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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#3 (permalink) |
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Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 22
Posts: 490
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Re: 607 player movement
I believe (and this is just me) that the "walking speed" is meant to literally be indicative of a walking speed. Instead of the seemingly unbelievable stamina of these soldiers running at speed with all of this equipment on their backs all the time.
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#4 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 897
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Re: 607 player movement
Much better imho, you could run 100m in less than 10 secs carrying a full equipped backpack
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#5 (permalink) |
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Join Date: Jun 2007
Posts: 14
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Re: 607 player movement
I'm all for this to be honest. One of the things I hated about vanilla was the rediculous player movement, like Ghost said you could sprint like an olympic runner and still be able to bhop the rest of the way home.
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#6 (permalink) |
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Join Date: Feb 2007
Location: Newark, De.
Posts: 116
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Re: 607 player movement
The only thing Im not sure I like is when you get caught out in the open, like crossing a long street like Al Basrah.
I like the speeds, but I wish there was still a short sprint for those times.
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#7 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,335
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Re: 607 player movement
There should a run for your life supersprint given in exchange for life points. When you stop you have to stand still for a few mins and eventually get back your full health, only someone in full health could do it
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#9 (permalink) | |
![]() Join Date: Mar 2007
Location: Britain
Posts: 131
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Re: 607 player movement
Quote:
You could return to the 0.5 player movement speeds but that would mean a return to more run and gun tactics. THerefore the new movement speeds ARE A COMPERAMISE! We dont have much choise is this matter, so personaly i believe what they have chosen is the best possible comperamise between tactical movements and ability to traverse maps. I have also found that if you are carefull where you run from and to, the slower speed does not increase the chance of being hit all that much or not atall. It encourages players to pick there routes more carefully, and focus more on looking and then moving to the next bit of cover rather than totaly on the next flag objective.
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#10 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 4,835
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Re: 607 player movement
Indeed. Movement should be nothing but tactical in this mod. We have too much "i'm just going to run across the open desert without stopping for cover" and "i walk casually down the middle of the street" in .5. With 0.607, you have to use tactical movement and cover, e.g. you find cover, prone or crouch behind it and leapfrog your squad to the next point of cover, which should be no more than say 30m away, while your squadmates provide fire support as each of you moves. Yes, it takes longer, but thats what tactical gameplay is about. The further away we move from vanilla, the more smacktards it seems to weed out.
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