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Old 05-08-2007, 06:55 AM   #1 (permalink)


 
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PR v0.6 Final Class & Kit Loadouts

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http://www.gloryhoundz.com/prmm/user...sses_final.htm

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Old 05-08-2007, 08:44 AM   #2 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

oh Lord,,,,,,,,,,,,,,,,,,Mec now have scoped G3's and the U.S. have irons............talk about a slaughter.
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Old 05-08-2007, 09:55 AM   #3 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

Yes para class, but will they be well employed?
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Old 05-08-2007, 11:07 AM   #4 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

I believe the Specops class already is equipped with chutes but they only can use it one time. Never tried it though.
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Old 05-08-2007, 11:11 AM   #5 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

they are not dawolf, as of the moment the only class with a chute is Pilot

(i would know, i died plenty a time trying lol.)
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Old 05-08-2007, 11:36 AM   #6 (permalink)

 
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Re: PR v0.6 Final Class & Kit Loadouts

As for the scoped G3 being better, i dont see it making much difference to be honest, its my fav weapon as is, SO accurate and powerful on single shot, scope wont matter......but i aint complaining.....

General wondering though, why are the USMC so badly equipped?They are still using the A2 M16, and no scope?
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Old 05-08-2007, 11:40 AM   #7 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

well, supposedly we get the "A4" version of the M16 now, but i don't see how that makes a difference, all i think they did was narrow the sites for a better long range shot with the irons
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Old 05-08-2007, 11:53 AM   #8 (permalink)

 
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Re: PR v0.6 Final Class & Kit Loadouts

Could really do with boosting the stopping power a little!It is by far in my opinion the least usefull weapon in game. Accuracy is a bonus, but no power at close range!
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Old 05-08-2007, 01:48 PM   #9 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

They should add a club option or something so you can go knock the snot outta any guy stumbling round the map coughin and wheezin.
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Old 05-08-2007, 02:12 PM   #10 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

The paras could be for starting a map in a chute, none of the QM classes have them.
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Old 05-08-2007, 02:38 PM   #11 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

The other day I was thinking about a squad of pilots parachuting into a problem area covered with trees and then changing their kits on landing with the help of a supply crate. Could be highly effective in destroying an assest or assaulting a flag from behind the lines.

I hope there is a para class and its not just for airport
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Old 05-08-2007, 03:25 PM   #12 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

As long as they wait long enough to be able to request another kit, that might work.
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Old 05-08-2007, 05:34 PM   #13 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

i know what your talking about Sabre, i've done it before. was in Jabal Al Burj, i grabbed the pilots kit had the littlebird hover high in the city and let me out, i landed on the REALLY HIGH Hotel Rooftop and knifed a sniper before he knew i was up there. took his kit and offered support to the team
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Old 05-08-2007, 06:02 PM   #14 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

Thats cool I wish more people had parachutes because sticky buggers who wont jump out are dam irritating.
If I travel the length of a river I expect people to jump out because they will not die landing in water but 90% are too wuss, the heli needs an ejecter button

Then while I type get out or do the comm rose the blackhawk goes all squirrely on me and we all die, then they moan.

Paras have a reputation for being tough mofos because they basically have the guts to jump out when needed with no hesitation or fear. More of that is needed
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Old 05-08-2007, 07:11 PM   #15 (permalink)
 
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Re: PR v0.6 Final Class & Kit Loadouts

The trouble (and the reason they don't) is then people would leap off buildings and Para down. Whilst it is fun and stuff, it's not really realistic =)
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