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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) | |
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Join Date: Mar 2007
Age: 38
Posts: 579
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Re: Project Reality Player's Guide
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#17 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 613
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Re: Project Reality Player's Guide
yea that map is a complete joke now... i mean it was prety fun but not much in the spirit of realistic gaming heheh
if you only want realistic gaming occuring, this map should be removed. but its also a good comedy map after a long round of kashan... |
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#18 (permalink) | |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 31
Posts: 1,195
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Re: Project Reality Player's Guide
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|TG-6th|Belhade
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#19 (permalink) |
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Join Date: Mar 2007
Location: Sweden > skåne > Lund
Age: 20
Posts: 28
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Re: Project Reality Player's Guide
One bug that i know was in the beta that I havn't tried in the 0.6, was that the civ was abble to destoy US spawn points by troing roocks at it.
is this still working? is it ok to do? maybe we have to make som rules about the civ here on tg :S
__________________
A crazy solder from the deepest forests of Skåne, Sweden.
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#20 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,559
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Re: Project Reality Player's Guide
If thats the desert storm map then usmc won that when we played it. The civilians mean you have to conquer with infantary not just barge past with brute force, apcs, artillery, etc
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#21 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 939
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Re: Project Reality Player's Guide
The round I played on Desert Storm (if that 's the name) ended with an admin changing map before US got to Bunker Facility. Tickets were going up in stead of down for both teams...
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#22 (permalink) | |
![]() Join Date: Jun 2007
Location: Finland
Age: 19
Posts: 1,183
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Re: Project Reality Player's Guide
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#24 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,207
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Re: Project Reality Player's Guide
I dont really care if DS is realistic, but it makes for one hell of a round and can be a blast on both sides.
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 "Kids no more!" 8 months Keesler AFB, 1W0X1 - Weather The 6th Devils - Now with MORE Air Force! "...I simply stated "Video Games". They thought I was joking..." |
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#25 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 573
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Re: Project Reality Player's Guide
If you want a good example of civs go watch BHD :P
Anyways I think civs are both good and bad, most of the time they don't make much if any difference to the battle because most people don't know how to use them, which i guess makes the enemy have an advantage, but a lot of people don't know they can't shoot civs either but thats their fault they don't know. I think civs should be replaced with suicide bombers though, they can jump off a cliff above the enemy and land on them with a big explosion, it's not like there aren't suicide bombers. Anyways back with the civs. The civs should make a more noticeable difference, they should cause HEAVY ticket loss for the team that shot them but no penalty other than really long respawn time and 1 ticket lost to the insurgents and the team that knifed them gets info about spawn car locations and other things etc... the team that knifed them should not get tickets though because it's not like they add more people to their army. civs should be able to setup roadblocks and such but shouldn't be able to run (sprint) for very long due to them not having to go through military training. |
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#27 (permalink) |
![]() Join Date: Aug 2007
Location: Iceland
Age: 34
Posts: 306
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Re: Project Reality Player's Guide
I have no problem with the Civilans consept but what bothers me is that people who dont know how to play them can ruin the gaime for the rest of uss. I have had games where we where outfighting the Britz easy but on Civ kept running at them with stone and geting knifed over and over again.
We need som restriction to stop noobs from playing them. |
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#28 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,559
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Re: Project Reality Player's Guide
They get a massive spawn time for that allready and anybody who can count should understand that concept. Im not sure if it could be modded upwards prehaps, its allready 90 seconds?
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