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Old 07-31-2007, 10:42 PM   #16 (permalink)
 
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Re: Negative Scoring Kick

i just got kicked for negative score because i was flying the mec little bird and the usmc got me on fire... on my way back to base i blew up and was immediately kicked for negative score. it happened to be kashan as well. there has to be some sort of hotfix for this :\
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Old 08-01-2007, 06:03 AM   #17 (permalink)
 
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Re: Negative Scoring Kick

Well considereing I was the guinea pig for placing the C4 the other night.... Getting kicked for killing civilians is just plain silly, especially when it was not intended. They were just collateral damage! If you do not blow the gate and decide to stalemate the map, the map will take four hours. How fun is that? Gahalas, not all of us are forward thinking charge at all costs type of players. But sometimes we have to do what the CO and SL wants and if that means blowing the door, then roger that. There is no other way for that map to be played...yes we all know there is an end around. But lets be honest it is much more fun blowing stuff up....although it is good to be sneaky
Plain and simple it is an issue that can ruin a game, not too mention someones night by having to wait two minutes everytime they are kicked. These are some of the reasons people have stopped playing this mod. Just my two horns worth.


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Old 08-01-2007, 03:04 PM   #18 (permalink)
 
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Re: Negative Scoring Kick

I didnt see desert storm on the map list when I last looked even after a crash.

Is the fence chokepoint not scalable at all from the other side
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Old 08-01-2007, 03:24 PM   #19 (permalink)


 
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Re: Negative Scoring Kick

Theres one way around through the hills above. However, there is no cover, its extremely difficult to get vehicles through (forget trying to take a command truck) and theres no way to climb over the gate itself. Essentially, you HAVE to blow the gate to get troops through. It is, however, scalable from the insurgents side.
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Old 08-01-2007, 11:08 PM   #20 (permalink)
 
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Re: Negative Scoring Kick

IMO Civilians seem very out of place on Desert Storm
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Old 08-02-2007, 05:13 AM   #21 (permalink)
 
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Re: Negative Scoring Kick

Quote:
Originally Posted by knewman View Post
IMO Civilians seem very out of place on Desert Storm
you can say that again... i think that is the reason why the americans never win. i mean never. has anyone seen the americans win on this map since .6?
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Old 08-02-2007, 05:57 AM   #22 (permalink)
 
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Re: Negative Scoring Kick

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Originally Posted by Ferris Bueller View Post
The problem is twofold these days: vehicle crashes and civilians. Theres currently a bug running around that kicks you if you crash a vehicle with other people in it, sometimes even if you're alone, because your score goes hugely into the negative. The other half is that when you kill too many civilians, you get kicked for negative score.
As mentioned above, you get a negative score for losing important vehicles (tanks, choppers, apc 's,...). I have never been kicked for a negative score and that 's because I think twice in stead of just rushing towards the battle getting myself killed. I really don't want to see this changed, people need to adjust their game style. If you lose your armour in Al Kufrah in the beginning of the round... your team will end up being base raped and that 's what happens 90% of the time because people don't know how to use a tank.

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Originally Posted by Ferris Bueller View Post
Furthermore, I seriously dont see how being kicked is a good learning experience. That point alone makes no sense. What do you learn by being kicked? That the scoring system of the game is messed up? That your actions in helping your team are a detriment to your gameplay as a result of bad code? Theres no positive learning that goes on from being kicked from this kind of thing.
Simple answer: That you have to think twice before losing one of your team 's valuable assets... The first 5 minutes of a round can change the outcome of the entire round. Vehicles take an average of 20 minutes to respawn, enough to lose 2 flags and a lot of tickets.

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Originally Posted by Ferris Bueller View Post
The second, dealing with the civilians, needs to be fixed. Heres a prime example of where things go badly: All Fallujah Area. Everyone who has played the map is familiar with the massive chokepoint at the gate. Well, what happens is that you have to place slams or c4 on the gate to blow it open and rush through. However, in order to rack up tickets for their team as well as repairing the gate before the USMC forces can pour through, civvies flock to the gate in droves. So if you're the guy doing the right thing for the USMC team by placing slams on the gate, you're guaranteed a kick for killing civilians. Last night during that map while the server was in password night mode, i watched at least 10 people get kicked for this, some repeatedly. It made for very bad gameplay.
This what you mean ?

Resulting in this:


It wouldn't be fair to make a rule saying civilians should stay clear of the gate. They have shovels so they need to repair it. US needs to use the other passage, clear the choke point and then blow the gate. I 've seen this happen tons of times... US have better weapons, ability to revive, RP 's, APC 's,... the only way for insurgents to win this map, is by using kamikaze tactics.

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Originally Posted by iios View Post
you can say that again... i think that is the reason why the americans never win. i mean never. has anyone seen the americans win on this map since .6?
Yes I have seen the Americans win every round I played on that map... the balance is good, people just need to play tactical .

Last edited by Ghost Dog; 08-02-2007 at 06:57 AM.
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Old 08-02-2007, 11:10 AM   #23 (permalink)
 
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Re: Negative Scoring Kick

You can't play the insurgents like you would a conventional army...no body armour,so a shoot out is out of the question when you have equal or less fire power. No medical personel that are armed with anything exept rocks,and the civilians can't revive. AT is rare to have,so if enemy armoured vehicles roll up you have to get creative...and even then,one RPG (unless placed perfect,ie disabling turret or tracks) will only take out light vehicles such as trucks and jeeps. To win,you have to trick the 'infidels' and get them into an ambush.....which is an art,effectively forcing you to learn a new gaming style when you play as insurgents.

Desert Storm and its gate take away from this. They should of kept the MEC as the defending team.
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Old 08-02-2007, 01:49 PM   #24 (permalink)
 
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Re: Negative Scoring Kick

Ive seen USA win several times on that map.

In the two screenshots, if Im making out the score correctly the insurgents didnt really gain many points there? 30 I think


Pretty sure its off the rotation now anyhow Theres no AAS maps including civilians now which imo is a pity
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