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Old 06-29-2007, 11:00 PM   #31 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

.607rc1
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Old 06-30-2007, 12:13 AM   #32 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

ok thanks see you all in the battlefield
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Old 07-01-2007, 03:41 PM   #33 (permalink)
 
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Re: Project Realiy Beta to replace main PR server



I crash about half way through a connect (about 46%)

Any thoughts on why? Is this a PR prob or a bf2 problem?



Thanks
-m1
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Old 07-01-2007, 03:50 PM   #34 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

Quote:
Originally Posted by m1a1mass View Post


I crash about half way through a connect (about 41%)

Any thoughts on why? Is this a PR prob or a bf2 problem?



Thanks
-m1
Load another map in another server, Bi Ming and Ghost Train are bugged. Just join another server, wait till the map has loaded, join and then disconnect. Now you can join the TG server and the map should load fine.
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Old 07-01-2007, 07:52 PM   #35 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

where does one obtain the new beta version?
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Old 07-01-2007, 07:55 PM   #36 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

scratch last post....
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Old 07-06-2007, 10:05 AM   #37 (permalink)



 
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Re: Project Realiy Beta to replace main PR server

Original post updated with the following...

Tactical Gamer is working with the Project Reality team to run one of the few US-based beta servers. We're running the maps they've requested with the stock settings. We understand that many of these settings are more exaggerated than they will be with the full release. This was done by the dev team for testing purposes.
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Old 07-09-2007, 06:18 PM   #38 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

did TG move the server to a new box or is my isp again with the high ping?, im getting 300 and in the old one i get 100
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Old 07-09-2007, 06:30 PM   #39 (permalink)


 
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Re: Project Realiy Beta to replace main PR server

It has not moved or changed.
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FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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Old 07-09-2007, 09:54 PM   #40 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

I get the same ping as always, do a tracert a few times a day to the server ip to see if the routers are playing up your end of the internet
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Old 07-10-2007, 02:12 AM   #41 (permalink)
 
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Re: Project Realiy Beta to replace main PR server

is the freaking ISP, i have to play 9pm+ (gmt +4) to get 100 or less. thanks for the reply.
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