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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#17 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: Possible to keep 05 (non beta) server alive a little longer?
Once we're out of beta, we can look at things like map rotation, tickets and time limits. We're running the settings based on the desire of the PR devs to help facilitate testing.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#18 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,559
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Re: Possible to keep 05 (non beta) server alive a little longer?
Its good idea to have the BETA as a main server because the game will get proper testing prior to release since TG is one of the most popular PR servers. Hopefully we'll have some influence on improving the final release because of it.
It would have been good to give people the option of downloading it from a dvd disk. If anyone wants to pm me then I'll see what I can do, it could work like chainmail |
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#19 (permalink) | |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,207
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Re: Possible to keep 05 (non beta) server alive a little longer?
Quote:
Thank Jesus. Kashan does allow for some cool strategies, but with it being so long...I really dont look forward to it.
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