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#1 (permalink) |
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Join Date: Mar 2007
Location: NJ
Posts: 1,003
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128?
Saw a server running at x/128
Is that possible? The game will fill at 8 sqds on each side and 2 commanders, meaning 96+2... can we run that high?
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|TG|Switch Better known as: That noob who crashed the chopper. That noob who ran over the mine. That noob who TK'd me with a sniper rifle. That noob who hit that APC at 300m with light AT! Our APC... |
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#4 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: 128?
There is a discussion on the PR forums. There are a group of guys that have been playing with this for a while. I believe they based their work that the original BF2 demo servers could host 128 players, so they are trying to recreate that with full version and mods. They have chosen PR because of its current popularity.
This is their second attempt. The first failed at the 65th player. If you have time, jump in and help them test it. Obviously if they are ultiamtely successfull, this has huge potential for a new gaming experience. EDIT: ADDED SERVER GRAPHIC BELOW: ![]()
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! Last edited by loyalguard; 06-01-2007 at 09:35 AM. |
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#5 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: Stockholm, Sweden
Age: 29
Posts: 648
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Re: 128?
A 128 player-server [or experience for that matter] would under the right circumstances be awesome. I can only imagine, but there is good potential to some intresting tactics etc if the map also are increased. Really have organized [dedicated] squads etc.
I mean, for TG, it would not really be that difficult to fill such a server during weekend-nights. ![]() *stops drewling*
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|TG-6th|Steiner Can't work out how to have several different images [such as banners and ribbons] in the signature, so I will drop that project for now... "-He has a wife, you know. Do you know what she's called? 'Incontinentia'... Incontinentia Buttocks." |
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#8 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: 128?
Looks like this was a no go. The server wouldn't let more than 64 players join. But, they may have made some subtle progress as this time the server didn't crash, it just wouldn't let more than 64 join...
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#10 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: 128?
The guy working the code may have a third attempt ready this weekend, maybe even tonight.
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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