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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#61 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,527
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Re: Suggestion: replace Kashan 64 by kashan 32
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It would be interesting to see no CAS aircraft on the 64 player version, or perhaps add another jet so the CAS aircraft have a harder time flying around unchecked...
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lTG-6thl TheGreatNardini ![]() |
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#62 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 495
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Re: Suggestion: replace Kashan 64 by kashan 32
If it's an AIR map the choppers/jets should respawn faster or there should be more in total in the map, even if the game has to be scaled down since it's a max of 32v32.
Maybe you guys should add some of the maps you took out again, hell, I really wana try that night map (bi ming) in a large server, the only thing is that people always get pissed at night maps because their comp sucks, they shouldn't complain if there is an easy solution, if they don't have enough money GO GET A JOB. I think it would benefit the community to add in some of the removed maps again and give those maps a fresh start again. You never know, it might grow on people and it would switch around the map list and keep people interested in the server.
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unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied ~ RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! ~ MGS 4 FTW |
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#63 (permalink) | ||
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 877
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Re: Suggestion: replace Kashan 64 by kashan 32
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. Just don't wanna see more maps go, there 's only about 3 maps on the server that have no gameplay issues. Quote:
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#64 (permalink) |
![]() Join Date: Mar 2007
Location: eurasia
Posts: 2,272
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Re: Suggestion: replace Kashan 64 by kashan 32
To be fair if there is a crash the admin often advance the map back to where it was before so its unfair to say otherwise.
We tried to play pheonix the other day for example and it crashed within 5 minutes whereas the server has been a bit more reliable then that recently so its not really something worth complaining about. If Kashan lasts 3 hours without crashing then its one of the most reliable maps we have and that alone could account for why its played so much. Im all for faster respawns but some penalty for loss must be served by the team/player. Its probably not possible but what would be fairer would be respawn the vehicle in 5 mins or less and the player who flew it is barred from planes or vehicles alltogether for 30 mins+ |
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#65 (permalink) | |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,432
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Re: Suggestion: replace Kashan 64 by kashan 32
Quote:
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Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#66 (permalink) | |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,527
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Re: Suggestion: replace Kashan 64 by kashan 32
Quote:
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lTG-6thl TheGreatNardini ![]() |
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#67 (permalink) |
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Join Date: Apr 2007
Location: Milky Way Galaxy
Posts: 495
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Re: Suggestion: replace Kashan 64 by kashan 32
Wierd, I've gone into bi ming in create local dozens of times without ever having problems, maybe it's cause in a normal server it's causing things to happen.
Maybe you guys should try Basrah X-tract mode, it might be nice to play something that isn't AAS2 every now and then, maybe it's the weapon caches to destroy that cause crashing on that map, I'm no computer expert but just a guess.
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unlocks_r_emo / Pistolfied ![]() ![]() ~ xfire = pistolfied ~ PSN = Pistolfied ~ RED VS BLUE IS BACK. CHECK ROOSTER TEETH. WEWT!!!! ~ MGS 4 FTW |
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