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Thread: Headsup: 0.61

  1. #16
    Ghost Dog's Avatar
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    Re: Headsup: 0.61

    Here 's the changelog from 0.61 (for the vets )

    Quote Originally Posted by PR Guide
    - Added the penalty for insurgents destroying their own weapons caches (60 seconds on next spawn and -100 score)
    - Ammunition can be obtained from rally points like intended
    - The allied team gains 10 tickets for each weapons cache destroyed while playing insurgency
    - Insurgent kits can't be looted for intelligence points anymore
    - Arresting insurgents (by knifing them) grants 7 Intelligence points
    - Arresting insurgent officers grants 14 Intelligence points
    - Shooting civilians now subtracts 7 instead of 3 intelligence points
    - The first weapons cache's approximate location is known to the allies at the round start
    - Insurgents are informed about compromised weapons caches immediately while the allies are informed 60 seconds later
    - In Insurgency the British team loses 10 tickets for each of their heavy assets destroyed by the enemy
    - Shooting and destroying wrecks is not penalized
    - The crewman kit does not contain a wrench anymore and can be requested at bunkers and fire-bases
    - Insurgent squad leaders can request the officer kit at weapons caches and spawn cars
    - Light AT and marksman kits take 3 minutes (previously 30 seconds) to return to the kit pool
    - The commander can request the support truck at bunkers and fire bases now
    - Parachutes now take time to lessen the fall speed. Depending on the time from opening the parachute until you hit the ground you take different amounts of damage:
    ○ < 10 seconds: death
    ○ < 20 seconds: 50% damage
    ○ < 30 seconds: 25% damage
    ○ > 30 seconds: no damage
    The parachute descends about 50 meters in 10 seconds
    No more quick insertions with the parachute... damnit. I hope this does not apply to the supply crate parachute as well... .

    Quote Originally Posted by PR Guide
    The shovel carried by riflemen and engineers exists only for construction purposes and can not be used offensively
    Shame...


  2. #17
    Sabre_Tooth_Tigger's Avatar
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    Re: Headsup: 0.61

    'Insurgent kits can't be looted for intelligence points anymore'


    not sure why that'd be. Walking up and changing kits made the killer vunerable plus it made sense!
    And you can arrest/knife officers now! No idea what they look like tbh


    If you find yourself in a fair fight, then you have obviously failed to plan properly.


  3. #18
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    Re: Headsup: 0.61

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    'Insurgent kits can't be looted for intelligence points anymore'


    not sure why that'd be. Walking up and changing kits made the killer vunerable plus it made sense!
    And you can arrest/knife officers now! No idea what they look like tbh
    The insurgent officer carries a rifle with a grenade launcher. Im downloading the patch now!



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  5. #19
    westyfield's Avatar
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    Re: Headsup: 0.61

    If you open a parachute under 20 secs before hitting the ground you get 50% damage, right?
    How much damage does it take before you start to bleed? (I don't mean blurry vision and coughing, just how much before you start to lose a bit of health every now and then)
    |TG-Irr| westyfield

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  6. #20
    Sabre_Tooth_Tigger's Avatar
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    Re: Headsup: 0.61

    Bleeding to death is less then 50% I think

    Maybe they will implement paratroopers in a future version or even give all classes them

    The nade launcher thing looks cool for insurgent officers, I think everyone will want that now.

    Its not on the TG server yet, it will let you connect though (it doesnt show as red on the server list) but just before you get to play it will do a CTD


    If you find yourself in a fair fight, then you have obviously failed to plan properly.


  7. #21

    d1sp0sabl3H3r0's Avatar
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    Re: Headsup: 0.61

    Looking forward to playing it!!! Hopefully the server is updated soon...



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  9. #22
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    Re: Headsup: 0.61

    Can anyone please explain to me why the crewman would not have a wrench. Its seems pretty realistic to me that they would have a wrench.
    |TG|Gabriel87
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    Tommy,” No, but we got an uncle we keep a close eye on.”

    *If anyone knows or has seen Markopilot please let him know that his gunner misses him and would like to talk to him agian. He knows me by Gabriel87.


  10. #23
    westyfield's Avatar
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    Re: Headsup: 0.61

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Its not on the TG server yet, it will let you connect though (it doesnt show as red on the server list) but just before you get to play it will do a CTD
    Yeah, I was wondering why it was doing that to me. Hope they fix it soon, since World in Conflict is out in the US I can't play the demo online anymore, I have to wait until the 21st.
    |TG-Irr| westyfield

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  11. #24
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    Re: Headsup: 0.61

    If I had knows about the chutes I would have recorded the Gumball/Skud HALO assault we played a few weeks back....brings tears to my eyes.



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  13. #25
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    Re: Headsup: 0.61

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Bleeding to death is less then 50% I think
    Confirmed.

    Quote Originally Posted by Gabriel87 View Post
    Can anyone please explain to me why the crewman would not have a wrench. Its seems pretty realistic to me that they would have a wrench.
    Because they want to encourage teamplay and get rid of solo-tankers...

    I just read through the entire guide and still found stuff I didn't know, especially about the insurgent gamemode... a must read for every PR player!


  14. #26
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    Re: Headsup: 0.61

    I tried it out earlier and was having a moan/conversation with Fuzz The parachute definetly hurts now even though it deploys, apparently 100alt is the minimum to bail from to have enough time to not die

    The insurgency works nicely which should be good to play through at last. The merlin on that map was giving me lag though some have no lag apparently. It is playable just hesitant

    The uk aa gun was being weird with me, wouldnt fire for some reason. No idea why.

    And I was getting tons of rockets fired at me like a dozen or so all in a row. Apparently it was just one guy..

    Less drop on LAT maybe, not sure


    If you find yourself in a fair fight, then you have obviously failed to plan properly.


  15. #27
    westyfield's Avatar
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    Re: Headsup: 0.61

    So when will the TG server be getting patched? I'm getting a bit bored here...
    |TG-Irr| westyfield

    Thanks Sonic for this sig!
    Irregular since Sept 15th, 2007



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  17. #28
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    Re: Headsup: 0.61

    Hopefully within the hour. Be patient.


  18. #29
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    Re: Headsup: 0.61

    .613 I see there. Is that the same as the other servers showing .61?

    Thanks btw


    If you find yourself in a fair fight, then you have obviously failed to plan properly.


  19. #30
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    Re: Headsup: 0.61

    yeah, that should be the same, although some test servers may still run an earlier (internal) version.



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