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Old 07-01-2007, 03:15 PM   #1 (permalink)
 
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CRASH TO DESKTOP ISSUE (temporary solution)

64/64 down to 0/64 just like that. (Operation ghost train and Bi Ming bug).

I was thinking that we might want to add a SERVER MESSAGE that says:

"If your game crashes upon loading map, please do the following:
Join different server-Disconnect-then REJOIN TG server. We are working on the issue."


-> at least some of the non-TG forum readers will know the trick to getting back in!
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Old 07-01-2007, 03:17 PM   #2 (permalink)
 
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Re: CRASH TO DESKTOP ISSUE (temporary solution)

Quote:
Originally Posted by w.WAREHOUSE View Post
64/64 down to 0/64 just like that. (Operation ghost train and Bi Ming bug).

I was thinking that we might want to add a SERVER MESSAGE that says:

"If your game crashes upon loading map, please do the following:
Join different server-Disconnect-then REJOIN TG server. We are working on the issue."


-> at least some of the non-TG forum readers will know the trick to getting back in!
Thanks for the info warehouse.
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Old 07-01-2007, 06:26 PM   #3 (permalink)
 
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Re: CRASH TO DESKTOP ISSUE (temporary solution)

Warehouse, I was crashing between maps last night as you know. it was ticking off me royaly. I'll try this tonight.
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Last edited by sgt fetterman; 07-01-2007 at 06:27 PM. Reason: LOL forgot a word
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Old 07-01-2007, 07:23 PM   #4 (permalink)
 
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Re: CRASH TO DESKTOP ISSUE (temporary solution)

I've temporarily removed both of these maps from the rotation. Hopefully these game stopping bugs can be fixed in .6 final. We just can't have every single person crashing to desktop on Ghost Train or not even being able to load up Bi Ming on the first try.
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Old 07-01-2007, 08:13 PM   #5 (permalink)
 
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Re: CRASH TO DESKTOP ISSUE (temporary solution)

Thanks, those two are the worse for me.
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Old 07-02-2007, 04:13 AM   #6 (permalink)
 
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Re: CRASH TO DESKTOP ISSUE (temporary solution)

I love both maps though, but having a full server going to zero players on map load is definitely not an option.

The devs are aware of this problem so lets hope they get it fixed for the final release.
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