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Old 05-28-2007, 04:24 AM   #16 (permalink)
 
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Re: Password night, could be better, could be worse

Quote:
Originally Posted by Ferris Bueller View Post
...someone NEEDS to get on TS, ask an admin to pause the server and get rid of the problem players. It's that simple.
Apparently there are technical problems with pausing a game. It can screw up the client and the server. Asch, in the other post, did say he was on TS when all this went down on Qwaii, but no one contacted him. There is more players can do to help the Admins for sure. Some have asked for more details and are willing to review the relevent BR files.

Quote:
Originally Posted by Ferris Bueller View Post
If theres UCB camping going on (reminder: UCB refers to ANY flag that cannot currently be capped in PR!)
Ack! Thank god for civilized discussion in the forums. Ferris, check out the other threads on this. I dissagree with you. UCB only means the main base. All other flags are in play as long as one is not spawncamping or engaing in other non TG behavior.


Quote:
Originally Posted by Ferris Bueller View Post
For the first post, RPG sniping is a completely separate issue from LAT/HAT sniping when you're talking about maps like al basrah. .... They're getting the business end of an RPG, and that's reasonable.
For sure the introduction of the insurgents have brought with it different kits and tactics that require us to revise what we were used to as fair play
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Old 05-28-2007, 05:41 AM   #17 (permalink)
 
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Re: Password night, could be better, could be worse

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Originally Posted by Ferris Bueller View Post
(reminder: UCB refers to ANY flag that cannot currently be capped in PR!)
Not true Ferris. This thead, especially this message states that only the last flag in the AAS order (main base) is to be treated as UCB when not on the AAS capture list.

Quote:
Originally Posted by Lucky Shot
I was attempting to remove the confusion about where you had to be on the battlefield. Some think every flag is a UCB and it just isn't the case. Only the very end flags in the AAS system are to be treated this way.
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Old 05-28-2007, 06:41 AM   #18 (permalink)
 
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Re: Password night, could be better, could be worse

I gotta say I've noticed a bit too. There still seems to be a good few new players around that aren't used to the TG way of doing things.

I used to have the opinion that letting certain things go was ok in certain situations (or grey areas) ie H-AT into a group of infantry (was ok inmo).

I think that from now on we need a zero tolerance approach. On maps where there's no armour anyone with HAT should be warned and kicked.

We could even change this to maps without any tanks as it only takes c 2 LAT to take out an apc.

It's only an idea but i think it could work.

How do you download battle recorder...I'd be willing to give time to view and report any smacktardness to an admin.

I think all supporting members should also do the same
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Old 05-28-2007, 09:28 AM   #19 (permalink)
 
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Re: Password night, could be better, could be worse

I saw only one bunny-hop yesterday, so imo it wasn't bad.

But people, if you bunny-hop out of some strange reflex like I sometimes inadvertently do, don't say "I only hopped once" (the equivalent of "I didn't inhale" for politicians), stop, holster your weapon, and receive your punishment.
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Old 05-28-2007, 10:11 AM   #20 (permalink)
 
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Re: Password night, could be better, could be worse

In the short time that I was on last night, everything seemed ok to me.

Not to beat a dead horse but..... If you see something against the rules, contact an Admin. There were four or five on last night and one of them was in my squad!!! The Admins are there to help us, so use them if needed. I have never had an bad expereince dealing with an admin. Please don't use the forums to complain about the smacktards....take it to the Admins.

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Old 05-28-2007, 01:58 PM   #21 (permalink)


 
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Re: Password night, could be better, could be worse

v.6 is goning to change everything about game play that goes against the TG way.

In the mean time...

I say keep doing what your doing. TG is a high ranking server so something must be working. Just keep it going so that when v.6 comes out we can all adapt togther.
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Old 05-28-2007, 02:21 PM   #22 (permalink)
 
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Re: Password night, could be better, could be worse

Just to clarify, the Quai round that got paused was not part of the password night; this happened at around 1am EST after the server had been reset (second map in the list after EJOD). I personally have never seen an online game like that paused and it freaked me out!

Afterwards, I did see some more UCB/base camping, specifically on Steel Thunder; even after several admin console messages from John_C they were going "Huh? Wha? I dunno?" and it seems to me that the smacktard quotient is highest immediately after the password session as all the random pubbies flood back in.
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Old 05-28-2007, 08:37 PM   #23 (permalink)
 
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Re: Password night, could be better, could be worse

Quote:
Originally Posted by Tarthkin View Post
Dispite the unfortunate ending on Qwai River, I had the privaledge of leading a great squad on the PLA side. We all communicated well, held gov't city against waves of USMC's from the north, and once things were secure down in Processing Facility, we moved into Pig Farm to deal the knock out blow.
I think a few of the first responders on this forum misunderstood my attempt, and since it was late at night when I posted this I will hazard the guess that I just did a poor job with my post. My intent was to point out that while a lot of other people on the forums were already complaining, I thought overall the gameplay was good.

I didn't realize there was as much garbage with the main base. The squad I was in moved in at a point where the base was (I believe) captureable and we fell back quickly once the error of our ways was pointed out. I don't know that you can ask much more of us than this. The only time I was taking any shots at anyone in the base was when I thought it was a valid target for us. Maybe it was at that point, maybe I was mistaken, but I quit once I realized it was no longer valid.

I also mentioned the RPG because I heard people on my complaining about someone on the other side abusing it (which they may have been doing) but I personally did not get killed in a single way which I considered inappropriate. Except for right when the map ended and I got ran over by a helicopter, but I digress (and the round was 3 seconds from finishing).

Let me restate my originally intended meaning. I thought gameplay last night was quite good even considering that apparently there were a number of smacktards. I think a server with 90% of the players playing with TG rules and 10% smacktards is still better than any other server on the tubes.
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Old 05-28-2007, 10:53 PM   #24 (permalink)
 
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Re: Password night, could be better, could be worse

I also must say that last night was a little off then usual.
I played pretty much all night and was part of both baseraping incidents on Quwai River and Steel Thunder.
On Quwai, I'm totally with Sparkks, I only got killed 2 or 3 times, but that was pure baseraping. The baseraping problem became
secondary to me when I saw the ingame chat of the accused. They got warned numerous times and still ignored
every admin attempt of fixing the problem. If it get's this far, that the game has to be paused, there must have been something major wrong.

On Steel Thunder, I was the guy in the Tank @ UCB! I totally apologize for this mishap. Absolutely not my style.
Let me explain my self, here.
We took Dam and moved across the bridge. I parked the tank to the west in the hills near the bridge. We got engaged
by an APC and some infantry. After we finished them off, I decided to move a little closer, to get a better view on
the street out of the UCB. I checked my mini map and saw that we owned village. I didn't open up the full map and thought
our next goal is the UCB. What I didn't realized was the fact that Bridge became a US base while our team had taken Village.
I moved closer and picked up a Tank and 4 - 5 guy's in the UCB. After I was reading the complaints and realized my mistake,
I stopped engaging and tried to get the heck out of there and got rpg'd. Again, I'm very sorry about this.

I'm a mature player and like it fair and within the giving rules. I like to play on the TG server because of that.
I made a mistake and apologize for it ! Hope this is understandable. Won't happen again.

If someone could get me the BR files of both maps it would be much appreciated. I don't have em in my recorder available to dl.
Thank you
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Old 05-29-2007, 01:22 AM   #25 (permalink)
 
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Re: Password night, could be better, could be worse

Here is the thing though, if the admins were paid staff I could understand the SMs such as Dirt demanding that things be kept 100% according to the rules, BUT I have myself seen SMs doing things against the rules, such as bunny hopping and especially H-AT sniping. So really no matter what you're going to have SOME issues. And truth be told you guys are talking about AFTER the server was reset for the most part. Password nights are for the most part fine. I think some like to complain a little much instead of reporting and doing something about it they simply complain about it but never make an effort to solve the problem.
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Old 05-29-2007, 01:42 AM   #26 (permalink)

 
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Re: Password night, could be better, could be worse

Having been away for a little while, i can not comment on this PW night past, however, from my experience, it is not always the pubbies doing the damage on PW, it is solid TG players who should know a damn side better.
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Old 05-29-2007, 06:50 AM   #27 (permalink)
 
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Re: Password night, could be better, could be worse

I can't access half the BR files from sundays PW night, for some reason they aren't showing up on my list.
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Old 05-29-2007, 11:01 AM   #28 (permalink)
 
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Re: Password night, could be better, could be worse

A lot of you probably do not know me, but I have palyed on the 2142 and BF2 TG servers for a few months. I like the idea that TG wants a little teamwork and maturity in the game.

However, I don't understand why so many of you are whining about this or that.

Who cares if someone bunny-hops? Is it some sort of disrespectful action that will reduce the respectability of TG? No, it is just a tactic in the game (that doesn't work IMHO) to avoid getting shot. Why are you wetting your panties over it?

From what I gather in this thread (and this is my only experience with it), you guys really don't like anti-armor missile's used against infantry... In terms of tactics, it is a highly logical move, especially for insurgents. And it is not like the person with the missile has 5 rockets like in Vanilla. They only have 1/2, how much damage can they do? It is a realistic tactic and logical. I don't see it degrading from the game at all.

All I see is a bunch of people thinking that their (poop) doesn't stink. I say get over yourself and enjoy the game. I have been able to play on the TG PR server without any of the issues that you guys seem to be having hernia's over.

Just play the game, I really can't see these issues being so bad that they merit all this complaining. It is a game (I.E. FUN)

Now I completely understand the complaining about the base camping. That is quite annoying and detracting from the game. But a lot of these other aspects, why get so upset over them?
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Old 05-29-2007, 11:06 AM   #29 (permalink)
 
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Re: Password night, could be better, could be worse

I'm not clear on when using an RPG or Anti Tank is acceptable and when it is not. I have read forum posts from a number of different people who I think are authorities on SOPs and I'm still not clear. Is the insurgent's RPG treated different from any other AT weapons?

Is L-AT treated the same as RPG (since it seems to perform the same) or should the splash damage possibility of the L-AT be ignored (for bunker busting and things like that) in favor of using it as only an anti-armor tool?

When people say someone was L-AT/H-AT sniping do they mean purely that the person took out a player with the weapon regardless of location and situation, that the person was camping somewhere with the sole intent of taking out infantry, or what?
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Old 05-29-2007, 11:11 AM   #30 (permalink)
 
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Re: Password night, could be better, could be worse

Because the TG community is vastly (or supposed to be) different than everyone else. It is a question of mentality. Everyone here knows its a game. But we also know that many of us here have somethign in common - that is a desire to make this game as much of a tactical simulation as possible for better or worse. We do things very differently than other gaming communities - especially the BF community as a whole. The example you gave of bunny hopping is a good indication that perhaps you aren't too worried about striving for tactical realism. But most of us are and we dislike anything that brings BF PR close to halflife and away from a simulation.
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