Thread: Road to Kyongan'ni
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07-31-2007 09:02 PM #1
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Road to Kyongan'ni
Why isn't Road to Kyongan'ni played anymore? I thought this was a fun map on 0.5, it's still included in 0.6, so why not add it to the map rotation?
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08-01-2007 12:56 AM #2
Re: Road to Kyongan'ni
i ask same question, its been tweaked and its quite fun to play now
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08-01-2007 02:10 AM #3
Re: Road to Kyongan'ni
Is that the one with the village with a bridge over a river in the middle of it? I liked that one.
Watch your fire, be safe.
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08-01-2007 02:14 AM #4
Re: Road to Kyongan'ni
Havent played that one since v.5, Id like to see it in the rotation too
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08-01-2007 05:08 AM #5
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Re: Road to Kyongan'ni
I could've sworn I played it recently... maybe it was that brief outing on another server. It's not just late in the rotation is it? Server may just be crashing before it gets to it.
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08-01-2007 05:38 AM #6
Re: Road to Kyongan'ni
I added it to the current rotation...it is after Al Basrah!
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08-01-2007 10:31 AM #7
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08-01-2007 10:44 AM #8
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- May 2007
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Re: Road to Kyongan'ni
I've played it many times on the TG server since 0.6 came out. It usually depends on when you get on.
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08-01-2007 10:49 AM #9
Re: Road to Kyongan'ni
I think part of the problem may be how long it takes to get through the map rotation to it. Some of the newer maps take a loooong time to play.

Bernout
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08-02-2007 12:02 PM #10
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08-02-2007 12:20 PM #11
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08-02-2007 01:43 PM #12
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08-02-2007 05:23 PM #13
Re: Road to Kyongan'ni
map is more closer to an assault map now than a straight up fight (its not 'balance' map like EJOD)
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