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| Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod |
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#16 (permalink) | ||
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
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Re: Headsup: 0.61
Here 's the changelog from 0.61 (for the vets
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#17 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
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Re: Headsup: 0.61
'Insurgent kits can't be looted for intelligence points anymore'
not sure why that'd be. Walking up and changing kits made the killer vunerable plus it made sense! And you can arrest/knife officers now! No idea what they look like tbh ![]() |
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#19 (permalink) |
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Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
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Re: Headsup: 0.61
If you open a parachute under 20 secs before hitting the ground you get 50% damage, right?
How much damage does it take before you start to bleed? (I don't mean blurry vision and coughing, just how much before you start to lose a bit of health every now and then)
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|TG-Irr| westyfield ![]() Thanks Oldirti for this sig! Irregular since Sept 15th, 2007 I'll procrastinate... later. |
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#20 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
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Re: Headsup: 0.61
Bleeding to death is less then 50% I think
Maybe they will implement paratroopers in a future version or even give all classes them The nade launcher thing looks cool for insurgent officers, I think everyone will want that now. Its not on the TG server yet, it will let you connect though (it doesnt show as red on the server list) but just before you get to play it will do a CTD |
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#22 (permalink) |
![]() Join Date: Feb 2007
Location: Minnesota, USA
Age: 21
Posts: 137
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Re: Headsup: 0.61
Can anyone please explain to me why the crewman would not have a wrench. Its seems pretty realistic to me that they would have a wrench.
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|TG|Gabriel87 Favorite quotes and sayings: Teacher,” Tommy you got a fairy godmother.” Tommy,” No, but we got an uncle we keep a close eye on.” *If anyone knows or has seen Markopilot please let him know that his gunner misses him and would like to talk to him agian. He knows me by Gabriel87. |
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#23 (permalink) | |
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Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
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Re: Headsup: 0.61
Quote:
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|TG-Irr| westyfield ![]() Thanks Oldirti for this sig! Irregular since Sept 15th, 2007 I'll procrastinate... later. |
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#25 (permalink) | |
![]() Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
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Re: Headsup: 0.61
Confirmed.
Quote:
I just read through the entire guide and still found stuff I didn't know, especially about the insurgent gamemode... a must read for every PR player! |
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#26 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
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Re: Headsup: 0.61
I tried it out earlier and was having a moan/conversation with Fuzz
The parachute definetly hurts now even though it deploys, apparently 100alt is the minimum to bail from to have enough time to not dieThe insurgency works nicely which should be good to play through at last. The merlin on that map was giving me lag though some have no lag apparently. It is playable just hesitant The uk aa gun was being weird with me, wouldnt fire for some reason. No idea why. And I was getting tons of rockets fired at me like a dozen or so all in a row. Apparently it was just one guy.. Less drop on LAT maybe, not sure |
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#27 (permalink) |
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Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
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Re: Headsup: 0.61
So when will the TG server be getting patched? I'm getting a bit bored here...
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|TG-Irr| westyfield ![]() Thanks Oldirti for this sig! Irregular since Sept 15th, 2007 I'll procrastinate... later. |
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