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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
| View Poll Results: How important is realism in gaming? | |||
| Very important - I'm hardcore |
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59 | 61.46% |
| Not so important - there's other things that I value more |
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37 | 38.54% |
| Voters: 96. You may not vote on this poll | |||
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#1 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Realism players
I'm just curious to know how many of you are particularly interested in the realism aspect of gaming. Well actually it's not just curiosity, I have something cooking in the lab and I want to gauge interest levels.
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BFCL TF2 league admin
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#4 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 573
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Re: Realism players
I voted not so important because fairness between sides and playability outweigh total realism. Some aspects of 'reality' like only carrying so many weapons, no health bar, making uncappables safe zones making healing less accessible and air vehicles taking a minute to warm up benefit game play. Kits do realism without going overboard.
Too much realism would be taking 3 minutes to switch kits (how fast can you switch out body armor, holsters and belts?), no spawning on APCs (how many guys can really come out of that clown car?), no rally points, a finite number of troops for the round, no air drops, no vehicle re spawns, no ammo kits or crates and so on. I prefer game play that mimics realism without being realism so that the game can still be enjoyable. I think the current rules have a good balance at this time. Does this poll apply to any proposed changes? |
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#5 (permalink) |
![]() Join Date: Sep 2005
Location: Wisconsin
Age: 17
Posts: 413
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Re: Realism players
I believe that any actual real feel is difficult to maintain simply because a game is a game, and it must have an entertaining aspect. Realism is an all or nothing type thing, and few developers or mod teams are willing to go all out on realism because it's just not as fun to most people. Furthermore, gameplay and TOTAL realism are incompatible, so you can't have an inbetween. Especially with the BF2 engine, we are limited in what we can do, and even if our rules were more strict we still couldn't achieve a level of realism that is fun. If the realism is hardcore enough, it is VERY fun; however, the only current game i can think of that is realistic tot he point of being fun would be ArmA. So overall, it's irrelevant whether you value realism because realism as we know it in games isn't realism.
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The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving. ![]() I #83 of 213 things you cannot do in the army. 83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...." |
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#6 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Realism players
It doesn't apply to anything the BF admin team is doing, and isn't related to the rules. It's about who the people are who enjoy the getting neck-deep in the simulation aspect of gaming. It's not even entirely PR-related, but this is my starting point.
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BFCL TF2 league admin
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#7 (permalink) |
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Join Date: Mar 2007
Location: Western Mass
Age: 28
Posts: 59
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Re: Realism players
I agree with snooggums. Realism can never come at the price of gameplay. Removing the medics ability to rez people would be more realistic, but would not add anything to the gameplay. I like the level the way it is right now. My only problem is with insta-proning and 203 spamming. Beyond that I like things the way they are.
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#8 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Realism players
Quote:
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BFCL TF2 league admin
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#9 (permalink) |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,504
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Re: Realism players
I didn't vote because I was looking for an option between the two.
Realism is very important to me in various titles but there are a host of other gameplay issues that are important too. I felt the two options listed painted me into a corner that I didn't belong in. eg...I love hitting eagles and birdies at Pebble Beach in a Tiger Woods EA Golf Game...but that's highly unrealistic... But in a game like PR...I value very highly a realistic approach to the game by all the players involved...
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|TG-22nd|Grunt ![]() "When force is necessary, it must be applied boldly, decisively, and completely. But one must know the limitations of force; one must know when to blend force with maneuver" - Leon Trotsky |
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#10 (permalink) | |
![]() Join Date: Sep 2006
Age: 31
Posts: 573
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Re: Realism players
Quote:
Basically I like a good game with as realistic as it can get without being annoying, and I think even PR can get a little more 'realistic' without being bad. An example of 'realism' that is non-PR is HCR or Hard Core Rules for Nevewinter Nights. Basically some people find it enjoyable to have to make your computer character eat so often, find water so often, keep track of every item of clothing etc because it is more realistic. It is, but to the detriment of game play. I'm interested in realism, but I do not put it above everything else. |
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#11 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,775
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Re: Realism players
Go with the second one. That's the aim of the poll.
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#12 (permalink) |
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Join Date: Aug 2005
Posts: 219
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Re: Realism players
I agree with Grunt that there needs to be another option. I love realism but I also love great gameplay. Tacmod was a fantastic balance between the two, the finest I think BF2 can get. Project Reality sacrifices too much gameplay to achieve realism in my opinion. Somethings have to be left in to make a game playable, even if it does sacrifice the "Cool, this is almost real" feel.
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#13 (permalink) | |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Realism players
Quote:
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BFCL TF2 league admin
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#15 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,828
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Re: Realism players
I think what root is getting at is how people play the game. Some players like to get immersed in the game by playing it like a simulation. Squads break down into fire-teams, use realistic tactics and squad maneuvers to move around the map. Even get into more realistic protocols. It's not necessarily about the features of the game, but how you play it.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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