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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#46 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: Assassinating CO's and Active Assets
COs are not valid targets unless they are actively engaging enemy troops and/or repairing assets.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#47 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,776
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Re: Assassinating CO's and Active Assets
The attacks on the 4th just don't seem to stop. I think we should become a dedicated anti-air squad.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#48 (permalink) |
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Join Date: May 2007
Posts: 5
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Re: Assassinating CO's and Active Assets
The enemy commander should be considered an asset, how else can you stop all his harassment on your team with 1 bullet? Its a mission to get back to their uncap, and its an enemy spawn point so theres guys to sneak around.
Commander Assets: stationary defenseless targets you blow up with explosives. Value: Partial, 1 commander tool destroyed, a few more to go. Commander (person): stationary defenseless target that hides himself, unless he's not commanding, or a very good commander. Value: Huge, all commander tools halted temporarily. Much more difficult to kill (a second time) then the tools, yet far more rewarding as it halts him commanding till he kills you or finds a hidden spot where he can command again. |
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#49 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Assassinating CO's and Active Assets
Quote:
It's a non-issue as the GO has clarified the rule.
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BFCL TF2 league admin
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#50 (permalink) | |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,455
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Re: Assassinating CO's and Active Assets
I dont agree with it for gameplay reasons but if you wanted a real life simile then isnt there some sort of un treaty against assassination of hostile country's leaders.
Here it is discussed here I think: http://66.102.9.104/search?q=cache:X...ient=firefox-a Quote:
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#51 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
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Re: Assassinating CO's and Active Assets
We want commanders to be commanding, not fending off attacks from people looking for easy kills.
This was discussed by the admin team and the rule is as stated above: COs are not valid targets while in the UCB unless they are actively engaging enemy troops (within the UCB) and/or repairing assets.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. Last edited by Tempus; 05-14-2007 at 10:54 PM. Reason: Clarification |
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