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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,177
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PR v0.6 Final Class & Kit Loadouts
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#4 (permalink) |
![]() Join Date: Aug 2005
Location: Vienna, Austria
Age: 29
Posts: 834
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Re: PR v0.6 Final Class & Kit Loadouts
I believe the Specops class already is equipped with chutes but they only can use it one time. Never tried it though.
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#6 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 22
Posts: 805
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Re: PR v0.6 Final Class & Kit Loadouts
As for the scoped G3 being better, i dont see it making much difference to be honest, its my fav weapon as is, SO accurate and powerful on single shot, scope wont matter......but i aint complaining.....
General wondering though, why are the USMC so badly equipped?They are still using the A2 M16, and no scope?
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#7 (permalink) |
![]() Join Date: Mar 2007
Location: California
Posts: 682
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Re: PR v0.6 Final Class & Kit Loadouts
well, supposedly we get the "A4" version of the M16 now, but i don't see how that makes a difference, all i think they did was narrow the sites for a better long range shot with the irons
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#8 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 22
Posts: 805
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Re: PR v0.6 Final Class & Kit Loadouts
Could really do with boosting the stopping power a little!It is by far in my opinion the least usefull weapon in game. Accuracy is a bonus, but no power at close range!
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|TG-22nd|Jeepo Dum spiramus tuebimur - While we breathe, we shall defend Sam Hoy - A good LZ is like a good woman, flat, no hostile posts and not too much shrubbery |
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#9 (permalink) |
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Join Date: Mar 2007
Location: Fort Montgomery NY
Posts: 124
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Re: PR v0.6 Final Class & Kit Loadouts
They should add a club option or something so you can go knock the snot outta any guy stumbling round the map coughin and wheezin.
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#11 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,327
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Re: PR v0.6 Final Class & Kit Loadouts
The other day I was thinking about a squad of pilots parachuting into a problem area covered with trees and then changing their kits on landing with the help of a supply crate. Could be highly effective in destroying an assest or assaulting a flag from behind the lines.
I hope there is a para class and its not just for airport |
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#13 (permalink) |
![]() Join Date: Mar 2007
Location: California
Posts: 682
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Re: PR v0.6 Final Class & Kit Loadouts
i know what your talking about Sabre, i've done it before. was in Jabal Al Burj, i grabbed the pilots kit had the littlebird hover high in the city and let me out, i landed on the REALLY HIGH Hotel Rooftop and knifed a sniper before he knew i was up there. took his kit and offered support to the team
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#14 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,327
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Re: PR v0.6 Final Class & Kit Loadouts
Thats cool
I wish more people had parachutes because sticky buggers who wont jump out are dam irritating. If I travel the length of a river I expect people to jump out because they will not die landing in water but 90% are too wuss, the heli needs an ejecter button Then while I type get out or do the comm rose the blackhawk goes all squirrely on me and we all die, then they moan. Paras have a reputation for being tough mofos because they basically have the guts to jump out when needed with no hesitation or fear. More of that is needed ![]() |
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#15 (permalink) |
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Join Date: Mar 2007
Posts: 143
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Re: PR v0.6 Final Class & Kit Loadouts
The trouble (and the reason they don't) is then people would leap off buildings and Para down. Whilst it is fun and stuff, it's not really realistic =)
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