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06-10-2007, 12:36 PM
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#31 (permalink)
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Join Date: Mar 2007
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Re: Intended use of vehicles & weapons
Even allied forces have to request LAT kits soon so you will see a knock on effect to how common rocket kills are.
There will only be 4 basic classes, the rifleman has a scope rifle (lots of recoil at full scope) and thats about it for any distance kill
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06-12-2007, 04:11 AM
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#32 (permalink)
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Join Date: Apr 2007
Location: Venezuela
Age: 31
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Re: Intended use of vehicles & weapons
i think the 1st thing they have to fix in this game is the GL spam, and the ammo thing, how a little bag can hold 2 rounds of HAT or LAT, 1000 nades, field dressing and all that stuff, the suplies should be only ammo for guns, i mean with that just bullets, full ammo suplies from the suplies, APC and RP.
if you keep restocking your nades, field dressing, rockets with this single bag of ammo this will be the same. AT guys running like nothing and they should be with behind a APC or suply box at all times.
i cant wait for the next release were you dont see all that GL spam, LAT/HAT spam, this will stop soon i can tell you that, you will still see this but not to often. i hope someone fix the ammo since i dont know what is real in a little bag with all inside.
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06-12-2007, 06:22 AM
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#33 (permalink)
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Join Date: Apr 2006
Location: Reykjavik, Iceland
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Re: Intended use of vehicles & weapons
GL spam should get better since the grenadier will be a limited kit. Individual grenadiers will actually have more rounds but there will be fewer grenadiers.
Regarding the ammo bags, unfortunately it does not appear possible to limit which kinds of ammo they supply. It is either all or nothing in the bf2 engine.
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06-12-2007, 01:45 PM
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#34 (permalink)
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Join Date: Mar 2007
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Re: Intended use of vehicles & weapons
If anyone knows the intricate details of the bf2 engine and a way to limit ammo bags like that Im sure the developers would want to know.
Apart from removing ammo bags alltogether and just adding more ammo trucks I cant think of any solution really
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06-12-2007, 02:43 PM
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#35 (permalink)
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Join Date: Apr 2007
Location: Venezuela
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Re: Intended use of vehicles & weapons
well in the beta test of 2142 ammo hubs where only for bullets, no nades and those hub are huge in comparation with a ammo bag, i dont think there is much dif betewn 2142- bf2 engine (maybe im wrong) but i think there is a fix for that.
is the same when they dont let in PR resuply a tank with ammo bags like you can do in BF2. i dont know maybe someone go there and make a post requesting that if you have enough ppl saying they want that maybe they do it i think.
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06-12-2007, 02:54 PM
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#36 (permalink)
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Join Date: Apr 2006
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Re: Intended use of vehicles & weapons
Quote:
Originally Posted by Perro
i dont know maybe someone go there and make a post requesting that if you have enough ppl saying they want that maybe they do it i think.
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It has been suggested, and right now it does not seem possible to limit which "kinds" of ammo an ammo bag gives. It is all or nothing.
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06-12-2007, 03:29 PM
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#37 (permalink)
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Re: Intended use of vehicles & weapons
Quote:
Originally Posted by Sabre_Tooth_Tigger
Apart from removing ammo bags alltogether and just adding more ammo trucks I cant think of any solution really
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IIRC, ammo bags = basically, just give out ammo points.
As a result, all it requires is ammo points for ammo bags, nades and AT being set to something that wont allow players to effectively get more of those from an ammo bag.
Instead of removing ammo bags, a rifleman just wouldnt be able to get more ammo bags without using an RP/vehicle/crate that has enough ammo points to give him more ammo bags.
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06-12-2007, 06:07 PM
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#38 (permalink)
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Join Date: Mar 2007
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Re: Intended use of vehicles & weapons
It can be fixed, waaaayyyy back in 1942 we modded the base game to allow for certain things to not be resupplied by the ammo crates. (i.e. grenades for spammingrad) They could easily not allow certain weapons to be rearmed, they just choose not to for whatever reason.
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06-12-2007, 06:10 PM
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#39 (permalink)
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Re: Intended use of vehicles & weapons
Is BF2 built on the same engine as 1942?
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06-12-2007, 07:42 PM
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#40 (permalink)
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Join Date: Apr 2006
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Re: Intended use of vehicles & weapons
Quote:
Originally Posted by Morganan
It can be fixed, waaaayyyy back in 1942 we modded the base game to allow for certain things to not be resupplied by the ammo crates. (i.e. grenades for spammingrad) They could easily not allow certain weapons to be rearmed, they just choose not to for whatever reason.
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Morganan-
Here is a quote from eggman(one of the devs) on the engine limitations with ammo bags and the differences from the BF1942 engine.
From the PR forums:
Quote:
...engine limitation that there is no longer different "types" of ammo.
gonna try more experimentation at other ways around it, but using the old BF '42 ammo type properties is no longer possible.
it's the same reason an ammo bag carries RPG rounds
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06-12-2007, 07:49 PM
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#41 (permalink)
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Re: Intended use of vehicles & weapons
Then why doesn't an ammo bag resupply a tank? Or a Humvee? Obviously there ARE different ammo types based on different parameters.
The mod is still in beta form, I presume before it hit's a "gold release" they will work out issues of this nature.
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06-12-2007, 08:42 PM
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#42 (permalink)
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Join Date: Apr 2006
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Re: Intended use of vehicles & weapons
I can't answer you directly but again I think it is the "all or nothing" limitation. It has been over a year since I messed with the editor or settings but I think the reason why ammo bags don't re-supply vehicles is by editing the ".workOnSoldiers" and/or ".workOnVehicles" properties for the ammo bag object. So in essence, they are not distinguishing between vehicle ammo or infantry ammo, rather whether the "universal" ammo bag can re-supply vehicles and/or infantry.
I too hope they can find a solution for this. I know the devs have been working on this since at least Apr 2006, let's keep our hopes up!
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06-12-2007, 09:22 PM
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#43 (permalink)
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Join Date: Apr 2007
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Re: Intended use of vehicles & weapons
well if they cant they cant, at least isnt their intention. i hope this guys make this same mod in the engine of 2142, that will be awesome, not too real but will be just nice, also the 2142 engine i think have more choices and more things. they can fix that game but i think EA dont want to release the SDK for that game so. EA NO HOPE WITH YOU
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06-12-2007, 11:19 PM
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#44 (permalink)
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Re: Intended use of vehicles & weapons
Uhhhhh... If 2142 uses "future" weapons, how, at all, can you make it realistic like PR?
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06-13-2007, 01:23 AM
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#45 (permalink)
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Join Date: Dec 2006
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Re: Intended use of vehicles & weapons
You could make a modern combat modification with the BF2142 engine; it's got some nice features that BF2 is lacking. Note that PoE2 uses none of the weapons vBF2 uses.
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