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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) |
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Join Date: Aug 2007
Posts: 7
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Re: Project Reality external scrimmage vs iGi/Hx
Name: GregJ
In-house Squad Affiliation: Unaffiliated (will you have me?) Leadership abilities and kit specialties including vehicles: - Will SL if asked. - Kit specialty: Support - Vehicle: Gunner (Armour, APC) Kit / Role preference: I like to blow things up.... - Spec.Ops - Heavy AT - Sq.-Memb. Do you wish to CO one of the rounds?: No Thanks |
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#32 (permalink) |
![]() Join Date: Jun 2007
Location: CT, USA
Posts: 399
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Re: Project Reality external scrimmage vs iGi/Hx
StevieRay ...|TG|cocca444 in game.
In-house Squad Affiliation (unaffiliated if none) Unaffiliated Leadership abilities and kit specialties including vehicles - - Better as a SM - Support/Rifleman, Spec op, sniper/marksman, APC, Tow, Tank Kit / Role preference (in order of preference) - support - lay down the lead for cover or take point - spec op - team or solo to take targets down - member of a fire team or sqaud member Do you wish to CO one of the rounds? -No, actually would love to, but I am not there yet in PR IMO. Timezone - EST
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#33 (permalink) |
![]() Join Date: Jun 2007
Location: CT, USA
Posts: 399
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Re: Project Reality external scrimmage vs iGi/Hx
Hi, just found out that I may be "doing something I can not get out of that day", the 19th. Can I be a reserve until I am certain I can commit?
Apologies all the way around.
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#34 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,225
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Re: Project Reality external scrimmage vs iGi/Hx
Name: TheSkudDestroyer
In-house Squad Affiliation: None Leadership abilities and kit specialties including vehicles: -Decent SL, but not on this level of play. -Excellent Sniper/Spotter combo. -Tank Driver/Gunner -Jeep gunner. Kit / Role preference: 1. No preference. HAT is fun, Support is fun. No real complaints against anything. I fill any role. Do you wish to CO one of the rounds?: Neg. Timezone: US East. RESERVE LIST PLEASE As of now I am working that day. So if I'm here for it, I'll be available to play.
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 - MSgt Romero - "Kids no more!" 30 weeks Keesler AFB, 1W031 - Weather |
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#35 (permalink) |
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Join Date: Jul 2007
Age: 19
Posts: 80
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Re: Project Reality external scrimmage vs iGi/Hx
Name: Alpha203
In-house Squad Affiliation: Unaffhiliated Leadership abilities and kit specialties including vehicles: - Good Squad Leader - Kit specialty: Officer - Vehicle: Driver (Land Based Troop Transport) Kit / Role preference: - Squad Leader. - Rifleman Do you wish to CO one of the rounds?: -If no one else can take that weight upon them, sure. Timezone: -Pacific(California) |
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#36 (permalink) |
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Join Date: Jun 2006
Posts: 11
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Re: Project Reality external scrimmage vs iGi/Hx
Hi, I applied back on August the 10th and my name was in the list. I went to check out the thread this morning and I notice my name is not on the list anymore. Is this just a mistake or was a booted off it for some reason? Thanks.
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#37 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,608
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Re: Project Reality external scrimmage vs iGi/Hx
-Sabre_tooth_tigger
-None -Pilot helis (any role) APC crew (defensive) Grenadier (offensive) Marksman (defensive) Support (^^ preference also in that order) I never co normally unless supplies are needed, etc GMT 250 tickets seems quite low, the flag advantage tends to switch back and forth a bit on this map. I cant remember what its normally set at but that sounds a quick game, bleed probably wont be a factor Last edited by Sabre_Tooth_Tigger; 08-16-2007 at 10:23 PM. |
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#38 (permalink) |
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Join Date: Oct 2006
Location: Naples, FL
Age: 17
Posts: 516
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Re: Project Reality external scrimmage vs iGi/Hx
---In-house Squad Affiliation:
* Irregulars ---Leadership abilities and kit specialties including vehicles: * Squad leader * Good insertion and CAS helo pilot * Armor ---Kit preference: * Heavy AT * Marksman * Grenadier * Rifleman ---Do you wish to CO one of the rounds? * If need be, yes. ---Timezone: * EST
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![]() ![]() Community, not corporation! TG-Irr BetterDeadThanRe(D) Xfire-BetterDeadThanRed1 Irregs PR CO |
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#40 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 586
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Re: Project Reality external scrimmage vs iGi/Hx
In-Game Name: Unlocks_r_emo
In-house Squad Affiliation: * None Leadership abilities and kit specialties including vehicles: * NOT Squad leader * Good at manning a .50 cal mg Kit preference: * Rifleman * Support Do you wish to CO one of the rounds? * No Timezone: * PST Extra Notes : May not be able to make it, keep me as a reserve |
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#41 (permalink) |
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Join Date: Jul 2007
Age: 27
Posts: 25
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Re: Project Reality external scrimmage vs iGi/Hx
Name: SeventhDayPariah
In-house Squad Affiliation: Unaffiliated. Leadership abilities and kit specialties including vehicles: Jack of all trades, master of none. Light CO and SL duty. Kit / Role preference: Medic, Engineer, Rifleman/ Point, Drag.. Do you wish to CO one of the rounds? I wouldn't mind it...so...sure, why not? Timezone: EST...GMT-5 |
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#43 (permalink) |
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Registered User
![]() Join Date: Jun 2007
Location: Ft. Bragg
Posts: 35
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Re: Project Reality external scrimmage vs iGi/Hx
In-game Name=|TG-6th|Schmidty
In-house squad= 6th Devil's Brigade Leadership= Can do in a pinch Kits= All Kit Preference= Rifleman Do you wish to CO= No Time Zone= EST |
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#44 (permalink) |
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Join Date: Mar 2007
Posts: 12
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Re: Project Reality external scrimmage vs iGi/Hx
Not sure if this is the place to post this topic but...
Have any rules for this scrim been discussed? For instance is the use of HAT from the Heli's allowed? Heli HAT on this map is very effective, but not very realistic. |
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#45 (permalink) |
![]() Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 648
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Re: Project Reality external scrimmage vs iGi/Hx
From what I've seen on the IGI server...anything goes (and by that I mean people could HAT infantry no questions asked,etc) but thats not to say this is the case in the scrimage.
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