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Old 06-28-2007, 12:16 AM   #31 (permalink)
 
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Re: A desperate plea to the TG PR community!

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Originally Posted by Braidedheadman View Post

On that note, the number of reports and the level of smacktardary discussed within - some of which I have both seen and experienced first hand - leaves a person like me with even less incentive to hop in for a round or two. If certain PR-not-so-reality issues were addressed, I might feel differently, but there it is.
The idiocy comes and goes. This afternoon I jumped in the server for 1 map and had a squad with 2 reg's and 3 random people. While we ended up loosing the map, I had no issues with anyone in my squad so even in a loss it still was a fun round.

My issue's are more technical then anything else right now. The sounds are all screwy, weapons being fired 1k meters away sound like they are 30 meters away. The slower movement speed combined with larger maps can make for miserable rounds when a afore mentioned smacktard wrecks your vehicles. The AAS system seems almost obsolete with all the changes they have done. The mod more then anything needs almost totally new maps. The bigger maps imo need less of the AAS system and less CP's all around. (6 should be the max ever on a map) Their style of play they seem to be looking for is almost the exact opposite the game leads itself to which seems pretty counter-productive to this guy. Maybe currently we are just in a gap between development of technology and implementation of adjusted game play factors. I'm reserving judgement until the entire project is out of beta, but this patch seems to speed things up more then slow them down.
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Old 06-28-2007, 02:20 AM   #32 (permalink)
 
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Re: A desperate plea to the TG PR community!

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I own the game, but as I said previously I have no tolerance for crappy programming. I didn't pay 40 bucks for the game, 25 dollars monthly for my internet, and another 1600 bucks for my gaming rig to have to tolerate 20-30 fps and far less in CQB. Since my rig is above the recommended requirements, my connection is fast enough, all I can determine is that the game itself runs like crap on a stick because of poor programming/coding.

Besides, I did that stuff for real, no computer simulation will ever approach reality. So I'll stick with gameplay although it seems PR is trying to phase that out as well.

+1 I see huge potential for ARMA and am glad they took a shot at such an ambitious goal...but the execution (at least in the demo I played) leaves much to be desired. My comp. specs are solidly above minimum and I was hunk-a-chunking along with a 4 mbits per sec internet connection. The key binding also frustrated me...I have developed a very specific kb layout over years of fps playing and I could never get close to what I wanted. Maybe I didn't give it enough time but the key thing really turned me off. Any modern fps should allow basically unlimited freedom as to assigning keys to whatever function you wish.

I am also worried about the changes to PRs gameplay...haven't even tried .607 yet but I am hearing things that scare me a bit. I love .5 and though I am very into the realism thing there is a point where it just becomes boorish. Again, though, until I actually play it I will hope for the best.
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Old 06-28-2007, 02:21 AM   #33 (permalink)
 
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Re: A desperate plea to the TG PR community!

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SOLUTION: PW NIGHT. Show up! All of you That includes you, 1st MIP

I'll be there,assuming we don't have another night like we did earlier.....that was insanely horrible.


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How come my sig isn't showing up? Post requirements?
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Old 06-28-2007, 02:27 AM   #34 (permalink)
 
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Re: A desperate plea to the TG PR community!

Hey password nights are cool, I'm there.
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Old 06-28-2007, 02:30 AM   #35 (permalink)
 
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Re: A desperate plea to the TG PR community!

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How come my sig isn't showing up? Post requirements?
because you don't live in Canada !!!
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Old 06-28-2007, 02:41 AM   #36 (permalink)
 
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Re: A desperate plea to the TG PR community!

Oh...It's all so clear to me now!
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Old 06-28-2007, 02:53 AM   #37 (permalink)
 
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Re: A desperate plea to the TG PR community!

Tonight was...so bad. I dont even know where to begin..

I'm too tired to even type about it.
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Old 06-28-2007, 02:58 AM   #38 (permalink)



 
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Re: A desperate plea to the TG PR community!

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Any modern fps should allow basically unlimited freedom as to assigning keys to whatever function you wish.
ummm.... you can change any key to do any function in the game.. I have a "specific" key layout Ive used for about 7 years now... I was able to set mine up exactly how I wanted PLUS add extra keys... Last time I checked, BF2 doesnt allow double tapping keys to be binded to completely seperate functions from single tapping... as ArmA does. Someone else I know used the "I dont like the keys" excuse.... yet you have full and complete control over every key, single and double tap, I must say im baffled by this reasoning.
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Old 06-28-2007, 03:32 AM   #39 (permalink)
 
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Re: A desperate plea to the TG PR community!

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ummm.... you can change any key to do any function in the game.. I have a "specific" key layout Ive used for about 7 years now... I was able to set mine up exactly how I wanted PLUS add extra keys... Last time I checked, BF2 doesnt allow double tapping keys to be binded to completely seperate functions from single tapping... as ArmA does. Someone else I know used the "I dont like the keys" excuse.... yet you have full and complete control over every key, single and double tap, I must say im baffled by this reasoning.

I am quite sure I had problems re-mapping but it could just be my machine...I had some bugs before my last clean install and that might've been the problem. If what you are saying is true then I might give the demo another try on my fresh install. The Bad Moon Rising video posted over on the ArmA forums really got my blood flowing so maybe I'll try it again.
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Old 06-28-2007, 09:46 AM   #40 (permalink)
 
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Re: A desperate plea to the TG PR community!

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Tonight was...so bad. I dont even know where to begin..

I'm too tired to even type about it.
Actually, I played 2 and half rounds starting around 9PM EST and they weren't that bad. The most annoying aspects (IMHO) dealt mainly with a lack of familiarty with the maps and new system. I felt like people were running around kind of clueless. (I was one of them as it was my first time on some of the maps)

I mean, there was more solo blips walking around the map then normal, but it didn;t affect my experience or the squads I was in.

May be I got lucky.
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Old 06-28-2007, 02:01 PM   #41 (permalink)
 
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Re: A desperate plea to the TG PR community!

*Well,the horrible night started out like this:*

I joined the server and the map in play was the Oilfield map. 2 mains and 4 neutral flags. I happened to get on the MEC side,which was full of a bunch of people defending our main,while we had 2 squads taking other flags...Our main wasn't even a target for the enemy! Needless to say we DID get pushed back to our main,which is when I noticed Dirt jump into the server. I joined his squad. Everything we tried failed to get us out of the main base. He quit shortly afterwards in frustration I believe. I finished out the map,only to realize the next map was another one that isn't worth a flip.


*It ended like this:*

(I need to get brushed up on all the Arabic named maps,because I can't even pronounce it) The U.S. was on the offensive. They started out with a carrier and airtransports to attack a set of beaches,then to move on to a bridge and a dam,and after that was taken...they were to proceed to a city and factory. Scud and I joined forces,along with a few other guys willing to be a reliable squad. We took control of one half,and the enemy the other...Stalemate. All 27 people on our team (the other 4 was our squad) decided to go into defence of the one flag the enemy could cap. One 4 man squad assaulting a dam defended by multiple APC's and 2 ENEMY squads....didnt work out so well. Everybody else was obsessed with scattering the commanders toys around the bridge. We approached the dam at least 15 times only to get slaughtered as we would nearly do the impossible. I think one time we had the flag 5 seconds from being capped when a squad came in on one side of us,and an APC was waiting as we retreated out the other way. It was just horrid. I quit before it was over,along with Skud and the rest of my squad.
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Old 06-28-2007, 02:30 PM   #42 (permalink)
 
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Re: A desperate plea to the TG PR community!

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*It ended like this:*

(I need to get brushed up on all the Arabic named maps,because I can't even pronounce it) The U.S. was on the offensive. They started out with a carrier and airtransports to attack a set of beaches,then to move on to a bridge and a dam,and after that was taken...they were to proceed to a city and factory. Scud and I joined forces,along with a few other guys willing to be a reliable squad. We took control of one half,and the enemy the other...Stalemate. All 27 people on our team (the other 4 was our squad) decided to go into defence of the one flag the enemy could cap. One 4 man squad assaulting a dam defended by multiple APC's and 2 ENEMY squads....didnt work out so well. Everybody else was obsessed with scattering the commanders toys around the bridge. We approached the dam at least 15 times only to get slaughtered as we would nearly do the impossible. I think one time we had the flag 5 seconds from being capped when a squad came in on one side of us,and an APC was waiting as we retreated out the other way. It was just horrid. I quit before it was over,along with Skud and the rest of my squad.
That map is Jabal and was what I discussed in gerardm's thread. My squad was the exact opposite, we were the only squad that got on the bridge flag at all, and we quickly ran into your entire team both time's, such fun! Scud rejoined and joined my squad and told me your side of the story already so I knew both sides went through the same crap. It was quite frankly pathetic. Checkers would have been more fun but I stuck it out to the end just because I had a couple of really good random people I had never seen before in my squad and we worked well together. I was quite happy we even got within range to gray out bridge a couple of times which I attribute completely to the willingness of my squad of random people to follow orders and work together.
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Old 06-28-2007, 02:32 PM   #43 (permalink)
 
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Re: A desperate plea to the TG PR community!

Yep,same story,different verse. I got caught in the middle of a fight at the bridge once when I spawned in. I layed down to fire at some people on the ridge,and got an AT rocket to the face.
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Old 06-28-2007, 02:40 PM   #44 (permalink)
 
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Re: A desperate plea to the TG PR community!

Ya, the At rockets were flying just like usual. Maybe a little better then usual but it was at most just a different chapter in the same old story. Honestly I would have happily traded being At sniped to get that map moving one way or another by about the half-way point last night.
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Old 06-28-2007, 02:42 PM   #45 (permalink)
 
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Re: A desperate plea to the TG PR community!

I'm gonna go jump on the server...maybe we won't have any reoccuring events.
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