![]() |


|
|||||||
| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) |
![]() Join Date: Sep 2006
Location: Canada
Age: 23
Posts: 338
|
Re: Too many maps...solution?
Great thread. Good to see conversation rolling on this topic. It seems whenever I join the server its running the same few maps due to server reboot, or lengthy map durations. It would be great to see some additional maps in rotation. I would be ecstatic to see a PR map-pack, although in reality I do not see this happening anytime soon.
|
|
|
|
|
|
#17 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,983
|
Re: Too many maps...solution?
Great idea with core and non core maps. LETS DOOOO ITTTT
__________________
|TG-6th|Skud, NA Deputy Lead Tester -F- Skudly |TG-6th|Dirtboy ![]() To Hell and Back: The untold story of having your Dick Blonov ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#21 (permalink) |
![]() ![]() Join Date: Mar 2006
Location: Miami Beach
Age: 29
Posts: 889
|
Re: Too many maps...solution?
I can only add the maps that are included with 0.6xx. To play the maps you listed I would have to revert the server to 0.5 or have someone update the maps to reflect the gameplay changes made in the newer version.
__________________
![]() ![]() ![]() ![]() |
|
|
|
| Sponsored links | |
|
|
|
|
|
#23 (permalink) |
|
Join Date: Nov 2006
Location: Canada
Posts: 558
|
Re: Too many maps...solution?
some maps should just be laid to rest already ffs :P
Steel Thunder has many reasons it was removed, but largest of all was the grass draw distance and the CP layout not being so great.... Hfett did audit it but it reemains to be seen if it will be added back in. Inishail Forest...... needs alot of work. Any others??? None that I can think of that really were that interesting to play... can you think of any others? wait till you see the new maps you guys are gonna freak hehhee ![]() Muttrah City 2 Operation Barracuda Fools Road Battle for Qinling Operation Archer Devils Tower and maybe Wake Island 8KM yea, maps for PR are looking prety damn sweet ![]()
__________________
|
|
|
|
|
|
#24 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 2,983
|
Re: Too many maps...solution?
Oh fuzz, always coming to our threads and hyping us up for the next version.
![]()
__________________
|TG-6th|Skud, NA Deputy Lead Tester -F- Skudly |TG-6th|Dirtboy ![]() To Hell and Back: The untold story of having your Dick Blonov ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
#25 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 897
|
Re: Too many maps...solution?
Quote:
.I always enjoyed Inishail, not sure what was wrong with it. Mao Valley and Steel Thunder were two other maps I loved, even though they had some issues, I always had fun playing them. To be honest, I think Helmand is worse than all the above... for some reason I always get to play as an insurgent and because there 's always a noob ready to drive the cars behind enemy lines, Brits ALWAYS win. I haven't been on enough lately so I can't really give an opinion on this matter, but when I do play, I seem to play the same maps over and over. |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#28 (permalink) |
![]() Join Date: Jan 2007
Location: London, England
Posts: 283
|
Re: Too many maps...solution?
I haven't played Helmand on 6.1, but it used to be that the Brits really had to bring their A game to win unless the Insurgents were off monging it and driving spawn cars into ditches etc..
|
|
|
|
|
|
#29 (permalink) |
![]() Join Date: Sep 2007
Location: Germany
Age: 43
Posts: 331
|
Re: Too many maps...solution?
I would be all for some new rotations. The same ones are getting predictable...
Are there admin options like there were in BF2 original mod to set things differently? I mean, can the admins make the out of balance maps more in balance by restricting resources or setting different objectives than the original ones?
__________________
|TG-E1st|_TMAN Project Reality Planning world domination the E1st way Help keep TG realistic - read and follow the rules |
|
|
|
|
|
#30 (permalink) |
![]() Join Date: Sep 2006
Location: Canada
Age: 23
Posts: 338
|
Re: Too many maps...solution?
Doesn't PR frown on server and map configuration changes.. I remember reading something about them holding the server client hostage unless you sign a waiver -.-
Lets get Karkand on PR.. that was a great map! |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|

