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Old 05-29-2007, 06:07 AM   #31 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

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Uhm...IIRC you CAN run more than one mode in rotation, since 1.4 if im not mistaken
Well now, I did not know that (as was evident). I have never come across a server doing that, more's the pity.
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Old 05-29-2007, 06:46 AM   #32 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

First: thanks for setting a server up.

Then two remarks: (1) turning voting on is an option, because rounds tend not to end, imo because after tickets are "0" people are staying alive and the game always waited until everyone was dead I thought.

(2) Yesterday I did experience a server going from conquest on one map, to the insurgency mode on Basra. Worked without a glitch, and that version of Basra sports a merlin - ! - and it flies like a dream now!
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Old 05-29-2007, 07:11 AM   #33 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

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Originally Posted by Perro View Post
... need some serious changes especially on the civilian class because isurgent team will win all the maps if they half of the team go civilians, they can hurt you and you cant kill them (you can but that will add you 60 more seconds to spanw and 10 tickets to the insurget).
In case you didn't know, you can 'catch' civilians by stabbing them with your knife. This will add 60 secs to their spawn time and +10 Brit tickets (not sure about the exact number but you will gain tickets)... and to be honest I have been in many civ-fights yet never been hit by a rock .

Great news!
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Old 05-29-2007, 07:29 AM   #34 (permalink)



 
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Re: Tactical Gamer Beta v0.6 Test Server

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Originally Posted by BigGaayAl View Post
Then two remarks: (1) turning voting on is an option, because rounds tend not to end, imo because after tickets are "0" people are staying alive and the game always waited until everyone was dead I thought.
Already set.

Quote:
(2) Yesterday I did experience a server going from conquest on one map, to the insurgency mode on Basra. Worked without a glitch, and that version of Basra sports a merlin - ! - and it flies like a dream now!
We actually have the insurgency map in the rotation already.
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Old 05-29-2007, 12:41 PM   #35 (permalink)
 
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Smile Re: Tactical Gamer Beta v0.6 Test Server

I know this is stupid question, but...if u dowload the BETA it doesnt do anything to Pr.05 right, it is seperate???
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Old 05-29-2007, 12:44 PM   #36 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

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I know this is stupid question, but...if u dowload the BETA it doesnt do anything to Pr.05 right, it is seperate???
Correct, it is completely seperate. It will essentially install a brand new mod called PR v.06 Open Beta along with a seperate icon on your desktop. Have no fear you can switch between the two with no problems.
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Old 05-29-2007, 06:10 PM   #37 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

Yes thats correct.

You can shoot civilians if they are in a vehicle I believe, also if you see them on a MG you may shoot without penalty. I think you are allowed to run them over also which seems slightly contrary to TG guidelines.

Theres other changes listed in the preview threads.

You can stab RP to destroy it (if you see any, they are rare at present)


Anyone made a CO bunker or AA yet?


Could you put 0.6 and/or PR in the server name as thats the filter I use to find servers and probably what others will be using also
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Old 05-29-2007, 07:48 PM   #38 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

Well there's only like 4-5 servers so I'm pretty sure you'll be able to spot it right away.


Bi Ming is interesting to say the least. It's completely pitch black. Remember it's "7" for your night vision. Even with night vision on it's still incredibly difficult to see because there's no ambient light. I hope that's not how this map is going to be in .6 final because if it is, it's probably going to be the least favorite new map. I think 6 or 7 people dropped off right after it loaded. We even voted for it from the previous map.
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Old 05-29-2007, 10:54 PM   #39 (permalink)



 
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Re: Tactical Gamer Beta v0.6 Test Server

We still need to get our automated scripts loaded. Hopefully they will be installed shortly.
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Old 05-29-2007, 11:32 PM   #40 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

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I think 6 or 7 people dropped off right after it loaded. We even voted for it from the previous map.
Its also possible that their game crashed, Bi Ming seems to be quite a buggy map. I suggest removing it until theres a 0.6 beta update that fixes some of its bugs.

Other suggestions :

Assault on Mestia : Has a CTD bug, with how much time some maps play for, its (IMO) silly to have a map that CTDs players in rotation.

Al Basrah : Would be awesome to either only have this on insurgency mode or completely off the list. The map in AAS isnt really all that great, the apache lag bug is annoying, everyone keep map voting for it, making it VERY annoying.

Last edited by Amdak; 05-30-2007 at 12:27 AM.
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Old 05-30-2007, 12:44 AM   #41 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

With the voting, theres no need to turn it on till the very end of the map or whenever you want to vote to change it.

It can be changed in realtime like audio volume, if you opt of voting you wont see all the spam from it
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Old 05-30-2007, 02:30 AM   #42 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

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Originally Posted by Amdak View Post
Its also possible that their game crashed, Bi Ming seems to be quite a buggy map. I suggest removing it until theres a 0.6 beta update that fixes some of its bugs.

Assault on Mestia : Has a CTD bug, with how much time some maps play for, its (IMO) silly to have a map that CTDs players in rotation.
See below what 's causing CTD:

Quote:
Originally Posted by PR forum
- As explained in the known issues (I think), you have to load another map before, so then you can load Bi Ming without crashing. It's a shader problem that we are trying to fix.
- Assault on Mestia can cause a client crash if video settings are on low; will be fixed later
I 've played Assault on Mestia a thousand times without crashing and I really love the map although the Militia is still missing its pickup kits.

See this thread for the rest of the known issues and check here for other issues.
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Old 05-31-2007, 07:11 AM   #43 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

How about changing the server name from 'TacticalGamer.com - Reality Mod Beta' to 'TacticalGamer.com - PR 0.605 open beta' -> this way people know what version is on. Just a suggestion .

If 0.605 is on of course...
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Old 05-31-2007, 07:18 AM   #44 (permalink)



 
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Re: Tactical Gamer Beta v0.6 Test Server

We'll be updating the server today at sometime. Unless someone gets to it before me, I'll have it updated tonight.

And yes, we can update the server title.
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Old 05-31-2007, 01:04 PM   #45 (permalink)
 
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Re: Tactical Gamer Beta v0.6 Test Server

Thanks


'Militia is still missing its pickup kits'

I think its been changed now, hopefully will get to test later
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