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Old 07-16-2007, 07:59 PM   #16 (permalink)

 
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Re: Map Rotation

Al Basarh, Daqing Oil Field, Gulf of Oman, and Zatar Wetlands have been added to the rotation.
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Old 07-16-2007, 08:22 PM   #17 (permalink)
 
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Re: Map Rotation

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Originally Posted by w.WAREHOUSE View Post
WHAT!!!!2 OF MY FAVORITES
helmand is usually over in less than 20 minutes, and is kind of a fun mix fighting endless waves of terrorists without any vehicles.

...and sunset has such great urban fighting, armor battles, light attack helo...why do you hate it?

just come out and say it Ger, you hate terrorists and chinese people!
Same here. Helmand is the best map ever to practice squad movement and fireteams. Sunset is just a nice map all round imo.

**Love the 2x Al basra idea.** If it is done, the map order could be calculated so that you get to play each side if you stay on the server.

It will be great to try some .5 maps now with the .6 game.
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Old 07-16-2007, 08:27 PM   #18 (permalink)
 
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Re: Map Rotation

Yeah, I played Ejod for the first time today, and it was soooo loved. We, USMC won 16-0. No balencing issues

Oh, and now the flanks to the city are open to tanks and apcs. Interesting. I used these flanks for a final assult with my squad
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Old 07-16-2007, 08:32 PM   #19 (permalink)
 
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Re: Map Rotation

My least favorites in order:
Bi Ming
Kashan
Al Kufrah

If we play those the fewest amount of times, I'm ok with that. It would be awesome to play Gulf of Oman and Zatar Wetlands again.
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Old 07-16-2007, 08:39 PM   #20 (permalink)
 
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Re: Map Rotation

I always crash to desktop at the "Collisions" part of the load bar for "Bi Ming". So I would say get rid of that one.
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Old 07-16-2007, 08:54 PM   #21 (permalink)
 
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Re: Map Rotation

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I always crash to desktop at the "Collisions" part of the load bar for "Bi Ming". So I would say get rid of that one.
It will crash if it's the first map you're trying to load. Load another map and then load Bi Ming.
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Old 07-16-2007, 10:30 PM   #22 (permalink)
 
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Re: Map Rotation

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It will crash if it's the first map you're trying to load. Load another map and then load Bi Ming.
Thanks. I'll try that.
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Old 07-17-2007, 01:14 AM   #23 (permalink)
 
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Re: Map Rotation

I'm glad to see Hamyong back on the rotation...I've been missing that map sorely!

And Oman, also. Good to have the old maps back.
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Old 07-17-2007, 05:07 AM   #24 (permalink)
 
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Re: Map Rotation

Uggh, Vanilla maps ported over to Pr=ugly rounds.
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Old 07-17-2007, 06:07 AM   #25 (permalink)
 
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Re: Map Rotation

Give a try to all the maps please, they have ALL been tweaked since v0.5 quite dramatically, and with the new gameplay (commander assets, etc) it plays out very differently...

the maps I would NOT include are:

Raid on Moskyie
Street
Desert Storm

all other maps I would put on rotation at least once...
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Old 07-17-2007, 08:42 AM   #26 (permalink)



 
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Re: Map Rotation

We'll give all of the maps some good playtime so we can see how each plays out. After initial releases it always takes time to get acquainted and develop strategies.
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Old 07-17-2007, 08:46 AM   #27 (permalink)
 
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Re: Map Rotation

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Uggh, Vanilla maps ported over to Pr=ugly rounds.
yup this map sucks they are 1 sided and there is no fun to keep playing old maps in a new mod.

if they can remake a map i will vote for karkand or jalalabad, off course with some changes in flag positions and more ways to flank the enemy.
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Old 07-17-2007, 12:55 PM   #28 (permalink)
 
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Re: Map Rotation

...Karkand huh?

Yeahhhhh. LETS NOT. We all can admit to playing 24/7 Karkand servers, so if you want karkand, go to those.

Karkand was hardly a notable urban map anyway, compared to what the PR devs are already making
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Old 07-17-2007, 01:15 PM   #29 (permalink)
 
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Re: Map Rotation

Why get rid of Bi Ming its the epitome of tactical play. And they revised somehow not sure b/c i havent played it yet. I heard they fixed the NV so you could see better.

I'd like to see it stay.

I hope you guys have played all these maps in 0.609 before you past judgement b/c many have been revised from .0607 rc1


Like Al Kufrah has had a large change to the terrain. Just South west of USMC main there was a cannon that MEC used to use to go through and base rape the USMC at the end (from the west)if USMC is losing. These canyon walls have now been made EXTREMELY steep making this nearly impossible.
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Old 07-17-2007, 02:30 PM   #30 (permalink)
 
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Re: Map Rotation

Quote:
Originally Posted by troublesome4u View Post
The Map Rotation is not Final. Please post any suggestions or comments?

Map Rotation:

Qwai River
Sunset City
Jabal
7 Gates
Ejod
Kashan Desert
Assault on Mestia
Operation Phoenix
Al Kufrah Oilfeild
Operation Ghost Train
Road To Kyongan
Helmand Province
Hills of Hamgyong
Al Fallujah Region
Bi Ming

Al Basarh will be added to the list later.

Not Included for now:

Daqing Oil Field
Gulf of Oman
Zatar Wetlands

Sounds good especially with the last 3 added but wont the server crash before the rotation ever gets through them.
Im not trying to be negative there just I think theres some sort of problem with long maplists.


Karkland is a silly idea (too compact and just unsuitable) and unfortunately jalalabad too. I'd like to try them sometime anyway along with the 3 bad maps named by fuzz just as an experiment but maybe thats a case for a spare server somewhere.

Theres something unique about charting unexplored terrority that a more familar map cant provide so variety is important I think


We played Qwai yesterday and Irontaxi said the bleed was wrong, chinese down to their last base should be bleeding. Adjustable?
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