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#61 (permalink) |
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Join Date: Mar 2007
Posts: 23
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Re: V.06 Changelog Preview
You've definitely got a point RE:tickets/bleed, to that end I can attest to the tools usefulness. At the same time, after playing the insurgent class and simply not having the option, I noticed that even VBF'ers tended to play quite a bit more conservatively.
I was just thinking out loud, so take it for what you will ![]() TY that is all. |
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#62 (permalink) | |
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Join Date: Mar 2007
Location: NJ
Posts: 1,004
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Re: V.06 Changelog Preview
Quote:
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#63 (permalink) | ||
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: V.06 Changelog Preview
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Regarding paddles, I often think about this as well but then I fall back on PR's philosophy on them (from the PR FAQ): Quote:
For me the more realism the more fun so that is the perspective I usually favor...but as been obviously noted by making some aspects of the game more realistic it may make the game less fun when it restricts the variety of gameplay that the game offers. This variety (air, armor, infantry, medics, engy's, spec ops) is what made BF2 so appealing...you can play these same maps over and over and not get overly bored because you can play them so many different ways. As it has been said above, to be truly realistic in this game you would either have to remove medics altogether because they would not be able to "heal" a player that was seriously wounded enough to get back in the action OR simulate a field hospital where wounded players would have to retreat to for med treatment...spend 20 minutes getting healed...then return to battle (still not realistic though). Neither would be fun since we would lose a lot of the great players out there who prefer medic. So we have to pursue a balance that keeps the variety of playing medic but, within the scope of the mod, makes it realistic for the purposes of focusing on teamwork and tactics. I realize I have beat the beehive with a stick pretty heavily in this thread, and I never wanted it to come to critiquing any particular player's playing style, for that I am sorry, I am again just seeking out that realism.
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#66 (permalink) |
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Join Date: Jun 2005
Location: San Diego, CA
Age: 26
Posts: 1,019
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Re: V.06 Changelog Preview
I don't really care either way, but it'll be interesting to see what effect(s) on gameplay this change will have.
Most of the time as medic I end up with a lot of kills simply because I can heal myself while I support the squad by outflanking the enemy. With this change, this tactic won't be as effective since once you're spotted, you'll almost always be forced to retreat or die instead of finding cover to heal up and try again.
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#67 (permalink) | |
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Join Date: Nov 2006
Location: Canada
Posts: 528
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Re: V.06 Changelog Preview
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17 square kilometer maps, with possibility of over 60 vehicles on each side. Yea, were focusing on only infantry maps for v0.6, right ![]() You will see the size and quality of maps first hand soon enough... dont expect vehicle combat to be anything like it is in v0.5.... Vehicle Lethality will now be at a much greater level. Over open terrain expect the vehicle weapon systems to be very deadly in hands of an experienced player... Should maps under 2km be focused on infantry? I think yes absolutely, these small maps do not allow vehicles to be portrayed realistically. |
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#68 (permalink) | |
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Join Date: Nov 2006
Location: Canada
Posts: 528
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Re: V.06 Changelog Preview
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As for all the realism debate about medics being able to heal themselves irl, ive already mentioned that in this case realism has very little to do with it, as its a gameplay change. If we were to factor in realism heavily, there is no point in even having medics, and that obviously is not good for gameplay dynamic of having another class that can help their buddies other than killin folk. |
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#69 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,384
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Re: V.06 Changelog Preview
QFT and as stated by moi. Although I can understand and even sympathize with your take on what tau said (it truly embodies the way medic shouldnt be played as the medic, in that case, is no longer a support class, but simply a short range sniper with infinite health if he hides himself well enough), I think that this change is going to significantly hurt medics who do play as intended and provide close support for their squad and will be very unpoplular and have a largely negative impact in the long-run. But i've beaten this horse long enough and I'll let it go now, since everyone within a 10 mile radius of the forums knows how large my disdain is for this change.
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#70 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: V.06 Changelog Preview
Just to explore some of the other changes in v.06...I think the new civilian class is really going to make this game interesting. Their only weapons will be rocks (they cannot pick-up other kits) but they can aid insurgents with field dressings, give access to areas (grappling hook). Oh, and if you shoot a civilian, you get penalized. This adds a whole new dynamic to the game.
BTW, although shooting a civilian is a penalty, apparently you can "capture" them by knifing them to simulate cuffing or otherwise immobilizing them. Neat feature!
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ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! Last edited by loyalguard; 05-02-2007 at 08:56 AM. Reason: typos |
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#71 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,032
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I noticed civilians in the log but not firing sounds extreme. Anyone could/would pick up a gun but the idea of people you cant kill mixed into hostiles does sound a very difficult situation and much more 'realistic'
The PR team are obviously hard core Which maps are 2km ?
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#73 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,032
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Re: V.06 Changelog Preview
I think the civilians are supposed to represent protesters or rioters at worst. Anyone with an IED is still a terrorist/insurgent and a valid target, but you cant really shoot someone for chucking a stone. Riots have petrol bombs all the time though so... :/
They would have to be pretty tough civilians to stick around when a cobra is firing hydras though...
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