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#31 (permalink) |
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Join Date: Mar 2007
Age: 37
Posts: 481
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Re: 128?
When I played in CAL, we used the 32 player size, in TWL 8v8 ladders, we used the 16 or 32 player size. (depending on the map) Dynamic is a poor choice of words, as it leads one to think the maps change based on the players in the server, not on how the server is set up.
Just because server admins choose not to use the scaled maps on smaller max-player servers, they are indeed still there. I've never tested, but does the "spotter" get points if the target is killed while spotted? Understandably the spotter wouldn't get points just for "spotting" the target,(especially with their stupid unlock system, can't just give points away) but if it was killed while spotted, that might be a different kettle of fish. Honestly from an old bf2 pilot, infantry spotting targets for air to destroy makes their destruction almost child's play in even a semi-organized setting. All in all they did a good job with the Battlefield franchise with the exception of a few minor glitches. (anyone remember when an infantryman could shoot a pilot out of a moving plane back in 1942 just by hitting the plane? Or when they screwed up and left clients access to the client prediction commands, and thus gave everyone a "wallhack"? The "superman exploit"? In Vietnam you could break lock on a heat seeker simply by switching seats in the aircraft?) |
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#32 (permalink) |
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Join Date: Jun 2007
Posts: 14
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Re: 128?
Have the guys doing these coding changes actually approached EA/DICE just to ask them if they are wasteing thier time or not?
Surely if it was that easy to do it would of already been done by the vanilla games dev's? |
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#33 (permalink) | |
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Join Date: Jun 2005
Posts: 195
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Re: 128?
Quote:
The game was still great though. But I would have loved to see it in action. That, and the original 100 players they had discussed.
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|TG|drjones666 |
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