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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) | ||
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Join Date: Sep 2006
Age: 36
Posts: 33
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Re: Password night, could be better, could be worse
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For sure the introduction of the insurgents have brought with it different kits and tactics that require us to revise what we were used to as fair play |
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#17 (permalink) | ||
![]() Join Date: Aug 2005
Location: Vienna, Austria
Age: 30
Posts: 868
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Re: Password night, could be better, could be worse
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#18 (permalink) |
![]() Join Date: Mar 2007
Location: Ireland
Posts: 204
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Re: Password night, could be better, could be worse
I gotta say I've noticed a bit too. There still seems to be a good few new players around that aren't used to the TG way of doing things.
I used to have the opinion that letting certain things go was ok in certain situations (or grey areas) ie H-AT into a group of infantry (was ok inmo). I think that from now on we need a zero tolerance approach. On maps where there's no armour anyone with HAT should be warned and kicked. We could even change this to maps without any tanks as it only takes c 2 LAT to take out an apc. It's only an idea but i think it could work. How do you download battle recorder...I'd be willing to give time to view and report any smacktardness to an admin. I think all supporting members should also do the same |
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#19 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,495
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Re: Password night, could be better, could be worse
I saw only one bunny-hop yesterday, so imo it wasn't bad.
But people, if you bunny-hop out of some strange reflex like I sometimes inadvertently do, don't say "I only hopped once" (the equivalent of "I didn't inhale" for politicians), stop, holster your weapon, and receive your punishment.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#20 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,916
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Re: Password night, could be better, could be worse
In the short time that I was on last night, everything seemed ok to me.
Not to beat a dead horse but..... If you see something against the rules, contact an Admin. There were four or five on last night and one of them was in my squad!!! The Admins are there to help us, so use them if needed. I have never had an bad expereince dealing with an admin. Please don't use the forums to complain about the smacktards....take it to the Admins. Thank you this service message has been brought to you by......
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"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#21 (permalink) |
![]() ![]() ![]() Join Date: Mar 2007
Location: So. California
Age: 25
Posts: 698
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Re: Password night, could be better, could be worse
v.6 is goning to change everything about game play that goes against the TG way.
In the mean time... I say keep doing what your doing. TG is a high ranking server so something must be working. Just keep it going so that when v.6 comes out we can all adapt togther.
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|TG-X| Portable.Cougar Server Rules and SOP | Kicked? Banned? READ THIS FIRST! Contact an Admin | Nominate your teammates for a ribbon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#22 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 31
Posts: 1,196
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Re: Password night, could be better, could be worse
Just to clarify, the Quai round that got paused was not part of the password night; this happened at around 1am EST after the server had been reset (second map in the list after EJOD). I personally have never seen an online game like that paused and it freaked me out!
Afterwards, I did see some more UCB/base camping, specifically on Steel Thunder; even after several admin console messages from John_C they were going "Huh? Wha? I dunno?" and it seems to me that the smacktard quotient is highest immediately after the password session as all the random pubbies flood back in.
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|TG-6th|Belhade
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#23 (permalink) | |
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Join Date: Jul 2005
Posts: 43
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Re: Password night, could be better, could be worse
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I didn't realize there was as much garbage with the main base. The squad I was in moved in at a point where the base was (I believe) captureable and we fell back quickly once the error of our ways was pointed out. I don't know that you can ask much more of us than this. The only time I was taking any shots at anyone in the base was when I thought it was a valid target for us. Maybe it was at that point, maybe I was mistaken, but I quit once I realized it was no longer valid. I also mentioned the RPG because I heard people on my complaining about someone on the other side abusing it (which they may have been doing) but I personally did not get killed in a single way which I considered inappropriate. Except for right when the map ended and I got ran over by a helicopter, but I digress (and the round was 3 seconds from finishing). Let me restate my originally intended meaning. I thought gameplay last night was quite good even considering that apparently there were a number of smacktards. I think a server with 90% of the players playing with TG rules and 10% smacktards is still better than any other server on the tubes. |
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#24 (permalink) |
![]() Join Date: Apr 2007
Location: Toronto, Canada
Age: 41
Posts: 346
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Re: Password night, could be better, could be worse
I also must say that last night was a little off then usual.
I played pretty much all night and was part of both baseraping incidents on Quwai River and Steel Thunder. On Quwai, I'm totally with Sparkks, I only got killed 2 or 3 times, but that was pure baseraping. The baseraping problem became secondary to me when I saw the ingame chat of the accused. They got warned numerous times and still ignored every admin attempt of fixing the problem. If it get's this far, that the game has to be paused, there must have been something major wrong. On Steel Thunder, I was the guy in the Tank @ UCB! I totally apologize for this mishap. Absolutely not my style. Let me explain my self, here. We took Dam and moved across the bridge. I parked the tank to the west in the hills near the bridge. We got engaged by an APC and some infantry. After we finished them off, I decided to move a little closer, to get a better view on the street out of the UCB. I checked my mini map and saw that we owned village. I didn't open up the full map and thought our next goal is the UCB. What I didn't realized was the fact that Bridge became a US base while our team had taken Village. I moved closer and picked up a Tank and 4 - 5 guy's in the UCB. After I was reading the complaints and realized my mistake, I stopped engaging and tried to get the heck out of there and got rpg'd. Again, I'm very sorry about this. I'm a mature player and like it fair and within the giving rules. I like to play on the TG server because of that. I made a mistake and apologize for it ! Hope this is understandable. Won't happen again. If someone could get me the BR files of both maps it would be much appreciated. I don't have em in my recorder available to dl. Thank you
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|TG-X| IcemanGER |
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#25 (permalink) |
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Join Date: May 2007
Location: Southwestern Ontario, Canada
Age: 20
Posts: 57
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Re: Password night, could be better, could be worse
Here is the thing though, if the admins were paid staff I could understand the SMs such as Dirt demanding that things be kept 100% according to the rules, BUT I have myself seen SMs doing things against the rules, such as bunny hopping and especially H-AT sniping. So really no matter what you're going to have SOME issues. And truth be told you guys are talking about AFTER the server was reset for the most part. Password nights are for the most part fine. I think some like to complain a little much instead of reporting and doing something about it they simply complain about it but never make an effort to solve the problem.
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#26 (permalink) |
![]() ![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 22
Posts: 1,262
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Re: Password night, could be better, could be worse
Having been away for a little while, i can not comment on this PW night past, however, from my experience, it is not always the pubbies doing the damage on PW, it is solid TG players who should know a damn side better.
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#28 (permalink) |
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Join Date: Feb 2007
Posts: 26
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Re: Password night, could be better, could be worse
A lot of you probably do not know me, but I have palyed on the 2142 and BF2 TG servers for a few months. I like the idea that TG wants a little teamwork and maturity in the game.
However, I don't understand why so many of you are whining about this or that. Who cares if someone bunny-hops? Is it some sort of disrespectful action that will reduce the respectability of TG? No, it is just a tactic in the game (that doesn't work IMHO) to avoid getting shot. Why are you wetting your panties over it? From what I gather in this thread (and this is my only experience with it), you guys really don't like anti-armor missile's used against infantry... In terms of tactics, it is a highly logical move, especially for insurgents. And it is not like the person with the missile has 5 rockets like in Vanilla. They only have 1/2, how much damage can they do? It is a realistic tactic and logical. I don't see it degrading from the game at all. All I see is a bunch of people thinking that their (poop) doesn't stink. I say get over yourself and enjoy the game. I have been able to play on the TG PR server without any of the issues that you guys seem to be having hernia's over. Just play the game, I really can't see these issues being so bad that they merit all this complaining. It is a game (I.E. FUN) Now I completely understand the complaining about the base camping. That is quite annoying and detracting from the game. But a lot of these other aspects, why get so upset over them? |
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#29 (permalink) |
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Join Date: Jul 2005
Posts: 43
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Re: Password night, could be better, could be worse
I'm not clear on when using an RPG or Anti Tank is acceptable and when it is not. I have read forum posts from a number of different people who I think are authorities on SOPs and I'm still not clear. Is the insurgent's RPG treated different from any other AT weapons?
Is L-AT treated the same as RPG (since it seems to perform the same) or should the splash damage possibility of the L-AT be ignored (for bunker busting and things like that) in favor of using it as only an anti-armor tool? When people say someone was L-AT/H-AT sniping do they mean purely that the person took out a player with the weapon regardless of location and situation, that the person was camping somewhere with the sole intent of taking out infantry, or what? |
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#30 (permalink) |
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Join Date: Aug 2005
Age: 26
Posts: 122
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Re: Password night, could be better, could be worse
Because the TG community is vastly (or supposed to be) different than everyone else. It is a question of mentality. Everyone here knows its a game. But we also know that many of us here have somethign in common - that is a desire to make this game as much of a tactical simulation as possible for better or worse. We do things very differently than other gaming communities - especially the BF community as a whole. The example you gave of bunny hopping is a good indication that perhaps you aren't too worried about striving for tactical realism. But most of us are and we dislike anything that brings BF PR close to halflife and away from a simulation.
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