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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) | |
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Join Date: Mar 2007
Age: 38
Posts: 577
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Re: A desperate plea to the TG PR community!
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My issue's are more technical then anything else right now. The sounds are all screwy, weapons being fired 1k meters away sound like they are 30 meters away. The slower movement speed combined with larger maps can make for miserable rounds when a afore mentioned smacktard wrecks your vehicles. The AAS system seems almost obsolete with all the changes they have done. The mod more then anything needs almost totally new maps. The bigger maps imo need less of the AAS system and less CP's all around. (6 should be the max ever on a map) Their style of play they seem to be looking for is almost the exact opposite the game leads itself to which seems pretty counter-productive to this guy. Maybe currently we are just in a gap between development of technology and implementation of adjusted game play factors. I'm reserving judgement until the entire project is out of beta, but this patch seems to speed things up more then slow them down. |
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#32 (permalink) | |
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Join Date: Jan 2007
Posts: 41
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Re: A desperate plea to the TG PR community!
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+1 I see huge potential for ARMA and am glad they took a shot at such an ambitious goal...but the execution (at least in the demo I played) leaves much to be desired. My comp. specs are solidly above minimum and I was hunk-a-chunking along with a 4 mbits per sec internet connection. The key binding also frustrated me...I have developed a very specific kb layout over years of fps playing and I could never get close to what I wanted. Maybe I didn't give it enough time but the key thing really turned me off. Any modern fps should allow basically unlimited freedom as to assigning keys to whatever function you wish. I am also worried about the changes to PRs gameplay...haven't even tried .607 yet but I am hearing things that scare me a bit. I love .5 and though I am very into the realism thing there is a point where it just becomes boorish. Again, though, until I actually play it I will hope for the best.
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#37 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,203
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Re: A desperate plea to the TG PR community!
Tonight was...so bad. I dont even know where to begin..
I'm too tired to even type about it.
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|TG-6th|Skud 6.5 weeks Lackland AFB 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#38 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Statesboro, GA
Age: 31
Posts: 3,494
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Re: A desperate plea to the TG PR community!
ummm.... you can change any key to do any function in the game.. I have a "specific" key layout Ive used for about 7 years now... I was able to set mine up exactly how I wanted PLUS add extra keys... Last time I checked, BF2 doesnt allow double tapping keys to be binded to completely seperate functions from single tapping... as ArmA does. Someone else I know used the "I dont like the keys" excuse.... yet you have full and complete control over every key, single and double tap, I must say im baffled by this reasoning.
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#39 (permalink) | |
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Join Date: Jan 2007
Posts: 41
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Re: A desperate plea to the TG PR community!
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I am quite sure I had problems re-mapping but it could just be my machine...I had some bugs before my last clean install and that might've been the problem. If what you are saying is true then I might give the demo another try on my fresh install. The Bad Moon Rising video posted over on the ArmA forums really got my blood flowing so maybe I'll try it again.
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submit7 |
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#40 (permalink) | |
![]() Join Date: Dec 2005
Location: Baltimore, MD, USA
Age: 40
Posts: 175
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Re: A desperate plea to the TG PR community!
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I mean, there was more solo blips walking around the map then normal, but it didn;t affect my experience or the squads I was in. May be I got lucky.
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"Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken |
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#41 (permalink) |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: A desperate plea to the TG PR community!
*Well,the horrible night started out like this:*
I joined the server and the map in play was the Oilfield map. 2 mains and 4 neutral flags. I happened to get on the MEC side,which was full of a bunch of people defending our main,while we had 2 squads taking other flags...Our main wasn't even a target for the enemy! Needless to say we DID get pushed back to our main,which is when I noticed Dirt jump into the server. I joined his squad. Everything we tried failed to get us out of the main base. He quit shortly afterwards in frustration I believe. I finished out the map,only to realize the next map was another one that isn't worth a flip. *It ended like this:* (I need to get brushed up on all the Arabic named maps,because I can't even pronounce it) The U.S. was on the offensive. They started out with a carrier and airtransports to attack a set of beaches,then to move on to a bridge and a dam,and after that was taken...they were to proceed to a city and factory. Scud and I joined forces,along with a few other guys willing to be a reliable squad. We took control of one half,and the enemy the other...Stalemate. All 27 people on our team (the other 4 was our squad) decided to go into defence of the one flag the enemy could cap. One 4 man squad assaulting a dam defended by multiple APC's and 2 ENEMY squads....didnt work out so well. Everybody else was obsessed with scattering the commanders toys around the bridge. We approached the dam at least 15 times only to get slaughtered as we would nearly do the impossible. I think one time we had the flag 5 seconds from being capped when a squad came in on one side of us,and an APC was waiting as we retreated out the other way. It was just horrid. I quit before it was over,along with Skud and the rest of my squad. |
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#42 (permalink) | |
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Join Date: Mar 2007
Age: 38
Posts: 577
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Re: A desperate plea to the TG PR community!
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Scud rejoined and joined my squad and told me your side of the story already so I knew both sides went through the same crap. It was quite frankly pathetic. Checkers would have been more fun but I stuck it out to the end just because I had a couple of really good random people I had never seen before in my squad and we worked well together. I was quite happy we even got within range to gray out bridge a couple of times which I attribute completely to the willingness of my squad of random people to follow orders and work together. |
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#43 (permalink) |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: A desperate plea to the TG PR community!
Yep,same story,different verse. I got caught in the middle of a fight at the bridge once when I spawned in. I layed down to fire at some people on the ridge,and got an AT rocket to the face.
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#44 (permalink) |
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Join Date: Mar 2007
Age: 38
Posts: 577
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Re: A desperate plea to the TG PR community!
Ya, the At rockets were flying just like usual. Maybe a little better then usual but it was at most just a different chapter in the same old story. Honestly I would have happily traded being At sniped to get that map moving one way or another by about the half-way point last night.
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