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Old 08-28-2009, 02:48 AM   #1 (permalink)
 
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Something though out: Directing pilots while on the ground

In 2 maps, those being Kashan Desert and Battle of Qinling, you have access to jet aircraft. On Kashan, you have the Fighter and 1-man Ground Attack jet. On Qinling, you have the Fighter and the Fighter-bomber.

Imagine that you have just offloaded your guided bomb on an armoured target in Qinling, in your EuroFighter Jet. After pulling a hard reversal to gain altitude, you receive lock warning, you pop several flares while breaking hard to the left and down to the deck. You check your 'six' and discover that a Chinese J-10 is pursuing you. Your left turn has caused him to overshoot, you break to the right to fall in behind him but he's gone. You check above, left, right and behind but you can't see anything. You begin to pull up to regain altitude but you suddenly receive lock again, unfortunately you are out of flares after performing your duties in the air and take a heat-seeking missile up your behind. You are dead. You see a report in chat saying 'EuroFighter J-10 behind you!'. But it was after you were shot down.

What has happened, is that after overshooting, the J-10 dived down to the ground, while you were turning right, he was already below you on your 'belly-side' so you can't see him. He flies over several friendlies, one of which tries to tell you via chat, but he can't type fast enough. When you were pulling up, he came up behind you as he was climbing to gain altitude, and you did not live to tell the tale.

Remember, a jet costs 10 tickets and is a very important asset to the team, it can take out armoured and infantry targets with great precision and firepower. Maintaining air superiority is a great advantage in battle.
As a ground soldier, when you see an enemy jet you need to relay relevant info to friendly jet pilots so that they can pursue or avoid that jet, or go evasive before the enemy jet can kill your jet.
First off, it helps to be in direct co-ordination with the pilot, such as through mumble, you can use 'force centre' to inform the pilot or you could use Team-speak if the person is in channel. If that's not possible, ask your SL (unless you're the SL, if you are, you should be in channel anyway) to get in co-ordination with the pilot. If none of the above are possible, then just type like mad.

The things most relevant you need to relay are the following:
*What the jet it is (e.g. A-10, MiG-29, J-10 etc)
*Location relative to either the friendly jet (e.g. "Enemy A-10 to your direct left...) Or using a landmark (e.g. "Enemy A-10 flying north from bunker complex...)
*What the jet is doing afterwards (e.g. "Enemy A-10 flying north from bunker complex pulling up straight, gaining altitude...)
*Height of jet, this is when you see a jet that is just flying around, not something like after it has dropped a bomb. You obviously can't actually tell, but you can estimate, if the jet is flying just above you, I.E. you can see it's textures, you could estimate either saying "50m off the ground", or "Really low". If you can just barely see it, I.E. it's sort of a faded colour, you could say "1000m high" or "Cloud level, barely visible".

Remember that you should NOT say to a pilot something like "Travelling north along B-column". This is because the pilot would have to look at his map, then he would lose his awareness. The jet could even fly in-front of him and the pilot looking at the map would not know. And to be real, what pilot takes a map out of his pocket when flying to co-ordinate where an enemy jet is?

Using directions relative to the jet can be easier for the pilot, this can be done in 3 ways. You can even mix them if you wanted.
Compass directions
General orientation
Clock directions

Compass directions are simple general directions and you imagine the aircraft as the origin of a compass. You can look on a map and see your friendly jet flying around and where it's facing. If you see a jet to your west after finishing an attack run, say your jet is west also, but much farther, so much so that you cannot see him, and he is flying north. You could say "MiG-29 enemy A-10 to your east..." When you pilot receives this information, he can look to his east to scan for the enemy jet, or he will turn east to head towards it. You can be a slight more specific by using 'North-east' or 'South-west', only if necessary.
General orientation is where you say things like: in-front, left, right, behind etc. So again, if you have the example above, instead of saying east you could say "MiG-29 enemy A-10 to your right". This requires that you do this relative to the pilot. You can also be more specific with that such as 'slight left' or 'hard left/direct left'. A creative thing to do is provide compass bearing and mix with general orientation, such as "MiG-29 enemy A-10 to your right, 90 degrees". This form of compass bearing is not estimating the actual compass bearing. But rather just a degree direction. So, when you look at a circle, it is equal to 360 degrees, you can split it up into 4 quarters. Each of which is 90 degrees (90x4 = 360). So if you imagine that the jet is surrounded by a circle, you can say that to his direct right is the first 90 degrees of the whole circle. His behind is 180 degrees (90x2 = 180) and so on. You can always estimate the compass bearing instead, I find the way above easier.
Clock directions are the most commonly used directions in aircraft in real life. Just imagine a clock face, it has 12 numbers on it. Now imagine that the jet is surrounded by this clock. You will see that the front of the jet is pointed to 12 O'clock, the right is 3 O'clock, Behind is 6 O'clock, and left is 9 O'clock. And then you can look more closely and identify all the clock numbers and relate them to points from the jet. Just remember the above will always be the same, so, you can't have the right of the jet being 12 O'clock.
Using the same example above, with clock directions, would look like this: "MiG-29 enemy A-10 to your 3 O'clock!" Remember that this must be relative to the friendly jet.

It all boils down to the pilot knowing the above ways of directions. While clock directions sometimes seem easier to you, maybe the pilot does not know them. He will most definitely know his right, left, front and behind.

This will allow for the friendly pilot to take appropriate action to either destroy the enemy jet or evade it. Anyhow, you will less likely lose a friendly jet, and even destroy an enemy one. Jets are a very important asset to the team, and you being able to transmit necessary information to help save one or destroy another is a very important skill.
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Last edited by Berlancic; 08-28-2009 at 02:55 AM. Reason: The right is 3 O'clock, and the left is 3 O'clock! Makes a lot of sense doesn't it!
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Old 08-28-2009, 02:49 AM   #2 (permalink)
 
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Re: Something though out: Directing pilots while on the ground

Title is: Something thought out, not though out.
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