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Old 06-19-2007, 07:34 PM   #16 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Think I might wait till the official release is out and TG's server is doing better.
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Old 06-20-2007, 07:18 AM   #17 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Well Im trying to do screenshots and stuff so we arent all noobs again when its released. There is alot of changes, biggest is probably theres only 4 spawnable classes now rifle, medic, engineer, spec ops. Everything else is limited
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Old 06-20-2007, 11:54 AM   #18 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Very big update today with new timeline and a MASSIVE changelog:

0606 RC1 Build Update

The changelog is out and it is huge. I took me about 15 mins to get through it. A lot of it seems to be based on feedback from the community. There are too many features to point out in-depth, but here are some really interesting things I found:

Quote:
HUD: added compass to general player HUD

PYTHON: Removed the 2 min rule when joining a squad for the first time in a round. Only the next switches will check for the 2 min interval.

KITS: added ammo kits and ammo ability to Support classes

WEAPONS: changed Ammo Kits to work like Medic Kits. You must now hold down the fire button when an ammo kit is equipped in order to give ammo to other players

SOUNDS: Removed any voice to sound for just the enemy forces spotted when you don't spot anything, just leave the ?

SOUNDS: added radio chatter to Rally Points; needs testing
Here is the full changelog:

PR v0.606 RC1 Open Beta Changelog
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Old 06-20-2007, 12:01 PM   #19 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

wow big changes again!

So ammo bags cant be dropped now, that is big and less radio spam is really great.
One of my pet hates about bf2 is the commander saying enemy spotted 30 times in a row ad infintium and pr is getting rid of crap like this pretty nicely
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Old 06-20-2007, 01:38 PM   #20 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Quote:
MATERIALS: set Crewman Wrench to NOT disarm mines or repair bridges
Interesting from a tactical point of view.

Quote:
PYTHON: Added deployable razorwire to the commander code (needs testing)

PYTHON: Added a jeep spawn to bunker and firebases (needs testing)
Great stuff again.

One other thing I think I saw is that you will gain !!! tickets for building a bunker on a flag. Just like in many new RTS games. Finally a reward for map control. This is somewhat like bleed. I wonder whether the games will end though .
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Old 06-20-2007, 01:53 PM   #21 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Interesting stuff I think will alter gameplay:


HUD: added compass to general player HUD



HUD: added distinct icons for support trucks, light helos and attack jets

HUD: blocked highest level of commander zoom

HUD: removed 2D warning icon from HUD for close to mines. The 3D HUD

marker over the mine will still show.



KITS: Added 2 x Flashbangs to Grenadier and Officer kits. These are bound

to the #6 key.



MATERIALS: increased most weapon damages versus light helicopters;

increased small arms damage against light helicopters considerably

MATERIALS: set Crewman Wrench to NOT disarm mines or repair bridges

PYTHON: Updated jeeps that spawn at bunkers and firebases to be 1 each 10

min.
PYTHON: Added deployable razorwire to the commander code (needs testing)

PYTHON: Removed the 2 min rule when joining a squad for the first time in

a round. Only the next switches will check for the 2 min interval

SOUNDS: Updated gogogo and followme outside vehicles to play for local

team and enemies instead of just local team.


VEHICLES: added spawn points to Commander Trucks for all factions




VEHICLES: Lowered the tank cmdr camera position to be closer to the tank.
VEHICLES: minor tweak to attack helo rocket firing to try and improve full

auto function


VEHICLES: reduction in Warrior Hitpoints



WEAPONS: adjusted Hellfire missile speeds to slow them down for more

control.


WEAPONS: attempt to get Officer's Pickup Smoke icon to show on minimap for

only friendlies and not to the enemy.



WEAPONS: attempt to set SRAW and ERYX to NOT send a vehicle lock warning

tone
WEAPONS: boosted ammo supply amount available at all rally points [Good!,

it was giving 1 single rocket before being exhausted]!


WEAPONS: Fixed Mosin Nagant damages to SVD damages
WEAPONS: fixed throw stone animation from spearhead.
WEAPONS: increased distance at which HAT and LAT projectiles begin to lose

energy and reduced energy dissipation by making the in damage distance

very long (realistic setting to about 3.7km for HAT).
WEAPONS: increased HAT effectiveness versus tank armor


WEAPONS: Set HAT delay to use and reload delay to 15s (was 20)


WEAPONS: very slight reduction in new Mosin damage values to reflect the older round used by the Mosin in comparison to the Dragunov





Ive forgotten to report the lack of AA sounds on the handheld and other stuff I completely forgotten now




Quote:
Originally Posted by BigGaayAl View Post
Interesting from a tactical point of view.


Totally, blowing a bridge will mean something now though engineer class will be much more common next ver since its only 1 of 4 available out in the field.


Other then that, the commander not having extreme zoom anymore is a big change especially to a serious game. Should please the stealth fanatics
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Old 06-20-2007, 02:18 PM   #22 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Well, our Co assist squads will be much more useful now Al.
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Old 06-20-2007, 04:47 PM   #23 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Huuuge and awesome changelist, can't wait to try RC1 out!

I already find it hard to go back to 0.5 .
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Old 06-20-2007, 04:55 PM   #24 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Quote:
Originally Posted by ikill4aliving View Post
Hopefully the mysterious map included in the 0.605 server side update Project Reality Proving Grounds will be included. The map has every vehicle in PR with just a wide open area to practice on I believe, so I am going to practice there if it is included.

1st RULE: You do not talk about PROVING GROUNDS.

2nd RULE: You DO NOT talk about PROVING GROUNDS.

3rd RULE : You DO NOT talk................
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Old 06-20-2007, 05:51 PM   #25 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Sigh.....

I guess I will have to wait another few months before I can fly the Harrier/Osprey/Eurofighter or drive a challenger.

Oh, and while digging through the client objects file in the beta, I came accross a B61 nuke......


.....they are planning something, but what?
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Old 06-20-2007, 06:18 PM   #26 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Quote:
Originally Posted by [R-PUB]MrD View Post
1st RULE: You do not talk about PROVING GROUNDS.

2nd RULE: You DO NOT talk about PROVING GROUNDS.

3rd RULE : You DO NOT talk................
that is what it was called though. I DID see it like that on game-monitor
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Old 06-20-2007, 08:42 PM   #27 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Haha, stop pulling the game files apart to find things that will only torture you

The new build has new stuff in it, not all the new stuff on offer naturally. Whilst the build process works through its numbers there will be things added and played with and tweaked to death until they finally work, some do, some don't. They aren't ripped out of the installer just yet because they might suddenly start working.

As you have probably noticed, PR is part of the BSS group and objects and ideas re shared between the various mods freely or otherwise. Some things have unbalanced gameplay, or upset other functions in the game and .................................................. .............................................


syntax error.....

cannot compute................

said too much already......................

just get back to the gaming and enjoy the excitement of the stuff that is in the builds, when those builds are released, rather than torture yourself like with FH2 We have a fairly fast build releasing schedule thankgod.
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Old 06-20-2007, 09:32 PM   #28 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Could we all agree on a particular night or two a week, and a time range beneficial to both u.s. and european players, where we all try to show up and populate the .6 server when possible? (Sorta like password night without a password)

I've watched it sit mostly unused and I've thought about how it's a waste of TG resources, and how it's a shame that we aren't taking a more active part in the PR beta process by trying to populate the server.

Personaly I'm at the point where I'd prefer to play .6 more than .5 and there are some tactics I'd like to work on.

I agree they were some fun rounds on the DVB servers, and those guys seem pretty cool.
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Old 06-20-2007, 10:51 PM   #29 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

I'm loving that changelog so far!

GG .6 devs!

Being caught by commanders sneaking around has always been a complaint...I cant wait to infiltrate.

And the bridges...ohhhh thats gonna rock. I love sabateur work.
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Old 06-21-2007, 02:19 AM   #30 (permalink)
 
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Re: PR 0.606 BETA to be released this week (16th June)

Quote:
Originally Posted by Lith1um View Post
Could we all agree on a particular night or two a week, and a time range beneficial to both u.s. and european players, where we all try to show up and populate the .6 server when possible? (Sorta like password night without a password)

I've watched it sit mostly unused and I've thought about how it's a waste of TG resources, and how it's a shame that we aren't taking a more active part in the PR beta process by trying to populate the server.

Personaly I'm at the point where I'd prefer to play .6 more than .5 and there are some tactics I'd like to work on.

I agree they were some fun rounds on the DVB servers, and those guys seem pretty cool.

I agree, i havent seen a whole lot of TGers other than me, Al, Loyal, BetterDead, and Skud and Lithium on occasion. Me, Al, and Cuban had some fun on the beta earlier on Assault on Mestia. We were capping the storage depot flag in a certain, well, unnacceptable way, the British had no idea what was in store for them, lets just say, 3 TGers can hold off half a team in that flag.


Us 3 held off at least 2 full squads of guys
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Last edited by ikill4aliving; 06-21-2007 at 02:27 AM. Reason: added pic
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