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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
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Join Date: Apr 2007
Location: Stafford, Virginia
Age: 15
Posts: 70
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Re: Glitch RP's
Quote from the Tactical Gamer Primer:
Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage.This is in my signature and explain that TG doesn't respect this. Let's all just try not to do it. It happens to me (rather easily) but I change it as soon as I can. Can we maybe add this into the rules or something so people new to TG can know that TG doesn't respect this game exploit?
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|TG|XCliPsX Medic, Engineer, Squad Leader, Commander ![]() Quote from the Tactical Gamer Primer: Within Tactical Gamer, ANY activity that capitalizes on the limitations of a game to provide the advantage rather than that advantage coming from superior teamwork, strategy and tactics, is frowned upon. We all want to win when we play, but the focus at Tactical Gamer should be one of winning with some sort of dignity, honor, and skill, not because you were able to out-exploit the other team or box them into a corner built on technological weakness that gives you the advantage. |
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#17 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Could an admin make clear whether use of the Insurgent Molotov as an instant kill vs APC or heavy armour is a glitch exploit or a valid tactic
We had a few TG regulars arguing that anything possible in the game is fine to use. I was trying to stress this is clearly a glitch but of course thats just my opinion as a player Here is the relevant Dev thread : http://realitymod.com/forum/showthre...hlight=molotov I posted it on this thread because its in the same line of thinking that people thought RP glitching was ok before it was fixed. |
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#18 (permalink) | |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,641
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Re: Glitch RP's
Quote:
If we can get verification on the level of damage inflicted by the molotovs on armor pieces, then I'm sure we can figure out if an exploit or glitch is taking place. Because I would assume a tank can withstand a molotov? If it can't, then that's something that needs to be looked at.
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#19 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: Glitch RP's
I havent tested tanks yet but I presume the same would happen, the standard APC explodes instantly like when it drives over a mine or HAT.
http://en.wikipedia.org/wiki/Molotov_cocktail |
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#21 (permalink) |
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Join Date: Oct 2006
Location: Naples, FL
Age: 17
Posts: 508
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Re: Glitch RP's
Found an exploit accidentally:
For the destroyable bunkers that are everywhere in kashan and mestia, if you place an RP in the far corner to the right of the entrance and put a slam or whatever charge on the opposite end of the bunker and blow it up, the RP will now be fully encased in the debris and therefor undetectable but still destroyable. I found this out on accident when placing an RP and respawning finding the bunker destroyed but the RP still intact. I'm assuming this is an exploit.
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#23 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 5,144
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Re: Glitch RP's
Well, if you did it yourself, I'd consider it an exploit. However, if someone from the other team blows the bunker without checking it for an RP, it cant be considered an exploit. It's his fault for not being thorough and you didnt set the RP with the express intention of making it invisible.
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|TG-6th|Ferris Bueller Important TG Reading | Support TG - Become a Supporting Member | TacticalWiki - Your TG Guide Kicked/Banned? READ THIS FIRST! | Complete list of TG Admins | Think Someone Did A Good Job? Nominate Them For a Ribbon! Report Problem Players/Appeal Your Ban | Learn TG - The TG Mentoring Program ![]() __________________ "Never underestimate the power of human stupidity." -Lazarus Long |
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#24 (permalink) |
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Join Date: Oct 2006
Location: Naples, FL
Age: 17
Posts: 508
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Re: Glitch RP's
At Sabre, I wasn't reffering to the commander bunkers, I was talking about the static map ones that are greyish black and are usually at all entrances. There are probably 20 of them in the kashan bunker area.
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![]() ![]() Community, not corporation! TG-Irr BetterDeadThanRe(D) Xfire-BetterDeadThanRed1 Irregs PR CO |
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#25 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 941
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Re: Glitch RP's
Quote:
It sounds like an exploit to me, the RP should be destroyed with the bunker. Don't see it as a big problem though considering the RP can still be destroyed and detected with the new radio whisper. |
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#26 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: Glitch RP's
Oh right I did wonder how there wasnt a conflict. The debris in that case would be permanent but so long as your not the one blowing up the building then its not delibrate imo.
If you find the rp hidden under debris try to move it, if I was the one who destroyed the building and it was my squad then I would have to destroy the rp otherwise I'd be taking advantage Theres probably other ways a rp could still be glitched and hidden from view and I expect the ruling saying that is an exploit still stands. I'll keep it in mind though for when Im next wondering where people are spawning from, I'll stick a chaingun on the ruins just to make sure nothing is left there |
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#27 (permalink) | |
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Join Date: Mar 2007
Age: 38
Posts: 579
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Re: Glitch RP's
Quote:
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#28 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,565
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Re: Glitch RP's
If someone is doing that on purpose then they'll be caught just because its fairly obvious and we can prove it with battle recorder. Fraps could be done retrospectively. Main thing to record at the time is the time in the top right, the cords on the map and hopefully the name(s) if possible
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#29 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 5,144
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Re: Glitch RP's
Sabre is right. Seeing as you have to have 3 people near the SL to place the RP, chances are someone would notice the SL asking someone to slam the bunker to hide the RP. In that case, it's exploitive.
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|TG-6th|Ferris Bueller Important TG Reading | Support TG - Become a Supporting Member | TacticalWiki - Your TG Guide Kicked/Banned? READ THIS FIRST! | Complete list of TG Admins | Think Someone Did A Good Job? Nominate Them For a Ribbon! Report Problem Players/Appeal Your Ban | Learn TG - The TG Mentoring Program ![]() __________________ "Never underestimate the power of human stupidity." -Lazarus Long |
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#30 (permalink) |
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Join Date: Nov 2006
Location: WV
Age: 36
Posts: 925
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Re: Glitch RP's
Last night on Kashan, I noticed a hidden RP(took some time though). The little guard shacks that are to the north of N. Bunker had an enemy RP in it. Someone on our team had blown the little shack up but we still seen enemy spawning there, so I go in and investigate and see no RP just rubble in the corner that is there, just as I was turning to come back out... POOF right in front of me an enemy spawns and kills me. So my squad I was in took about 5 minutes destroying the RP, it must have took about 4 C4's and the APC that was there was not doing any damage to it. Only thing it was doing was killing the spawning guys that kept spawning there, lol. A
After really looking hard I could finally see it cause a little tiny tip of he RP was there I overlooked before.
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