Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Project Reality Mod


Battlefield 2 - Project Reality Mod Discussion for the BF2 - Project Reality Mod

Reply
 
Thread Tools
Old 09-19-2007, 08:56 AM   #16 (permalink)
 
Ghost Dog's Avatar
 
Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
Re: Headsup: 0.61

Here 's the changelog from 0.61 (for the vets )

Quote:
Originally Posted by PR Guide
- Added the penalty for insurgents destroying their own weapons caches (60 seconds on next spawn and -100 score)
- Ammunition can be obtained from rally points like intended
- The allied team gains 10 tickets for each weapons cache destroyed while playing insurgency
- Insurgent kits can't be looted for intelligence points anymore
- Arresting insurgents (by knifing them) grants 7 Intelligence points
- Arresting insurgent officers grants 14 Intelligence points
- Shooting civilians now subtracts 7 instead of 3 intelligence points
- The first weapons cache's approximate location is known to the allies at the round start
- Insurgents are informed about compromised weapons caches immediately while the allies are informed 60 seconds later
- In Insurgency the British team loses 10 tickets for each of their heavy assets destroyed by the enemy
- Shooting and destroying wrecks is not penalized
- The crewman kit does not contain a wrench anymore and can be requested at bunkers and fire-bases
- Insurgent squad leaders can request the officer kit at weapons caches and spawn cars
- Light AT and marksman kits take 3 minutes (previously 30 seconds) to return to the kit pool
- The commander can request the support truck at bunkers and fire bases now
- Parachutes now take time to lessen the fall speed. Depending on the time from opening the parachute until you hit the ground you take different amounts of damage:
○ < 10 seconds: death
○ < 20 seconds: 50% damage
○ < 30 seconds: 25% damage
○ > 30 seconds: no damage
The parachute descends about 50 meters in 10 seconds
No more quick insertions with the parachute... damnit. I hope this does not apply to the supply crate parachute as well... .

Quote:
Originally Posted by PR Guide
The shovel carried by riflemen and engineers exists only for construction purposes and can not be used offensively
Shame...
Ghost Dog is offline   Reply With Quote
Old 09-19-2007, 10:21 AM   #17 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
Re: Headsup: 0.61

'Insurgent kits can't be looted for intelligence points anymore'


not sure why that'd be. Walking up and changing kits made the killer vunerable plus it made sense!
And you can arrest/knife officers now! No idea what they look like tbh
Sabre_Tooth_Tigger is offline   Reply With Quote
Sponsored links
Old 09-19-2007, 10:43 AM   #18 (permalink)
 
Steevo's Avatar
 
Join Date: Jul 2007
Location: Emmeloord, The Netherlands
Age: 21
Posts: 218
Re: Headsup: 0.61

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
'Insurgent kits can't be looted for intelligence points anymore'


not sure why that'd be. Walking up and changing kits made the killer vunerable plus it made sense!
And you can arrest/knife officers now! No idea what they look like tbh
The insurgent officer carries a rifle with a grenade launcher. Im downloading the patch now!
__________________
Steevo is offline   Reply With Quote
Old 09-19-2007, 10:57 AM   #19 (permalink)
 
westyfield's Avatar
 
Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
Re: Headsup: 0.61

If you open a parachute under 20 secs before hitting the ground you get 50% damage, right?
How much damage does it take before you start to bleed? (I don't mean blurry vision and coughing, just how much before you start to lose a bit of health every now and then)
__________________
|TG-Irr| westyfield

Thanks Oldirti for this sig!
Irregular since Sept 15th, 2007
I'll procrastinate... later.
westyfield is offline   Reply With Quote
Old 09-19-2007, 11:43 AM   #20 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
Re: Headsup: 0.61

Bleeding to death is less then 50% I think

Maybe they will implement paratroopers in a future version or even give all classes them

The nade launcher thing looks cool for insurgent officers, I think everyone will want that now.

Its not on the TG server yet, it will let you connect though (it doesnt show as red on the server list) but just before you get to play it will do a CTD
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 09-19-2007, 12:28 PM   #21 (permalink)


 
d1sp0sabl3H3r0's Avatar
 
Join Date: Jun 2007
Location: Suburban Chicago
Age: 42
Posts: 1,844
Re: Headsup: 0.61

Looking forward to playing it!!! Hopefully the server is updated soon...
d1sp0sabl3H3r0 is offline   Reply With Quote
Sponsored links
Old 09-19-2007, 01:38 PM   #22 (permalink)
 
Gabriel87's Avatar
 
Join Date: Feb 2007
Location: Minnesota, USA
Age: 21
Posts: 137
Re: Headsup: 0.61

Can anyone please explain to me why the crewman would not have a wrench. Its seems pretty realistic to me that they would have a wrench.
__________________
|TG|Gabriel87
Favorite quotes and sayings:

Teacher,” Tommy you got a fairy godmother.”
Tommy,” No, but we got an uncle we keep a close eye on.”

*If anyone knows or has seen Markopilot please let him know that his gunner misses him and would like to talk to him agian. He knows me by Gabriel87.
Gabriel87 is offline   Reply With Quote
Old 09-19-2007, 01:46 PM   #23 (permalink)
 
westyfield's Avatar
 
Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
Re: Headsup: 0.61

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
Its not on the TG server yet, it will let you connect though (it doesnt show as red on the server list) but just before you get to play it will do a CTD
Yeah, I was wondering why it was doing that to me. Hope they fix it soon, since World in Conflict is out in the US I can't play the demo online anymore, I have to wait until the 21st.
__________________
|TG-Irr| westyfield

Thanks Oldirti for this sig!
Irregular since Sept 15th, 2007
I'll procrastinate... later.
westyfield is offline   Reply With Quote
Old 09-19-2007, 01:47 PM   #24 (permalink)
 
StevieRay's Avatar
 
Join Date: Jun 2007
Location: CT, USA
Posts: 395
Re: Headsup: 0.61

If I had knows about the chutes I would have recorded the Gumball/Skud HALO assault we played a few weeks back....brings tears to my eyes.
StevieRay is offline   Reply With Quote
Old 09-19-2007, 02:36 PM   #25 (permalink)
 
Ghost Dog's Avatar
 
Join Date: Mar 2007
Location: Belgium
Age: 26
Posts: 926
Re: Headsup: 0.61

Quote:
Originally Posted by Sabre_Tooth_Tigger View Post
Bleeding to death is less then 50% I think
Confirmed.

Quote:
Originally Posted by Gabriel87 View Post
Can anyone please explain to me why the crewman would not have a wrench. Its seems pretty realistic to me that they would have a wrench.
Because they want to encourage teamplay and get rid of solo-tankers...

I just read through the entire guide and still found stuff I didn't know, especially about the insurgent gamemode... a must read for every PR player!
Ghost Dog is offline   Reply With Quote
Sponsored links
Old 09-19-2007, 02:36 PM   #26 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
Re: Headsup: 0.61

I tried it out earlier and was having a moan/conversation with Fuzz The parachute definetly hurts now even though it deploys, apparently 100alt is the minimum to bail from to have enough time to not die

The insurgency works nicely which should be good to play through at last. The merlin on that map was giving me lag though some have no lag apparently. It is playable just hesitant

The uk aa gun was being weird with me, wouldnt fire for some reason. No idea why.

And I was getting tons of rockets fired at me like a dozen or so all in a row. Apparently it was just one guy..

Less drop on LAT maybe, not sure
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 09-19-2007, 03:46 PM   #27 (permalink)
 
westyfield's Avatar
 
Join Date: May 2007
Location: England
Age: 15
Posts: 1,366
Re: Headsup: 0.61

So when will the TG server be getting patched? I'm getting a bit bored here...
__________________
|TG-Irr| westyfield

Thanks Oldirti for this sig!
Irregular since Sept 15th, 2007
I'll procrastinate... later.
westyfield is offline   Reply With Quote
Old 09-19-2007, 05:47 PM   #28 (permalink)
 
jmaker's Avatar
 
Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,618
Re: Headsup: 0.61

Hopefully within the hour. Be patient.
__________________

jmaker is offline   Reply With Quote
Old 09-19-2007, 06:30 PM   #29 (permalink)
 
Sabre_Tooth_Tigger's Avatar
 
Join Date: Mar 2007
Location: افغانستان
Posts: 2,453
Re: Headsup: 0.61

.613 I see there. Is that the same as the other servers showing .61?

Thanks btw
Sabre_Tooth_Tigger is offline   Reply With Quote
Old 09-19-2007, 06:40 PM   #30 (permalink)
 
geogob's Avatar
 
Join Date: Jun 2007
Location: Quebec City, Canada
Age: 28
Posts: 102
Re: Headsup: 0.61

yeah, that should be the same, although some test servers may still run an earlier (internal) version.
__________________
geogob is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 06:00 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved