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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Mar 2007
Location: NJ
Posts: 1,231
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Targeting Asset Repair?
Quoted from Tempus
"COs are not valid targets unless they are actively engaging enemy troops and/or repairing assets." So does this mean that any enemy who is repairing base assets is a valid target? Under this ruling one can destroy a single asset then sit back with a scope and kill whomever trys to repair it. Far worse than open season on a commander in my opinion.
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#2 (permalink) |
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Join Date: Mar 2007
Age: 38
Posts: 579
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Re: Targeting Asset Repair?
Err, how do you repair any destroyed asset other then arty? Since there is no UAV and no scan, those buildings are just scenery.
This seems like another case of a "rules lawyer" to me. (no offense intended) The spirit of the rule I would follow would be if you are in a base you shouldnt be for the sole intention of destroying asset (there is only 1 asset that matters in PR, the arty), shooting at anyone inside the base area in any situation other then returning fire would be violating the rule. In a case like Ghost train, where trenches is simply the "next flag", I could take getting shot while CO'ing and repairing the arty if you held at least one of the bridge flag's. (just my personal opinion, not an interpretation of the rules, I know they state differently) Any other map with artillery to my memory, the flag with the arty to be destroyed is the last flag you would be going after. In those cases I would be annoyed if I got shot unless you were returning fire or it was simply the "next flag". |
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#3 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: Targeting Asset Repair? imo
You shouldnt occupy a base you cant capture. Destroy the artillery and leave.
If fired upon while leaving, you might return fire while still leaving. Dont wait just outside the base or attempt to observe or guard the destroyed artillery. Dont come back for at least 10 mins or until you hear or receive reports of enemy artillery being used. If someone happens to be still repairing it when you return then I guess your allowed to shoot them before placing c4 |
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#4 (permalink) |
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Join Date: Apr 2007
Location: Venezuela
Age: 30
Posts: 58
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Re: Targeting Asset Repair?
UAV can repair and resuplie tanks and APC and not in all maps you have arty, i think the most important asset is the commander so why you cant kill him, also he have to be cover not just standing there because is a ucb.
in rela life there is not UCB so i think you should be able to attack any flag in game. if your team is smart they will not defend a flag who the enemy cant capture because PR is based on AAS.
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#5 (permalink) |
![]() Join Date: Dec 2006
Location: Massachusetts
Posts: 3,829
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Re: Targeting Asset Repair?
The the Gaming Officer for the Battlefield games here has publicly announced that the CO is not a valid target.
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The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede |
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#6 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Targeting Asset Repair?
Quote:
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#7 (permalink) |
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Join Date: Jul 2005
Location: The Netherlands
Age: 20
Posts: 870
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Re: Targeting Asset Repair?
I'd destroy the asset, leave one pack hidden on the destroyed asset and then leave, but keeping a close eye on the artillery.
The second it is repaired, hit the trigger and take out the asset again, along with whoever was repairing it without having to be within rifle range.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() BF2 Name: Thez(NL) BF2142 Names: Thierry(NL) (Sniper) Dikkiedik(NL) (Assault) Kittekat(NL) (Engineer) Dimi(NL) (Support) |
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#8 (permalink) | |
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Join Date: Mar 2007
Location: NJ
Posts: 1,231
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Re: Targeting Asset Repair?
Quote:
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#10 (permalink) |
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Join Date: Mar 2007
Age: 38
Posts: 579
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Re: Targeting Asset Repair?
Ya, what you are speaking of is if memory serves a protected function which modders can't mess with other then removing the commander slot entirely which I don't believe is possible either. The building has zilch to do with anything in this mod. Sure, you can rearm off it, but who takes a vehicle back to main to rearm?
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#11 (permalink) | |
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Join Date: Mar 2007
Location: NJ
Posts: 1,231
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Re: Targeting Asset Repair?
Quote:
You can't rearm off the radar.
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#12 (permalink) |
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Join Date: Mar 2007
Age: 38
Posts: 579
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Re: Targeting Asset Repair?
I've Co'ed a TON of times, and the only time I was unable to do the full zoom was when I was dead, or before the round started. Like I said, I am 99.9% positive that is simply a CO "ability" for lack of a better word. The PR team has stated publicly they would like to remove the CO's ability to do the full zoom, I am certain if the zoom had anything to do with the CO buildings, 3x zoom would already be a distant memory in PR.
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#13 (permalink) |
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Join Date: Dec 2004
Location: South east england
Posts: 8,839
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Re: Targeting Asset Repair?
The radar is just there for decoration. It would be nice if aircraft showed up on the map when it was operational. That way there'd be incentive to destroy it. There'd be real value in inserting a spec ops team to coincide with a huge air assault.
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#15 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Targeting Asset Repair?
I wanted to post a FRAPs vid I took tonight to give of an example of what I think is a legit assualt on a UCB/targetting asset repair. During Ingame chat I originally said I would report this but reconsidered until I could check the server rules. Per the server rules:
Quote:
Here's the vid: http://www.youtube.com/watch?v=riuV4ST0L-U
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