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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#1 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 635
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AT versus hardend positions - discuss
Hey TG I wanted to start an open discussion here about your rule regarding Anti Tank weapons.
From what I understand your rule states that Anti Tank weapons may ONLY be used against vehicles, NOT infantry. Now I can understand the frustration of single infantry getting 'AT sniped' which was especially prevalent in 0.5, however I dont think this rule should still be applied as AT has been changed signifigantly. HAT now has the following drawbacks: - 15 second arming time - 10 second reload time + another 15 second arming time - only a small level of zoom, making 'sniping' individual infantry quite hard. LAT is even at a bigger disadvantage because: - 3 second arming time - only 1 round which takes a long time to rearm - no zoom. - has an arc which makes it very hard to hit small targets at range. I am bringing this up because recent rounds on Hills of Hamgyong, admins have shouted 'DO NOT USE AT ON INFANTRY' meanwhile this would be the IDEAL solution for bunker busting with the USMC AT. Its a 100% legitimate tactic, I myself personally have trained for bunker busting in Canadian Army and Im sure they do the same thing in the USMC. Why are your rules restricting legitimate tactics? The notion that 'its not fair' does not carry any weight with me. If a player wants to waste his AT rocket on an infantry, then a higher priority target like a Tank or APC could roll up once hes fired and he will be SOL. Priority targetting should be the decision of the player, not the decision of the server. Still dont believe that very expensive AT munitions are used on hardened targets? http://youtube.com/watch?v=7xgTeAhIM...elated&search= Id like to invite all TG players to discuss this server rule and form their own opinion. |
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#2 (permalink) |
![]() Join Date: Jun 2007
Location: Quebec City, Canada
Age: 28
Posts: 102
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Re: AT versus hardend positions - discuss
I do believe that us of HAT or LAT against hardened targets is totally legitimate. This was discussed a lot on the PR forums. I think it was concluded that the use of AT weapons were even legitimate against large groups of enemy personal bunched up, especially when there was no way to engage the targets directly (no LOS).
But it was clear that the use of AT or HAT in suicide tactics was an offense good for ban an that use of AT and HAT against single isolated infantry was not acceptable either. Personally, I avoid using HAT or AT against infantry, even in large groups, as they are way too valuable for this. Ammo is spares, reloads are long. Avoiding enemy infantry is the good course of action. Only on one occasion, while I was defending a flag and turned out to be alone (my whole squad killed or dispersed) did I use HAT against infantry. A full squad sneaked up on me and was hidden in a trench-like hole near the flag. After they took a few shots at me before getting their head down, I moved back a bit and fired the HAT in the trench, where I had previously been fired from, killing 6 enemies. That's the only kind of situation where I would use - unless ordered to - HAT against infantry not in a bunker. It's far from the ideal tactically speaking. Using an HAT to clear a trench is a very bad tactical move and last resort action. Someone doing this on regular basis should be warned. During the same round, a group of enemy poped up on a hill overlooking my position 200 away. I was alone in the middle of a field, no cover anywhere close. When shots started to come to my direction, I immediately went prone and started to fire back... until an HAT round came at me from the top of the hill. Now that's not an acceptable use as I was 1) alone, 2) in the open with clear line of sight and 3) the enemy squad had a clear advantage in number and tactical position.
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#3 (permalink) | |
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Join Date: Aug 2005
Posts: 219
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Re: AT versus hardend positions - discuss
I am pretty sure this is allowed...
http://www.tacticalgamer.com/battlef...s-weapons.html Quote:
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#5 (permalink) |
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Join Date: Oct 2006
Location: Naples, FL
Age: 17
Posts: 516
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Re: AT versus hardend positions - discuss
Although I know this was a big problem in 0.5, I think you guys did a great job pushing them to only be used realistically. I do see a problem with the LAT kit however, it is very weak against heavy armor, and it very well should be, but this seems to frustrate the new players which in turn will take it out, sprint around a corner and fire it at the feet of whichever unlucky soul they come across. It's this sort of use that really begins to frustrate the TG players.
As far as using HAT and LAT against bunkers, I entirely agree with this but I've found a lot of the bunkers are not destroyable especially on Mestia. The 3 story bunkers really need to be made destroyable in my opinion as there aren't a lot of opportunities to use the rockets against fortifications.
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![]() ![]() Community, not corporation! TG-Irr BetterDeadThanRe(D) Xfire-BetterDeadThanRed1 Irregs PR CO |
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#6 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 5,155
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Re: AT versus hardend positions - discuss
Based on what asch said about LAT vs multiple targets inside a bunker being fair game, I would venture to guess that targeting the bunker itself is also fair game.
The big issue with LAT Sniping has always been the 1v1 targeting that some people like to do.
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|TG-6th|Ferris Bueller Important TG Reading | Support TG - Become a Supporting Member | TacticalWiki - Your TG Guide Kicked/Banned? READ THIS FIRST! | Complete list of TG Admins | Think Someone Did A Good Job? Nominate Them For a Ribbon! Report Problem Players/Appeal Your Ban | Learn TG - The TG Mentoring Program ![]() __________________ "Never underestimate the power of human stupidity." -Lazarus Long |
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#7 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 635
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Re: AT versus hardend positions - discuss
Those rules state Heavy AT against bunkers is not allowed, for which Im debating the reasoning behind this...
If Heavy AT is allowed versus hardend targets (bunkers, trenches, houses, etc) then I think TG admins need to all be aware of it. |
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#8 (permalink) | |
![]() Join Date: Jun 2007
Location: Quebec City, Canada
Age: 28
Posts: 102
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Re: AT versus hardend positions - discuss
Quote:
I personally think that HAT should be used against reinforced structures and buildings at long range. The video posted in the first post of this thread depicts the use I thinking of. Using it directly against infantry though - no. Unless you're in some situation requiring the use of the HAT. This is all a very gray zone and will ever be. Maybe there should be something that represents the "cost" of using HAT. For example, make each shot "cost" a few tickets. People will think twice before spamming HAT and will learn to use it wisely.
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#9 (permalink) |
![]() Join Date: Mar 2007
Location: Britain
Posts: 131
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Re: AT versus hardend positions - discuss
I will post a proper responce in a mo but today my heavy anti tank fire team engaged a group of infantry and killed 4 or 5 of them! It was hilerious, they were so bunched up, they would have giving penguines in the Antartic a run for there money with their Huderling skills!
Ofcourse i serverly disciaplined the person who made this absolutely cracking shot and i will continue to strive to ensure such moments of hilarity never happen again. p.s i RL, UK marines use Javilin missiles every week to engage Taliban infantry. And i said H-AT fireteam not H-AT! heheeeee
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#10 (permalink) |
![]() ![]() ![]() Join Date: Sep 2006
Location: Orlando, FL
Age: 26
Posts: 5,155
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Re: AT versus hardend positions - discuss
Excellent topcat. Thats an example of something that, although it's funny, shouldnt happen. You did the right thing man.
Re: Fuzzhead - as far as HAT vs bunkers goes, I believe in the spirit of the rules, if you're using HAT to take out one guy in a bunker, then no, you probably have better targets to be aiming for. But, if you have like 5 people in a bunker/destructible building/firebase/whatever, then take the shot. However, use discretionary measures when doing it. If you have LAT available, use that instead of wasting the precious HAT shot. If your intel says theres only one guy, move in and neutralize manually. The rules are set to govern overall smart gameplay. I very seriously doubt any admin would reprimand you for knocking down a bunker full of guys with HAT if there was no LAT to be used. I also agree with you on the point that all admins need to make sure they know the rules regarding AT vs Hardened targets. We dont need the admin staff arguing and bickering over whats right and whats not, their job is hard enough already.
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|TG-6th|Ferris Bueller Important TG Reading | Support TG - Become a Supporting Member | TacticalWiki - Your TG Guide Kicked/Banned? READ THIS FIRST! | Complete list of TG Admins | Think Someone Did A Good Job? Nominate Them For a Ribbon! Report Problem Players/Appeal Your Ban | Learn TG - The TG Mentoring Program ![]() __________________ "Never underestimate the power of human stupidity." -Lazarus Long |
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#11 (permalink) |
![]() Join Date: Mar 2007
Location: Ireland
Posts: 204
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Re: AT versus hardend positions - discuss
Always thought that AT vs bunkers was ok.
As far as i'm aware it is ok....... i ve never had a prob AT in the open though vs infantry should be bannable
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Gerardnm |
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#12 (permalink) |
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Join Date: Jul 2007
Posts: 9
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Re: AT versus hardend positions - discuss
From what I understood in-game these rules do not apply to LAT.. maybe that's wrong, but its really difficult to take out infantry in any situation with its weak explosion.
If HAT wasn't meant to kill infantry as well, it wouldn't have a huge explosion. And then there are the maps (like Hamgyong) that have nothing but infantry for HAT to target. Just think of it as a ranged C4, the AT is only in the name. It's really just a catch-all guided missile system. I'm sure they could separate into two separate missiles, but it's probably unnecessary (none of the in-game nations actually use the Eryx anyway.) |
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#13 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,500
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Re: AT versus hardend positions - discuss
A few remarks.
-Allowing use of HAT against any grouping of enemies detracts even more from game-play imo. A wise guy that just wants to snipe hAT at infantry only already saves his ammo, because as a kill-wh*re fits, that will get him more kills. -Why are there even bunkers in hills of hamgyong? you are just HAT bait. The bunkers are of no use at all if HAT is allowed here, and that totally defeats the purpose of the mapper in placing those nice bunkers. ====> The only good solution would be to have NO HAT available at all in that map. -The problem is getting increasingly lame as all people do now is OH I see 2 enemy and hit it, and do that all round. Effectively they use the HAT much, much, much more against infantry then there are tanks in the map. I have no real suggestion on the rules, but I am increasingly homesick; I want a AT kit available as a standard kit again. They are worthless against a good tank anyway. I also wish the HAT worked like I believe a Javelin works; going high up, to fall down on the armor. This would solve the chopper sniping which is still very easy. Another Idea is to DO AWAY with L-at and give more HAT. Or let the CO spawn them? Let them spawn like the vehicles at fire-bases? Just shooting some Ideas, I know. In general I don't think the problem is in TG rules, rather in the kit system. Too often the enemy is sniping you with HAT, while you cannot get one for different reasons, creating a gamey imbalance. A good squad cannot consistently get a good squad layout. E.g. the support gun is not available if you spawn on SL, while it is a weapon that is essential to any decent squad tactics. These problems aren't easy to solve in the end because we are trying to use in game mechanics to steer player behaviour, which is impossible IMO. Thus the limiting system mainly hampers good cooperating squads, while the wrong players hug the most useful kits. I never get 2 HAT in my squad, in case someone else need it, but how many people are like this? I hope the kit system will keep evolving a lot, until I don't have to worry about these gamey things so much, and can get the squad decently equipped. That way I will be able to focus on tactics, and not on logistics. For now, I would like to see a HAT with NO SPLASH. It's not realistic perhaps, but look what was done to the UH-60 miniguns. They were totally nerfed, so whynot do the same with HAT? It would solve soooooooo much. PS all the delays on the HAT do nothing imo. As you taught me yourself Fuzz, all you have to do is keep the HAT out, and you can shoot immediatly at whatever you want. *edit* An idea worth looking into IMO. Fits nicely with other rts elements included. This is like company of heroes, where special abilities cost "ammo" which you have to earn.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#14 (permalink) |
![]() Join Date: Jun 2007
Location: Quebec City, Canada
Age: 28
Posts: 102
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Re: AT versus hardend positions - discuss
One thing that would help is to give a real rifle to the HAT kit carrier. The pistol is useless in the battlefield unless you're in closed quarters. There are situations where you are tempted to use the HAT against infantry when you know very well that, having only a pistol, you are out of options.
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#15 (permalink) | |
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Join Date: Aug 2005
Posts: 219
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Re: AT versus hardend positions - discuss
Quote:
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