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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) |
![]() Join Date: Jul 2007
Location: Emmeloord, The Netherlands
Age: 21
Posts: 218
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Re: Suggestion: replace Kashan 64 by kashan 32
Will start playing it soon then, and is Hills of Hamjong still in the rotation?
I wish it whould not be becouse the map is extremely one sided, i have never seen the US go past the first few bunkers.
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#17 (permalink) |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
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Re: Suggestion: replace Kashan 64 by kashan 32
Agreed, the bleed is too high, it 's usually over in 30min.
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#19 (permalink) |
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Join Date: Nov 2006
Location: WV
Age: 36
Posts: 780
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Re: Suggestion: replace Kashan 64 by kashan 32
Hills of Hamjong or whatever is a good map, bleed is to high on it though. If the side attacking the hill can get organized with a good CO giving orders then it can be won and have seen it ONCE. Thing I noticed is what really helps out is having ALL the snipers and marksman sitting back picking off the enemy on the hill making sure to cover the advancing squads. Since there IS only 2 snipers and 2 marksman then they not only have to worry about their own squad they are in but ALL who are advancing. All soldiers should advance at once also to ease the snipers coverage on them and make it a little harder on the enemy trying to poke their heads out and keep from getting sniped and straight up the hill is usually good as well so snipers can still keep an eye on the soldiers, also enemy does need to poke head over to see if you are advancing giving the snipers their shots they need.
Now Kashan 64 and Kashan 32, I have yet to play the 32 player version. Will try it laterand see how it goes. I think Kashan 64 would be better without the jets sometimes cause they really are useless except for the tankbusters and sometimes all the pilots like to do anyway is just fly around and not even attempt to kill any tanks. I have on numerous occassions just been a spotter for enemy armor and tried to get the tankbusters to do their jobs but they just fly over and never worry about the tank you just spotted out for them. So if 32 player does not have the jets it would not sadden me to much, I don;t fly on that mao either cause that is usually the only map I lag on and the last time I flew was a BH that was full and lagged out and killed my whole squad, so I fly no more.
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#21 (permalink) |
![]() ![]() ![]() Join Date: Dec 2005
Location: Las Vegas!
Age: 24
Posts: 3,178
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Re: Suggestion: replace Kashan 64 by kashan 32
The only problem I see with having the 32 Player version is all the Chopper whores, its worst than jets IMO!
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#27 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,488
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Re: Suggestion: replace Kashan 64 by kashan 32
Played co on this for the first time. It was good fun, but a-one problem appeared. At one point our whole team was pinned by one tank.... NO-ONE on our team had AT, and worse, I got reports for minutes, that the HAT was taken...
Perhaps one or two were stolen I don't know. But it was a bit too much rapage, especially since we had a well organized team. We should have had access to the HAT, regardless of it being stolen. This is a real problem in the 32 version I fear. It may become like Kuffrah too much, where one tank can own the whole opposing team. I like Kuffrah, but I don't want another map like that. Other then that I think it was great to play the map in a different way. I asked SL's why they thought we were winning by 200 points, apparently because teh others were at the runway :/.
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Support your right to arm bears. ~Cleveland Amory I am a kind of paranoiac in reverse. I suspect people of plotting to make me happy. ~J.D. Salinger |
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#28 (permalink) |
![]() Join Date: Jun 2007
Location: Quebec City, Canada
Age: 28
Posts: 102
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Re: Suggestion: replace Kashan 64 by kashan 32
That kit stealing thing needs to be fixed. First, it makes no sense to penalize a team for having its kit stolen. Second, it really breaks the game.
From what I saw, the gunships are not used very intelligently either. They should focus on destroying armor from a distance. Not flying around in circles over the bunkers, shooting infantry. That's not their primary role.
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#29 (permalink) |
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Join Date: Jul 2007
Location: Houston, Texas
Posts: 16
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Re: Suggestion: replace Kashan 64 by kashan 32
I agree that the kit stealing thing can get out of hand, but sometimes stealing a kit is just what you need. I remember playing as an insurgent in whatever the map was, I had just killed a USMC officer, stole his kit, and did some pretty good damage to enemy infantry. hahaha then again, maybe its only a good thing with insurgents?
...maybe all regular army weapons should be fitted with an anti-theft feature...steal gun, gun goes boom lol hahaha i kid i kid |
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#30 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,455
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Re: Suggestion: replace Kashan 64 by kashan 32
Maybe they could extend it. Steal their kit and get the use of the vehicle too.
Seems like one of the few HAT downsides to me and all the more reason for one guy not to be working by himself |
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