![]() |


|
|||||||
| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) |
|
Join Date: Nov 2006
Location: Canada
Posts: 579
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
yea Ive had some good rounds on TG recently.... heres a great round of jabal that we had on saturday night:
http://www.youtube.com/watch?v=4x4ze-NelU0 Fuzzhead - 0 deaths AtlantaFalcons - 0 deaths (65 kills lol) dbzao - 2 deaths Ratman - 1 death Katarn - 1 death duckhunt - 2 deaths
__________________
|
|
|
|
|
|
#17 (permalink) | |
|
Join Date: Mar 2007
Location: Montreal,Canada
Posts: 13
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
Quote:
But then again, a bad co is better than none at all. Last edited by AbyssGaze; 04-24-2007 at 04:47 PM. Reason: Clarification |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#19 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
What real value does a bad CO contribute that isn't already present when the comm position is vacant?
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
#22 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
Supplies can be got from various vehicles, not to mention your local squad rifleman. Arty is being removed in most of the 0.6 maps. That doesn't leave much for a bad CO to do IMO.
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
#23 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 22
Posts: 1,039
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
Is the whole option of having mortors ever going to happen?i think i reas about it somewhere, and if it is true would bring a nice new dimension to the game.
__________________
|TG-22nd|Jeepo The Triple R's We are the Pilgrims, master; we shall go Always a little further... Nominate your teammates for a ribbon Server Rules and SOP's | Contact an Admin Dum spiramus tuebimur - While we breathe, we shall defend Sam Hoy - A good LZ is like a good woman, flat, no hostile posts and not too much shrubbery |
|
|
|
|
|
#24 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,834
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
It's good practice for the bad CO to become a better CO.
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
|
|
|
|
|
#25 (permalink) |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
If someone isn't able to perform as CO to the full extent of the position because they are new to it, but ARE willing to learn, then they don't fall under the heading of "bad". They're easy to spot because they try regardless of any mistakes they make.
People who go CO and then issue no orders whatsoever, fail to communicate with their squads at all and make no effort to learn - these are the bad COs. They have add no value.
__________________
BFCL TF2 league admin
![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) | |
|
Join Date: Mar 2007
Age: 38
Posts: 562
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
Quote:
Now you mentioned Arty being mostly taken out of the game in .6, noting that as one thing a "bad commander" can't help with anymore. What about all the new things they are adding to the commander position? A bad CO can place firebases at poor locations, defensive bunkers in useless position's, waste tickets building sandbag's where none are needed.. On this server, you have no choice but to follow orders, so you had better be building the stuff said bad CO want's built. Am I suggesting rules should be changed? No sir. What I am saying is that on a server where you risk being removed for not following order's, a bad CO can have a HUGE impact on the game especially with the changes to the CO position upcoming with .6, and there is a lot more to being a bad CO then not giving orders and failure to communicate. |
|
|
|
|
|
|
#27 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
Quote:
So how do we turn it around? Simple. People who are willing to give it their best shot and learn from their mistakes need to step up more. That will stop the truly bad COs getting the chance to lower the standard of play. I'll also drop a hint at this point: there's something else in the works that will help. ![]()
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
|
|
#28 (permalink) | |
|
Join Date: Oct 2006
Location: Manchester, England
Age: 28
Posts: 310
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
Quote:
On another note... Something that really would be cool to see in PR, and something that we were also going to include in the EBC minimod is the Javelin AT... If you have never seen this thing in action then all I can say is WOW! http://www.youtube.com/watch?v=vsNfnAZfQHQ <--- Check this. http://www.youtube.com/watch?v=q3p6H_w3qv4 <--- BF2 Javelin footage And given how pants the regular AT in PR is this would be a wayyyyyy better option for the HAT. The one we were looking at had two fire modes. A "top attack" mode where you acquire a target, fire, and the rocket goes straight up in the air, coming down vertically on the target and blowing it to pieces, like in the video above. And a "direct attack" mode, where you could acquire a target, and then after you have fired, say if you were looking at a armour column, could change the target lock to a different target mid flight. Its a very powerful piece of kit but having them as limited pickup/request kit would work well IMO. Unfortunately we found the direct mode in the model we were looking at to be a bit buggy and didnt have the time to fix it for this campaign, but hopefully next time we can get it included, it's awesome. Last edited by Finestyle; 04-25-2007 at 03:51 PM. Reason: Added Javelin BF2 Video |
|
|
|
|
|
|
#29 (permalink) |
|
Join Date: Mar 2007
Age: 38
Posts: 562
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
I think a wonderful addition would be some kind of "commander FAQ". I have tried a few times to write one of these for submission, but I have difficulty due to the scope of what a commander can contribute to a team in regards to strategies, support, logictic's, etc trying to tighten everything up into 1 concise guide. I start writing a "guide", and it turns into a "novel" nobody will read due to it's length and depth so I get annoyed and scrap it. I bog down trying to explain different "style's" of CO'ing and I am unsure how "in-depth" to get with general CO'ing strategies. (to in-depth, and you will only reach people who probably don't need the guide, no depth given to the thought processes involved and you defeat the purpose of writing the guide)
|
|
|
|
|
|
#30 (permalink) | |
|
Join Date: Dec 2004
Location: South east england
Posts: 8,839
|
Re: Sincerely impressed with where the TG Project Reality server is going :P
Quote:
__________________
BFCL TF2 league admin
![]() |
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

