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Old 07-31-2007, 09:02 PM   #1 (permalink)
 
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Road to Kyongan'ni

Why isn't Road to Kyongan'ni played anymore? I thought this was a fun map on 0.5, it's still included in 0.6, so why not add it to the map rotation?
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Old 08-01-2007, 12:56 AM   #2 (permalink)
 
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Re: Road to Kyongan'ni

i ask same question, its been tweaked and its quite fun to play now
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Old 08-01-2007, 02:10 AM   #3 (permalink)
 
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Re: Road to Kyongan'ni

Is that the one with the village with a bridge over a river in the middle of it? I liked that one.
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Old 08-01-2007, 02:14 AM   #4 (permalink)
 
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Re: Road to Kyongan'ni

Havent played that one since v.5, Id like to see it in the rotation too
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Old 08-01-2007, 05:08 AM   #5 (permalink)
 
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Re: Road to Kyongan'ni

I could've sworn I played it recently... maybe it was that brief outing on another server. It's not just late in the rotation is it? Server may just be crashing before it gets to it.
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Old 08-01-2007, 05:38 AM   #6 (permalink)


 
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Re: Road to Kyongan'ni

I added it to the current rotation...it is after Al Basrah!
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Old 08-01-2007, 10:31 AM   #7 (permalink)
 
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Re: Road to Kyongan'ni

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Originally Posted by Dirtboy View Post
I added it to the current rotation...it is after Al Basrah!
Heh, assuming Al Basrah doesn't crash, then we'll never be able to play RtK.
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Old 08-01-2007, 10:44 AM   #8 (permalink)
 
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Re: Road to Kyongan'ni

I've played it many times on the TG server since 0.6 came out. It usually depends on when you get on.
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Old 08-01-2007, 10:49 AM   #9 (permalink)
 
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Re: Road to Kyongan'ni

I think part of the problem may be how long it takes to get through the map rotation to it. Some of the newer maps take a loooong time to play.

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Old 08-02-2007, 12:02 PM   #10 (permalink)
 
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Re: Road to Kyongan'ni

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Heh, assuming Al Basrah doesn't crash, then we'll never be able to play RtK.
I was around to play RtK yesterday for the first time. Funny you said that, Basrah crashed the server and dirtboy had to manually change it to RtK on the maplist. haha!
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Old 08-02-2007, 12:20 PM   #11 (permalink)
 
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Re: Road to Kyongan'ni

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i ask same question, its been tweaked and its quite fun to play now
By "tweaked" does that mean balanced so both sides can get to the middle flag at the same time instead of the chinese on both sides of the bridge before the US can get in the town?
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Old 08-02-2007, 01:43 PM   #12 (permalink)
 
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Re: Road to Kyongan'ni

I think they were going to fix spawn points for the us bases. More jeeps at air drop would fix the middle flag thing?
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Old 08-02-2007, 05:23 PM   #13 (permalink)
 
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Re: Road to Kyongan'ni

map is more closer to an assault map now than a straight up fight (its not 'balance' map like EJOD)
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