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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#76 (permalink) | |
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Join Date: Mar 2007
Age: 38
Posts: 579
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Re: v.06 Open Beta Release
Quote:
Certainly the MG/Chain gun should have been useless at that distance, but the 120mm main gun shouldn't be at 700-900m across open terrain vs. stationary targets. |
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#77 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: v.06 Open Beta Release
No I dont think it should be useless but clearly some random element is needed at distance or its not that realistic. Either thats calculated or if that cant be done, it should really just be slightly randomised.
Remember that old tank on a hill game (2D, donkeys years old, enter angle/power) on the advanced versions they had wind effect the trajectory. We dont have wind but a random offset that changed per map would be fair ? |
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#78 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,210
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Re: v.06 Open Beta Release
Hey...whats this about uzis?
Can I get a nice Screenshot of this? I've gone through 10 pages, havent seen em. Would be appreciated ![]()
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 "Kids no more!" 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#81 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
Uzis were a joke by the devs...
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ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#82 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,210
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Re: v.06 Open Beta Release
Oh. Well...
*hides*
__________________
|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 "Kids no more!" 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#83 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: v.06 Open Beta Release
Looks like an uzi to me
![]() ![]() Basrah insurgency mode. I had thought we would have to search out these ammo dumps, hide and seek with aks ![]() ![]() River Kwai changes favour usmc it seems but I always thought that area at the top was wasted and its got lots of scenery up there so it'll be cool to play ![]() ![]() I tried out a bit of the heli handling and the blackhawk is calmer but displays some similar charactistics in smaller proportion, top speed is still like 900 I think I remember. Littlebird stays the same, top speed 550. Brit cobra, top speed 1390 and seems slightly easier to fly and less lead weight effect when diving. The gun view on it is bugged at present but it still all works it seems like The littlebird wont crash when you apply 100% power straight away. The power comes on gradually and with equal balanced lift. Same for the others, much less likely to crash on landing or take off. Less of that strange quicksand/bouncy dynamic they all had when touching the ground. I landed the cobra like I would take off my boots ![]() Quick suggestion, is an exit buzzer/light for heli pilots to flick on, using the comm rose is a little awkward when hovering. I guess I should just bind something edit: If you find a bug where you cant request a kit, leave and reenter the squad I tested blackhawk minigun out and I think its been upgraded in damage, just first impressions though. war vets get an ak now instead of g3 and it sounds better too, more clattery like you'd expect a gun with a giant spring to sound ![]() Basrah lighting is like its dusk Insurgents rpg is now just a pickup kit at palace hq & the brits are still losing, useless blightersTheres no mechanics or medic just civilians. Ammo is part of the insurgent kit and so is more common. Overall I have to conclude its a massive shift in gameplay and much more thought will be required. All the other stuff thats changed is of no significance in comparison to civs. The sooner we start playing this version of the map, the better. Last edited by Sabre_Tooth_Tigger; 06-03-2007 at 08:55 PM. |
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#85 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
The devs have said they want to get it out this month. I have seen fewer and fewer (unique) bug reports in the PR forums as a result of the open beta. Hopefully that means that most of the issues are known about and are being actively worked on and we will see a full .6 release soon.
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ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#88 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: v.06 Open Beta Release
Wow..as mentioned in the Beta Test Server Thread, there are some changed to insurgency mode...these look awesome...check them out (these are server side...implemented when the server is updated):
PR v0.605 "C" Insurgency Game Mode Changes fromthe PR forums: Quote:
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#89 (permalink) |
![]() Join Date: Mar 2007
Location: Canada
Posts: 1,538
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Re: v.06 Open Beta Release
as soon as i join a server it crashes to desktop.
i tried to change the settings from high to medium and all the other combinations. Still doesnt work. Last edited by gijoe; 06-07-2007 at 09:59 AM. |
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#90 (permalink) |
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Join Date: Mar 2007
Posts: 258
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Re: v.06 Open Beta Release
There is an update to the Beta and without the update you will crash to desktop (I had same problem). It has moved then from v.6 (or really v0.604) which was the original download to another one, v0.605.
Before loading the update you will have to delete v6.0, as the update is the whole thing again. Here is the link to v0.605:http://realitymod.com/forum/showthre...808#post369808 And yes, there are uzis and lordylordyme! |
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