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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#31 (permalink) | |
![]() Join Date: Sep 2006
Age: 31
Posts: 574
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Re: Cheap or tactical?
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Your last sentence assumes that silence is the same as giving permission. If there is no commander for example there is no one to give permission, implied or otherwise.
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#32 (permalink) |
![]() Join Date: Mar 2007
Location: Ireland
Posts: 203
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Re: Cheap or tactical?
Guys this is a very old discussion way back from the .4 .5 days. It was decided you CANNOT enter the UCB unless the flag is in play.
Same sort of thing used happen on the hills of hungyungtoy where guys "infiltrated" UCB to destroy spawn pt. I think 7 gates should be removed from the rotation altogether.
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Gerardnm |
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#33 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 574
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Re: Cheap or tactical?
If you cannot enter the UCB at all then all the commander needs to do is build all of his bunkers and assets there, where they are safe from harm (you can already do this on maps with domes of death to an extent). I don't think that is good for team play either.
Since on Qwai the Chinese cannot recap the River Fort we should just play that map that you cannot enter the castle until River is taken. I know it is map specific, but it is a unique map.
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#35 (permalink) | |
![]() Join Date: Oct 2007
Age: 37
Posts: 547
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Re: Cheap or tactical?
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#37 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,455
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Re: Cheap or tactical?
Camping the ucb to destroy assets is no good either imo. Do your bit and leave, imo
I actually like how they setup crysis for multiplayer. You cant invade the ucb because its surrounded by sentry guns, you have to invade the factory base, build enough heavy arms to destroy the sentry guns then you can invade their main base. We dont have a map like that, where the tanks spawn at a base in the middle. Might play ok maybe |
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#38 (permalink) |
![]() Join Date: Sep 2006
Location: Canada
Age: 23
Posts: 377
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Re: Cheap or tactical?
Sorry to twist the topic here off of UCB attacking, but further along "Cheap or Tactical"...
What are all your opinions on "rushing" the opposing teams first flag? It seems more often than not on larger 6-7 flag maps one squad will always B-line it right to the enemies first flag in the quickest vehicle, with a bunch of requested kits, and will toss down a rally in effort to throw off the enemy. I have mixed thoughts on this as it is very effective, but does seem to go against the general concept of the other rules. A prime example would be rushing an USMC HAT crew to the western hills on EJOD Desert. When done properly, they are easily able to kill both APC's and any other vehicles effectively whipping out most off the MEC support for 10 minutes. If this was done mid map while fighting for east/west city it would be frowned on. I know it is nice to see variety in the combat instead of always meeting up in the same area, but honestly, this tactic seems to have gotten out control. |
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#39 (permalink) |
![]() Join Date: Sep 2006
Age: 31
Posts: 574
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Re: Cheap or tactical?
I think it is great and should be used more often. The first flag or two should not just be an easy cap to end up with even numbers of flags on each side before fighting starts or we would just start off that way to begin with.
It is only very effective when the server is almost empty, but then rounds usually aren't that great until the server mostly fills up in my experience.
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#40 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
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Re: Cheap or tactical?
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