![]() |


|
|||||||
| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
| View Poll Results: What type of PR player are you? | |||
| Do what it takes / Win at all costs |
|
9 | 3.96% |
| Casual gamer -- I like the mature environment |
|
32 | 14.10% |
| Simulation & Realism -- Roleplaying the game for immersion |
|
54 | 23.79% |
| Teamwork, Teamwork, Teamwork |
|
117 | 51.54% |
| I simply need solid competition |
|
9 | 3.96% |
| Other (please explain) |
|
6 | 2.64% |
| Voters: 227. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,825
|
What type of reality mod player are you?
To help understand out player-base and get an idea of what types of events to plan, I wanted to guage the type of players we have visiting our forums.
Please answer the poll that best describes your preferred style of play.
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer Last edited by asch; 06-04-2007 at 10:51 PM. |
|
|
|
|
|
#2 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: So. California
Posts: 575
|
Re: What type of reality mod player are you?
"I simply need solid competition"
vBF2 is too easy, same with 2142 and other mods. (exception being CQB) While every option on the poll would have applied I picked the one that jumped out at me.
__________________
|TG-X| Portable.Cougar |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Apr 2007
Location: Stafford, Virginia
Age: 15
Posts: 70
|
Re: What type of reality mod player are you?
Teamwork is what makes the world go round
__________________
|TG|XCliPsX Medic, Engineer, Squad Leader, Commander ![]() Quote from the Tactical Gamer Primer: Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage. |
|
|
|
|
|
#4 (permalink) |
|
Join Date: Aug 2006
Age: 18
Posts: 256
|
Re: What type of reality mod player are you?
"Simulation & Realism"
There is little more appealing to me then the 'As real as it gets' scenario, now that we have a system where a fairly close reproduction of battlefield conditions is possible in Battlefield 2, I'm all for the utilization of realistic tactics. I've heard of some role playing servers utilizing the .6 beta, any chance we may see some of this on TG? |
|
|
|
|
|
#5 (permalink) |
![]() ![]() Join Date: Mar 2007
Location: Fermanagh, Northern Ireland
Age: 22
Posts: 1,031
|
Re: What type of reality mod player are you?
Other.....
Aspects of all really, HATE losing, but i realise it happens, but when it can be prevented...... Sim+realism for sure, its the whole reason behind PR IMHO. Same goes for Teamwork, it just doesnt stand up without it! And everyone likes a little friendly competition so at the end of the round when you check scores and are beating crombo again, you can laugh at him on TS!
__________________
|TG-22nd|Jeepo The Triple R's We are the Pilgrims, master; we shall go Always a little further... Nominate your teammates for a ribbon Server Rules and SOP's | Contact an Admin Dum spiramus tuebimur - While we breathe, we shall defend Sam Hoy - A good LZ is like a good woman, flat, no hostile posts and not too much shrubbery |
|
|
|
|
|
#7 (permalink) |
|
Join Date: Nov 2006
Posts: 933
|
Re: What type of reality mod player are you?
I think that there is much that can be disputed here. But to keep it short, my preferences run toward games that offer a combination of:
__________________
|
|
|
|
|
|
#8 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 30
Posts: 1,094
|
Re: What type of reality mod player are you?
All the choices are good ones, but Sim&Realism is the most important - if I wanted fast/twitch/futuristic combat, there's 2142, Quake#, vBF2, etc.
__________________
|TG-6th|Belhade
|
|
|
|
|
|
#9 (permalink) | |
|
Join Date: Aug 2006
Age: 18
Posts: 256
|
Re: What type of reality mod player are you?
Quote:
There is little doubt that the modification itself, just like any video game can only create the many dynamics of real world combat so well. Just as Project Reality nails some elements perfectly it is lacking in others. My point isn't that firing up Project Reality for a round is akin to really engaging in a firefight, but I do think we should treat it as such. A game has limitations to how realistic an experience it can create, however it is the players that truly define how the game is played. Just as you can lone wolf around in Armed Assault you can play Quake as though it were an expensive military grade simulation. The extent of Project Reality's success in developing a truly realistic game is debatable, however the play style which I enjoy most, and hence my vote is not and is only a reflection of my personal preferences, not of the medium I choose to express them in. |
|
|
|
|
|
|
#10 (permalink) |
|
Join Date: Mar 2007
Location: Bolingbrook, Illinois
Posts: 94
|
Re: What type of reality mod player are you?
For me, it's all about the teamwork. Especially very, very high levels of teamwork. Like the teamwork the 1stMIP uses. That gets my adrenaline pumping, and makes me more aware to my surroundings.
Don't get me wrong though, realism and maturity are important, but above all, the teamwork is the best. Just like Sam said, you could be playing CS:S and use great teamwork and it would be fun. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,825
|
Re: What type of reality mod player are you?
Folks... let's try to stick to the topic here.
I understand and fully expect many players to want to pick multiple options, but I'd like players to pick the option that best describes them. Use the other if none of those fit.
__________________
| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
|
|
|
|
|
#13 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: NYC
Posts: 1,288
|
Re: What type of reality mod player are you?
The teamwork part is my favorite part. I respect the idea of using teamwork to create a more immersive game and that's what I'm playing the game for. And video games are getting more immersive all the time. But for now, the idea of using tactics necessarily tailored for an infantry shooter video game and calling them "realistic, sim-wise" seems more...silly. My goodness, my field of vision, game-wise, is maybe 10% of reality, with maybe 3% acuity. Three finger taps raise a shattered man from the dead....
In a similar vein, I would actually be interested in a mod where you get shot down and don't get back up... We should do a scrim like that some night... You could measure the level of teamwork on the server by the number of "live" players at the end of the game... I call it a game, and I need (mature) teamwork to win within the context of the game, and it's a lot more fun with buddies playing. At the same time, I am looking forward to more and more accurate "simulation" within the genre as time marches on.. Please note that I am so far into the "to-each-their-own" camp that it's not even funny. |
|
|
|
|
|
#14 (permalink) | |
|
Join Date: Nov 2006
Posts: 933
|
Re: What type of reality mod player are you?
Quote:
![]() /poke
__________________
|
|
|
|
|
|
|
#15 (permalink) |
|
Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
|
Re: What type of reality mod player are you?
It was quite difficult for me to pick between "teamwork" and "simulation/role playing". But I chose teamwork because no matter how you play the game, you need people ... like-minded friends around you to make it a great experience. Without them, how can I simulate/role play? What brings me here every day is that "teamwork" spirit. Improving as a team, not as individuals only, working towards common objectives, developing procedures/tactics, testing and revising them, again and again. Being here at TG is much more than playing a game. Game is just a tool and tip of the iceberg...
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

