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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) | |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,360
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Re: "Hidden" rally points
Quote:
Anyway, I wanted to say I often try to conceal my RPs as much as possible, but as others have said, they don't land exactly where you're pointing. Sometimes they're below ground with just the tip exposed, sometimes they're hovering 3 feet off the ground. Who knows... |
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#17 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,829
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Re: "Hidden" rally points
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#19 (permalink) |
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Join Date: Mar 2007
Location: California
Posts: 706
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Re: "Hidden" rally points
i hit alot =) does this mean i'm special? also, i think the Squad leaders should get some special compass that directs them to the nearest RP
(sticky)"it's in that rock boys, blow it to timbuck two. maybe even a little further." (ednos)"will the main base do, sir?" (sticky)(irish brogue)" 'at she will johnny, 'at she will" lol jm |
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#20 (permalink) |
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Join Date: Mar 2007
Location: NJ
Posts: 1,231
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Re: "Hidden" rally points
I always try to conceal my RP when possible, doing this often means being in a tight location. That said, you can't always predict where the RP will be placed. I've mistakenly placed rallies inside things many times. It pisses me off when I can't find it to get kits, and it's cheap when you see your enemy magically poofing up out of a boulder.
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#21 (permalink) |
![]() Join Date: Aug 2005
Location: Vienna, Austria
Age: 30
Posts: 868
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Re: "Hidden" rally points
My guess is that the RP "spawns" in on you just like any other SM - somewhere close behind you so you don't shoot them in the face straight away.
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#23 (permalink) |
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Join Date: Mar 2007
Location: Fort Montgomery NY
Posts: 124
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Re: "Hidden" rally points
Cool, I always love when they bury themselves and (as others have said) I cant even find the darn thing. Though it was an interesting thing to find good lil' spots to stick em I have been trying to put them more in the open though they do have minds of their own sometimes.
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Don't let the bastards grind you down! |
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#24 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: "Hidden" rally points
Some more reveals of RP's in v.06 from the PR Forums
Post from eggman: Quote:
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ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#25 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 31
Posts: 1,196
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Re: "Hidden" rally points
I accidentally "wall-hacked" a rally point in Quai this evening. I set it up in a corner of one of the compound walls south of Government Office, but it didn't show up. Screw it, I said, then ran through a doorway and there it was, sitting right out in the open on the other side of the wall!
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|TG-6th|Belhade
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#26 (permalink) |
![]() ![]() ![]() Join Date: Mar 2007
Location: So. California
Age: 25
Posts: 698
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Re: "Hidden" rally points
While i should keep this to myself...
EDIT: Removed by Beatnik - no need for a tutorial on how to glitch an RP intentionally. I try not to do this as much as possible. Although sometimes it can be the diffrence between losing the CP or not. I will not lie I gliche rallys quite a bit.
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#27 (permalink) |
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Join Date: Mar 2007
Location: Fort Montgomery NY
Posts: 124
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Re: "Hidden" rally points
After having posted here I have made a concerted effort of not sticking the rp's into anything. They still get camped and blown up but either way it is about as frequent. Find a shady spot and plop it down. If they find it then they find it. With the "remedied" situation in v.6 it will become a mute point anyway so better learn to have field thinking as opposed to glitch thinking.
When this game "started up" you could run the perimeter of 72+/- meters and find all the rp's you needed to destroy. Now most of mine are +/- 200 meters. a bit more running but far less likely to be found in short order.
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Don't let the bastards grind you down! |
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#29 (permalink) |
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Join Date: Jan 2006
Location: Braunschweig,Germany
Age: 33
Posts: 13
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nice to hear that they fix the Rps in 0.6
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