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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#46 (permalink) | |
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Join Date: Mar 2007
Age: 38
Posts: 579
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Re: Password night, could be better, could be worse
Quote:
As for AT "right and wrong usage" I go by these simple rules.(My "simple rules" are not the server rules but I believe they don't break server rules.) 1) there is no such thing as wrong insurgent AT usage, it's the only weapon they have, and they rarely get resupply other then from ammo caches since the shotgun the insurgent "ammo supply" carries is horrible and few people ever take this kit unless ordered. 2) LAT should only be used other then to kill vehicles in situations where you want to clear bunkers/buildings or kill enemy rally points or in the rare situations where you have the rocket out ready to use on one of those targets and you get "jumped" by an enemy you were not expecting. That kit selection also has a gun, and if I was your CO I would be pretty annoyed you wasted a $400.00 rocket on a single guy crossing the street a block away when you have a rifle in your equipment loadout. 3) HAT falls under the same purview as LAT, with no allowances given for not having a rifle. A HAT needs to be hiding from infantry at range and relying on squadmates to keep enemy infantry away from him, as they are relying on him to keep enemy vehicles away from them. |
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#47 (permalink) |
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Join Date: May 2007
Location: Southwestern Ontario, Canada
Age: 20
Posts: 57
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Re: Password night, could be better, could be worse
Agreed... I think making use of L-AT to take out an entrenched sniper is fine. Same with grenadiers and other such high profile targets
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#48 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Password night, could be better, could be worse
If you all really want to continue this conversation about AT use, please do so in the already long-running thread.
http://www.tacticalgamer.com/battlef...dos-gamey.html
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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