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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#61 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
Here is another overall update of the open beta from eggman in the PR forums:
Quote:
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#62 (permalink) |
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Join Date: Feb 2007
Location: Newark, De.
Posts: 116
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Re: v.06 Open Beta Release
Agreed JMaker, it was a great round and it's one of the best maps I've seen in any game.
One thing you can definitely say, 06 represents allot of hard work by the Dev's. I think you went 38 to 6 that round and took 1st on our team. Sweet kill ratio and I think our squad made at least 7 flag caps. I can't wait to get our server up, /nudges Asch and Apophis. ![]()
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#65 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 941
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Re: v.06 Open Beta Release
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Sounds early though considering all the bugs people found... |
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#66 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
A new build is available (v.0605) that has corrected a lot of bugs and other adjustments. You must uninstall the previous v.06 version (v.0604) before installing. Check out the link below for details:
Open Beta Download Links at the PR Forums Here's a link to the changelog (v.0604->.0605 only) v.0605 Changelog
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ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! Last edited by loyalguard; 05-30-2007 at 05:31 PM. |
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#67 (permalink) | |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: v.06 Open Beta Release
Excellent, will the TG server remain compatible
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Known bugs - http://www.realitymod.com/forum/t209...ssuesspan.html Last edited by Sabre_Tooth_Tigger; 05-30-2007 at 07:08 PM. |
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#68 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,594
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Re: v.06 Open Beta Release
Downloading now. Looks like most of the existing beta servers have already updated to .0605. Hopefully the TG beta server will be updated sometime this evening.
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#69 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,495
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Re: v.06 Open Beta Release
Just finished downloading with the torrent in under 2h. Pretty fast for me.
Looks like they made many important changes. I'm not installing it yet though because you cannot install it over the previous version. Hope we get word soon. *edit*Have installed it, couldn't wait.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger Last edited by BigGaayAl; 05-30-2007 at 10:15 PM. |
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#70 (permalink) |
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Join Date: Mar 2007
Location: Scotland
Age: 29
Posts: 186
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Re: v.06 Open Beta Release
Lol Al, brilliant.
@ everyone else - if you haven't checked this out, well worth a look. Maps are HUYUUUUUUUUGE. Draw distance is well up. Aicraft are looking great, fly great, and the view from the sky (with the upped Draw Distance) is awe inspiring. Weapons zoom better (iron sights). There's quad bikes. Medic class does not suffer badly, stil very playable. More classes have binocs. Officer class is very well kitted out. Textures look cleaner/crisper...I could go on. I didn't suffer any of the bugs that people are complaing about, except the ones which were clearly due to the fact it was a Beta (other than the Bi Ming bug). No buggier than PR.5 I would say. The destructible buildings thing is great. Adds a whole new dimension. Last night we took cover from an A10 inside a building which didn't look flimsy, and thought we were safe. *BOOM* Not as safe as I thought! My ONE gripe, and it seriously miffed me, was the massive zoom that the tanks now have. I was inside a building, well away from the entrance, lying, peering round a corner. I was scanning the horizon through the front door with my binocs, and saw a tank. There was no way in the world he should have seen me, given the distance (without binocs, he was a dot on the horizon). But because it was a flag I was at, he was obviously having a look around, and saw me with his 3x zoom. I got sniped from his machine gun. Later on, one of the tanks was sniping vehicles at our main (I know, I know) with his main gun. We couldn't even see him without binocs, but he wiped everything out easily. I'm thinking they may have made this overly powerful.
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#71 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
I don't know shades, I kind of like the new zoom. It is much better for tankl v tank battles. The infantry disadvantage is obviously a side effect but once this is released, I'm hoping tanks won't try to hunt down infantry 1km away.
Of course their trade off is that the sights are very "bouncy" at that level of zoom so they have to be perfectly still and move very slowly to be accurate.
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#72 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: v.06 Open Beta Release
Please make sure to post all feedback on the PR Beta forums. They can address some of these issues before the official release.
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#74 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
Quote:
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#75 (permalink) | |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: v.06 Open Beta Release
Quote:
The main problem there would be the accuracy of fire not the zoom. If anything the tank has more reason to have a powerfull zoom then some guy trudging round on foot. However I think the cannon shell fires straight rather then an arc and probably its machine gun too? He should have seen you but struggled to hit first try, it should have been more like an artillery situation - giving you ample time to call for backup or getaway to proper cover |
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