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Old 04-19-2007, 01:01 AM   #16 (permalink)
 
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Smile @Killrog regarding these 2 maps

Hi Irontaxi here...im one of the mapper for PR...

aside from some of the skewed comments floating around on mapping...i think both of these maps are nice and are no better or worse than the PR maps we have now...i dont know where the visuals comment comes from but ok..

anyway...i do think we could PR these maps and we enjoy your groups contribution to the mod.. good players, good servers (even if i was banned for suicide vehicles??)

hehe...Well anyway cut to the chase if Kilrog can get us the editor files we can have a go at PRifying these maps and if you guys dont like the changes thats cool...

honestly speaking i think we could develop the edges of the maps much more..

we could also make the CP locations a little more developed in terms of defendability.. or at least adding a few more elements of elevation for example enterable buildings etc to give it more variance in gameplay and attack lines..

we have alot of our own statics and that could really add to the fun in these 2 maps...anyway...if you dont mind id like to have a go at them..

cheers...

feel free to PM me here ill check it occasionally..
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Old 04-19-2007, 03:15 AM   #17 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

- Do you think Inishail Forest and Operation Phoenix play well currently in PR v0.5?

I.F.: Yes

O.P.: Occasionaly, 64 players can make this map tedious.

- Do you want Inishail Forest and Operation Phoenix to stay for PR v0.6?

I.F.: Yes

O.P. Yes

- Do you want to see map changes to either map? If so, list your changes

I.F.:Yes: more room along the sides, and better defensive positions at some of the flag's. All flags should also be cappable in "their turn" in the AaS system.

O.P.:Yes: either some area added to the east and west side of the map, or the flag's changed to have train and suburb be grey flag's to begin the map.
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Old 05-09-2007, 09:28 PM   #18 (permalink)
 
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Post Re: Inishail Forest & Operation Pheonix - what to do?

HI all...just thought id bump this thread with ideas...

been playing around with phoenix and have come up with following layout ideas to give it some new life...

let me know what you think...

my objective in this audit is to make phoenix a zone of control type map...
this could be a prototype for future maps styles as well..

phoenix is small by current standards and already there is limited room to place Rallypoints...my idea is to have spawning only at the mains and then allow rallypoint to be placed peripherally around the three secondary fighting CPS (train/construct/suburb)

my proposal involves the following changes

remove the rivervillage and have a CP grouping as follows..1-3-1
(removal of river village will provide much needed flanking space)

main bases would stay as is with the addition of a heavy jeep or 2

all secondary CPs would have no vehicle assets and no spawning positions

all CP radius would be increased to approximately 40m which would create a three CP zone of control in the center..with approx 60-80m between cp groups.. (sounds tight i know but with no spawning in these zones it will mean teams will have to control and push into the next zone)

each main base would have 3 selectable spawn postions groups to start from.. you could chose either right/left/center spawn group each time

problems:
MEC have the adavantage distance wise due to the corn fields


feedback would be appreciated
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Old 05-09-2007, 09:43 PM   #19 (permalink)



 
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Re: Inishail Forest & Operation Pheonix - what to do?

My initial impression is that I like the changes. This is very similar to what we were doing with maps in the Tactical Mod.

If there is a way to make these changes server-side, please let me know and I'm sure TG would be happy to give it a live test run.
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Old 05-09-2007, 10:49 PM   #20 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

yeah ill do a version...only server side changes...then you guys can tell me what you think....

could be interesting...basically its a small map with alot of players usually so think we can spread the fighting out between 3cps similar to conquest...

Quote:
Originally Posted by asch View Post
My initial impression is that I like the changes. This is very similar to what we were doing with maps in the Tactical Mod.

If there is a way to make these changes server-side, please let me know and I'm sure TG would be happy to give it a live test run.
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Old 05-10-2007, 01:53 AM   #21 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

Those changes sound good. MEC starting only at the northernmost flag (having all flags start neutral) would really open up some possibilities for this map.
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Old 05-10-2007, 02:37 PM   #22 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

- Do you think Inishail Forest and Operation Phoenix play well currently in PR v0.5?
Inishail: No.
Phoenix: Average. It can be loads of fun playing as MEC, defending the train, but other than that, I dont enjoy it very often.

- Do you want Inishail Forest and Operation Phoenix to stay for PR v0.6?
Its up to the devs on it. But generally, I think it wouldnt hurt to either make some major changes to each to balence them, or just replace them.

- Do you want to see map changes to either map? If so, list your changes.
Inishail: Reduce some of the hills on the western side of the map. Add staircases to the suburb. Get rid of the middle outpost. Make the terrain a bit more humvee friendly.
Phoenix: Make the approach to train a bit easier for the americans. Right now, they either get the bottleneck vally approach, or the bottelneck train track approach. I like the feel of the map, but vehicles seem ineffective for the americans.
EDIT: What about adding a grey flag that the MEC has to capture, out in the middle..? This flag could possibly have a (slight) bleed for the MEC, if they dont capture it before the Americans. I think that would lessen the importance of Suburb and train. Just a toss up idea, not really thought out yet.
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Old 05-10-2007, 04:16 PM   #23 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

I like the suggestions I have read so far. In my experience with Phoenix, the USA has to cap a flag quickly in order to slow down the ticket bleed...and this is not always an easy task. You might try slowing the bleed down by counting the US main base as a flat (if it isn't already) or try limiting the MEC access to the southern-most flag so that they have to enter from the East/West only...allowing the US APC to possibly cover the west entrance.
Allowing more US cover on the east of the map might excite the action at the train a little. And on the west side, you might rotate the buildings so that the doors face south, so that the APC can cover most of the west side of the map and force the MEC players to want to spawn elsewhere...allowing a safer US approach to the construction and southernmost flags. Or, you could move the US main to the west and the MEC main to the east and accomplish it that way somewhat. Last thought, the construction and train are pretty far apart. You could make the center of the map pretty intense by giving the top of construction buildings a line of site on the train.

All these ideas are just brainstorm...but my thought is making the map progress more from the West to the East, allowing the US team a little bit more cover and hopefully bringing the action into the city, where CQB fighting always seems to be challenging and fun.
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Old 05-10-2007, 11:43 PM   #24 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

well i think what i will do with pheonix is bascially make both teams start at main and all other flage will be nuetral and in a single group...the city is small enough that i hope it doesnt become whacka mole conquest mode...but we can always continue to make changes...

i think neither team will have any heavy assets...only humvee/vodniks

I may add a few more defensive structures around primary bases as well...kinda beef them up a bit...(but that requires a client update so in the next build perhaps)
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Old 05-10-2007, 11:58 PM   #25 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

Quote:
Originally Posted by IronTaxi View Post
well i think what i will do with pheonix is bascially make both teams start at main and all other flage will be nuetral and in a single group...the city is small enough that i hope it doesnt become whacka mole conquest mode...but we can always continue to make changes...

i think neither team will have any heavy assets...only humvee/vodniks

I may add a few more defensive structures around primary bases as well...kinda beef them up a bit...(but that requires a client update so in the next build perhaps)

I would hate to see the USA apc disappear. I think that particular APC is the most fun of all maps...no tanks to worry about, just millions of RPG's flying out of every dark alley...such a great challenge to keep it alive if you dare bring it within the city walls...
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Old 05-11-2007, 12:38 AM   #26 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

hmm...good point...a little asymetry never hurt anyone...ill think it throught...just have to make sure it balances somewhere in the map...



Quote:
Originally Posted by w.WAREHOUSE View Post

I would hate to see the USA apc disappear. I think that particular APC is the most fun of all maps...no tanks to worry about, just millions of RPG's flying out of every dark alley...such a great challenge to keep it alive if you dare bring it within the city walls...
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Old 05-17-2007, 11:24 AM   #27 (permalink)
 
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Smile Re: Inishail Forest & Operation Pheonix - what to do?

just an update...

been opening up the terrain on the edge just a bit to allow flanking added a few statics and modified the CPs... now four central cps making up the core of the city..

each CP has a large (40+) meter cap zone...

what do you guys think about having US and MEC main be uncappable? or is it better to have them both cappable?

decided against any heavy vehciles..

US will have three humvees at the main..MEC have been given perimiter sand bunkers to defend all perimeter areas... thinking about some razor wire etc...

additionally all spawns for the MEC have been moved out of the Cap zone so that you are not spawning right on top of the flag..

additionally each team has 3 options (I think MEC has 3..cant remember!) of where to spawn to give more flexibility on which angle to attack from...thinking to flood the river a tiny bit and submerge the slums a tiny bit just for an added change of pace...

any suggestions?

peace IronTaxi
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Old 05-17-2007, 12:04 PM   #28 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

i think all bases should be capturable, uncappable on small maps always has nasty problems...
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Old 07-17-2007, 11:28 AM   #29 (permalink)
 
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Smile Operation Pheonix - Redux..what do you guys think?

Operation Pheonix - Redux..what do you guys think?

so? any feedback...i played only one round but it seemed alot more fun...not too hectic...room to breath IMO...

let me know...it seems nicer to me...

cheers
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Old 07-17-2007, 11:52 AM   #30 (permalink)
 
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Re: Inishail Forest & Operation Pheonix - what to do?

Havent played it yet, and I'm glad you made the changes Taxi. Also, 7gates is one of my favorites!
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