![]() |


|
|||||||
| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
![]() |
|
|
Thread Tools |
|
|
#17 (permalink) | |
|
Join Date: Mar 2007
Location: Sweden > skåne > Lund
Age: 20
Posts: 27
|
Re: Flying Helos
Quote:
no I'm gonna go a little OT. Murderous and Felt. have you flown the hellos in BF1942: Dessert Combat mod ? cause I'm still think they have the "best" feeling to it. and do you have any nice tip on a good (and economic) combat-Helli / Helli sim ?
__________________
A crazy solder from the deepest forests of Skåne, Sweden.
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#18 (permalink) |
|
Join Date: Mar 2007
Age: 37
Posts: 481
|
Re: Flying Helos
What was said here that would make you think that? The physics in the game engine have always been the same, they can add some modifiers to each vehicle to adjust for example how responsive it is to movements on the X Y or Z axis making it either faster or slower. The BH in PR was using a bad "adjustment", which apparently they have corrected to a better "adjustment".
|
|
|
|
|
|
#20 (permalink) |
![]() Join Date: Apr 2007
Age: 31
Posts: 530
|
Re: Flying Helos
Just like we have a reserved slot saved for supporting members, it would be pretty cool to have a server with reserved vehicles for those players that have completed "flight school" or "armor training" etc.
You might try finding |TG|SWITCH in game, as he is one of the best little bird pilots I've seen in terms of knowing some great approach angles and being aware of the big picture. There are quite a few other notables, most of whom have already posted in this "flight" thread that can get you up to speed on the PRM maps. I'd be happy to team up in a Cobra sometime if you ever see me IG. |
|
|
|
|
|
#21 (permalink) | |
![]() Join Date: Mar 2007
Posts: 73
|
Re: Flying Helos
Quote:
__________________
Murderous US Army Aviator AH-64D Longbow, UH-60A/L Blackhawk |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#22 (permalink) |
|
Join Date: Jan 2006
Posts: 323
|
Re: Flying Helos
Having the following players on my team sways me towards making an Air Cav squad rather than an infantry one, because I know I can trust them in the air:
crawlingeye Craaaazie8 (I think ¬_¬) Switch And several others who I have no doubt forgotten. |
|
|
|
|
|
#24 (permalink) | |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 1,991
|
Re: Flying Helos
Quote:
I disagree Morgann, like how one fellow bf2 transient said to me pr is no longer an arcade game, its got much more atmosphere and the pace is completely different. However they alter the handling, things like warm up time will stay completely relevant to gameplay in general. I also believe how the choppers handle does affect how the games play out. Supply chains, army progression and infantary mobility is a massive part of how flags are won or lost at present and helis are the fastest way to travel for any infantary unit. Make helis arcadey and it will have a general feedback imo |
|
|
|
|
|
|
#25 (permalink) |
|
Join Date: May 2007
Posts: 5
|
Ok first i have not actually flown the BH in PR yet but i did have a quick go on the LB in a empty server and subsiqently found it to be alot more challanging than in bf2, but in the long run i believe it should be more challenging and strongly dissagree with Morganan's catigorising of PR as a "Arcadey FPS game" i would say that PR is one of a very few games i would catigorise as "Battlefield Sim" and therefore in need of more challenging flight controls...
Lavamanxtra |
|
|
|
| Sponsored links | |
|
|
|
|
|
#29 (permalink) |
![]() Join Date: May 2007
Location: Southwestern Ontario, Canada
Age: 19
Posts: 57
|
Re: Flying Helos
Do you not need twitch skills in real life to fight in CQB? Seriously Morganan, just because of that you label it arcadey? And seriously I would be deeply saddened if the helos were made easy for anyone to fly. I think planes need to be made more difficult to fly as well, possibly adding a black-out script for the pilots, so if they go TOO extreme in their maneuvers they can black out. Not on the A-10 of course but on the F-16 and Mig-29 definitely
|
|
|
|
|
|
#30 (permalink) |
|
Join Date: Jul 2005
Posts: 43
|
Re: Flying Helos
For a realism game to be fun IMO it doesn't have to be perfectly realistic, but it does need to approximate it as best as it can. Since we assume that all "soldiers" in BF2 have had basic firearms training the rifle kits should all be straightforward for anyone to use. Since pilots receive quite a bit of advanced training before they are put behind an aircraft's controls I think making players spend a bit of time practicing before they fly in BF2 seems realistic. I know the flight model isn't great, but just making it technical enough that you can't jump in ADDS not subtracts from the fun of the game.
You are welcome to disagree with me but I agree with Razers, if anything make aircraft more difficult to fly. |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

