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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#17 (permalink) | |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,494
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Re: Map Rotation
Quote:
**Love the 2x Al basra idea.** If it is done, the map order could be calculated so that you get to play each side if you stay on the server. It will be great to try some .5 maps now with the .6 game.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#18 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,207
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Re: Map Rotation
Yeah, I played Ejod for the first time today, and it was soooo loved. We, USMC won 16-0. No balencing issues
![]() Oh, and now the flanks to the city are open to tanks and apcs. Interesting. I used these flanks for a final assult with my squad ![]()
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 "Kids no more!" 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#19 (permalink) |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,641
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Re: Map Rotation
My least favorites in order:
Bi Ming Kashan Al Kufrah If we play those the fewest amount of times, I'm ok with that. It would be awesome to play Gulf of Oman and Zatar Wetlands again.
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#25 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 613
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Re: Map Rotation
Give a try to all the maps please, they have ALL been tweaked since v0.5 quite dramatically, and with the new gameplay (commander assets, etc) it plays out very differently...
the maps I would NOT include are: Raid on Moskyie Street Desert Storm all other maps I would put on rotation at least once... |
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#26 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: Map Rotation
We'll give all of the maps some good playtime so we can see how each plays out. After initial releases it always takes time to get acquainted and develop strategies.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#27 (permalink) |
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Join Date: Apr 2007
Location: Venezuela
Age: 30
Posts: 58
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Re: Map Rotation
yup this map sucks they are 1 sided and there is no fun to keep playing old maps in a new mod.
if they can remake a map i will vote for karkand or jalalabad, off course with some changes in flag positions and more ways to flank the enemy.
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#28 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,207
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Re: Map Rotation
...Karkand huh?
Yeahhhhh. LETS NOT. We all can admit to playing 24/7 Karkand servers, so if you want karkand, go to those. Karkand was hardly a notable urban map anyway, compared to what the PR devs are already making ![]()
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 "Kids no more!" 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#29 (permalink) |
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Join Date: Mar 2007
Location: Granite City, IL
Age: 24
Posts: 22
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Re: Map Rotation
Why get rid of Bi Ming its the epitome of tactical play. And they revised somehow not sure b/c i havent played it yet. I heard they fixed the NV so you could see better.
I'd like to see it stay. I hope you guys have played all these maps in 0.609 before you past judgement b/c many have been revised from .0607 rc1 Like Al Kufrah has had a large change to the terrain. Just South west of USMC main there was a cannon that MEC used to use to go through and base rape the USMC at the end (from the west)if USMC is losing. These canyon walls have now been made EXTREMELY steep making this nearly impossible.
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#30 (permalink) | |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,559
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Re: Map Rotation
Quote:
Sounds good especially with the last 3 added but wont the server crash before the rotation ever gets through them. Im not trying to be negative there just I think theres some sort of problem with long maplists. Karkland is a silly idea (too compact and just unsuitable) and unfortunately jalalabad too. I'd like to try them sometime anyway along with the 3 bad maps named by fuzz just as an experiment but maybe thats a case for a spare server somewhere. Theres something unique about charting unexplored terrority that a more familar map cant provide so variety is important I think ![]() We played Qwai yesterday and Irontaxi said the bleed was wrong, chinese down to their last base should be bleeding. Adjustable? |
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