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Old 08-10-2009, 12:29 PM   #31 (permalink)
 
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Re: When you get revived, chances are you should move!

Telling someone to move is a situational thing as Soupy mentioned.

When I epi someone the first thing I do is watch them and see what they do while changing to my med bag. If they move I follow. I see my job as supporting them by getting them healed asap. Some players are very situationally aware and know what they need to do from the moment they are revived. I follow them with no instructions and just heal. That helps them continue with their task at hand and it keeps comm chatter to a mimimum.

If a player seems, in that first one or two seconds, to be dazed or confused....then I instruct them or how and where to move so that I can heal them and then they can get back into the fight.

The rez/heal process very much depends on how experienced the victim is at being wounded. That and the combat situation are what determines how the healing scenario will happen.
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Old 08-10-2009, 12:37 PM   #32 (permalink)
 
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Re: When you get revived, chances are you should move!

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Originally Posted by Berlancic View Post
Some of the best medics give the person who they revived/going to revive, directions on where to go. For example:
"Go east after I've revived you, keep prone, and I'll tell you when to stop."
I should hope it's not just the best medics! It's every medic's duty to give the yet-to-be-revived their sit-rep and any relevant instructions BEFORE the revive. This includes what's around the casualty, where the threats are, where safe cover is, where to move to, what stance to adopt during and after moving, what direction to cover while being healed, etc. Of course it's up to the medic to include the appropriate level of detail based on the urgency of the situation and to keep VOIP clutter to a minimum.

A casualty is still a casualty until he's combat effective again. He's the medic's responsibility until the medic has him operational and can hand him back off to the squad leader.
If he dies before he's fully operational, the medic has failed.

Of course it's also the squad leader's duty to have his squad cover the medic and the injured while treatment's being administered.
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Old 08-10-2009, 12:54 PM   #33 (permalink)
 
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Re: When you get revived, chances are you should move!

Reread Balfa's post and retracting.

Last edited by warlab; 08-10-2009 at 01:31 PM.
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Old 08-10-2009, 12:57 PM   #34 (permalink)
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Re: When you get revived, chances are you should move!

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I should hope it's not just the best medics! It's every medic's duty to give the yet-to-be-revived their sit-rep and any relevant instructions BEFORE the revive. This includes what's around the casualty, where the threats are, where safe cover is, where to move to, what stance to adopt during and after moving, what direction to cover while being healed, etc. Of course it's up to the medic to include the appropriate level of detail based on the urgency of the situation and to keep VOIP clutter to a minimum.

A casualty is still a casualty until he's combat effective again. He's the medic's responsibility until the medic has him operational and can hand him back off to the squad leader.
If he dies before he's fully operational, the medic has failed.

Of course it's also the squad leader's duty to have his squad cover the medic and the injured while treatment's being administered.
Thats basically an advert for Mumble, as random medics from another squad may not be in TS or in the same channel. With mumble, inter-squad comms and assistance is a piece of cake.
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Old 08-10-2009, 01:08 PM   #35 (permalink)

 
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Re: When you get revived, chances are you should move!

Im not the best medic in the world by a very long chalk but my mo is as follows:-

- If absolutely necessary drop the enemy on the casualty
- Advise my squad leader I am going for the revive, giving the name of the sm or the area
- drop a patch on the wounded, then briefly advise the wounded that I am reviving him and he is to either stay still or move N,E,S,W etc. I will advise of direction of contact if appropriate. If contact is close I will then, if we are in partial cover advise him to switch stance to crouch so if he has to discharge his weapon he doesn't kill me due to prone bug. IMO the revived discharging his weapon is last resort really but it does happen, better he doesn't headshot the medic.

To be fair the disorientated thing is not the wounded's fault as he probably has restricted vision, i.e near black screen. The trick is to take control and give clear instructions, the wounded player is merely trying to move to cover as they assume they must be in an exposed position as they have just been shot. It's your job to manage the situation.
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Old 08-10-2009, 01:33 PM   #36 (permalink)
 
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Re: When you get revived, chances are you should move!

Also, I'm amazed by the number of medics who don't practice this: Heal people from behind, and from as far away from them as works. You don't have to be all mashed up against them to heal them, and this will just get you TKed if the injured tries to fire. You can actually heal from a good three feet away from them.
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Old 08-10-2009, 01:38 PM   #37 (permalink)
 
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Re: When you get revived, chances are you should move!

Out of how much I've played this game, I have yet to see 1 medic give much instruction other than move here, face that. It's silly giving out all that other info, as seeing the SL is already giving out the information of the enemy contact and the wind direction and what the weather is. My job is to revive, heal, and move on. Not give them a comfy pillow to lay their head on and tell me how there day is.
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Old 08-10-2009, 02:04 PM   #38 (permalink)
 
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Re: When you get revived, chances are you should move!

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Originally Posted by Balfa View Post
You can actually heal from a good three feet away from them.
We must be playing diffrent games, if the wounded player is kneeling you can place your head up their rear and heal them, but thats about as far away as you can get.
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Old 08-10-2009, 02:37 PM   #39 (permalink)
 
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Re: When you get revived, chances are you should move!

I play medic a lot, I always tell the wounded player if they are in my squad to run to cover by a compass direction right after they are revived. Even if they are blinded and disoriented they can still see to run West or move 255 or what have ya.
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Old 08-10-2009, 03:21 PM   #40 (permalink)
 
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Re: When you get revived, chances are you should move!

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We must be playing diffrent games, if the wounded player is kneeling you can place your head up their rear and heal them, but thats about as far away as you can get.
Pancho aint lying. Trust me. Medic is ALL I PLAY (besides SL). If you're three feet away from someone and they're healing, its either a glitch or you're actually healing yourself and you just *think* you're healing them. Also, to the notion that the medic is going to get killed if the healing player has to fire for cover, thats ridiculous. Medic heals prone, wounded sm stays standing or crouched. Always. This way, nobody gets popped in the face.

Nevertheless, I could go on for days in this thread, but I'm not going to, because I have neither the patience right now, nor enough beer to sustain such an effort. Time to go to the store.
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Old 08-10-2009, 03:22 PM   #41 (permalink)
 
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Re: When you get revived, chances are you should move!

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Out of how much I've played this game, I have yet to see 1 medic give much instruction other than move here, face that. It's silly giving out all that other info, as seeing the SL is already giving out the information of the enemy contact and the wind direction and what the weather is. My job is to revive, heal, and move on. Not give them a comfy pillow to lay their head on and tell me how there day is.
Right, that's why I included the point about it being up to the medic how detailed to be. The main point is that the guy being revived and healed is the medic's responsibility until he's ready to return to the mission.
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Old 08-10-2009, 03:54 PM   #42 (permalink)

 
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Re: When you get revived, chances are you should move!

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+1 to pancho. Randy, i swear to god, you must be scouring the forums for threads to necropost!
It's the only way I can somehow try and match your impressive post count.


Plus of all the threads I have tried to ressurect from the PR storage box, I have to say this is the one that was relevant back in the .5/.6 days and is still if not more relevant now.

As someone else mentioned, mumble as well as having a squad member type it out in team chat or being able to say it over TS or in squad voice, trying to tell the player you are reviving to head to a direction or to stay prone is a good way to help prevent his head from getting shot off and not being allowed to revive.

Too many times I have seen medics in the front of the pack, trying to get the first shots off.

When asked to be the medic, or when volunteering, you must remember you are not in most cases going to be the guy who rushes in and blasts away. Yes some scenarios will allow you to do that, but when the proverbial feces hit the fan you are going to be the guy to come in and mop up the area, and if need be take care of any hostiles that are still causing trouble.

Nothing can be more confusing/aggrevating when all of a sudden the guy who goes down is the medic...and then he get revived and the player who was the AR kit, or something like that says "can we switch back." That's when I say as the SL "No" your the medic now, your job is to stay alive, stay more in the rear, cover the flanks, and keep the squad alive.
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Old 08-10-2009, 05:58 PM   #43 (permalink)
 
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Re: When you get revived, chances are you should move!

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Nothing can be more confusing/aggrevating when all of a sudden the guy who goes down is the medic...and then he get revived and the player who was the AR kit, or something like that says "can we switch back." That's when I say as the SL "No" your the medic now, your job is to stay alive, stay more in the rear, cover the flanks, and keep the squad alive.
Won't that mess up kit selection later on though? If the squad medic gets his kit swapped with, say, the AR kit, then dies again, he can't respawn with the medic kit because it's still in play, and can't respawn as the AR since the old AR guy with the medic kit still has the AR kit selected?

The new kit limitation rules still has me slightly baffled, as you can tell...I usually try to keep the medic at the very least with his correct kit.
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Old 08-10-2009, 06:17 PM   #44 (permalink)

 
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Re: When you get revived, chances are you should move!

it all gets evened out sooner or later, if the AR guy dies, and someone else is using the AR kit, he respawns as a rifleman or riflemen specialist, same thing goes for the medic.....It all evens out, and with my experience usually at one point or another the entire squad including myself will get vaporized so everyone will go back to their normal kits.

The problem of the "starting specialty kit bug" from my experience happens when a player with a medic, or AR kit spawns with it and then leaves the squad, thus prohibiting someone else from using that kit.
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Old 08-10-2009, 06:17 PM   #45 (permalink)
 
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Re: When you get revived, chances are you should move!

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Won't that mess up kit selection later on though? If the squad medic gets his kit swapped with, say, the AR kit, then dies again, he can't respawn with the medic kit because it's still in play, and can't respawn as the AR since the old AR guy with the medic kit still has the AR kit selected?

The new kit limitation rules still has me slightly baffled, as you can tell...I usually try to keep the medic at the very least with his correct kit.
Yes.. Yes it will, once the baddies are down its nice to cycle one of their kits long enough to get the medic up and do some switcheroo so the kits are in the correct hands.
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