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Discussion: PR:BF2 - Tactics & SOPs / Battlefield 2 Project Reality Tactics Discussion - PR SOP Suggestions - Foxoq, in that case it is a simple matter of being a gentleman or not.
  1. #16

    John CANavar's Avatar

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    Re: PR SOP Suggestions

    Foxoq, in that case it is a simple matter of being a gentleman or not. We cannot enforce it with rules. We can set good examples though. AAR section is a good place to give props to those who fight within that gentlemen agreement.

    I dont treat my "virtual" enemy like that (camping). I either finish them or give them room. I know many TG members are the same. But I dont expect the same treatment from everyone in game. We have two options;

    a) Continue spawning and try to push them back, make them sorry for playing with you like that.

    b) Leave the server and come back next round. Dont waste your time against an enemy who are not in the "gentlemen leauge". This is not a real battle, it is just a game. So dont feel bad if you choose the second option.

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  3. #17

    John CANavar's Avatar

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    Re: PR SOP Suggestions

    A quick reminder. Please think about the difference between:

    - Rules
    - SOPs
    - Gentlemen's Agreement

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  5. #18

    Root's Avatar

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    Re: PR SOP Suggestions

    For starters, we could do with SOPs for Armour and FIBUA. Perhaps map-specific SOPs would be helpful too.
    BFCL TF2 league admin

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  7. #19

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    Re: PR SOP Suggestions

    Quote Originally Posted by wiki
    "The United States military term for urban warfare is MOUT, an abbreviation for Military Operations on Urban Terrain. The British military term is FIBUA (Fighting in Built-Up Areas), although it has been called OBUA (Operations in Built-Up Areas) and, unofficially, FISH (Fighting in Someone's House).[1] The term FOFO (Fighting in Fortified Objectives) refers to clearing enemy personnel from narrow and entrenched places like bunkers, trenches and strongholds; the dismantling of mines and wires; and the securing of footholds in enemy areas."
    figured I'd save google some bandwidth

    |TG-12th|WhiskeySix

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  9. #20

    Foxoq's Avatar

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    Re: PR SOP Suggestions

    Quote Originally Posted by The Matrix
    You must spread some reputation around before giving it to WhiskeySix again.
    Haha thanks, saved me some hassle.

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  11. #21

    BigGaayAl's Avatar

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    Re: PR SOP Suggestions

    I want to add a final remark to this discussion, and I'll be brief.

    As many have said, PR is like a whole new game. If it's a new game it might need it's own set rules.

    ""Spawn camping" requires a certain INTENT. To spawn camp, it must be your INTENT to EXPLOIT a player's post-spawn lack of orientation while attacking that player. You are sitting (camp), waiting to attack a player immediately after he enters gameplay (spawn). This is spawn camping, and it is not allowed on Tactical Gamer's BF2 server."

    The problem that I brought up, indeed is not forbidden. What the A10 pilot was exploiting, is not my lack of orientation, but he was exploiting the fact that it now takes longer to mobilize. He was exploiting the new fact that you have to get a kit before taking any vehicle, and the 30 sec warm-up on choppers. The result of both "exploits" is the same; the inability to react to the threat.

    I rest my case, as this is the last time I will be bringing this up.
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
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  13. #22

    Root's Avatar

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    Re: PR SOP Suggestions

    Here's a SOP for you. When trying to revive a team mate, take the few extra seconds to put smoke out. Wait until you've got that cover before trying to revive. In the limited testing I've done, there's a higher success rate with this approach. By success, I mean the medic and the dead guy both getting away alive.
    BFCL TF2 league admin

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  15. #23

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    Re: PR SOP Suggestions

    1. All squads should have a name that describes their function.

    Example:

    Inf/AAs: infantry squad that assaults CP and sequres them.

    Gd/Fast: grond infantry supporting role that can get to places quick and provide H. A. T. support and AA. support, as well as imedical nfantry support.

    Note: VOIP and Teamwork, and Learn TG squads are not warrented in PR.
    In Conquest where each squad needed to be logistacally sound this was o.k.
    But in PR, specific names are needed in order for the C.O. to better manage things.
    A good SL, should stick with the program, that is the best way to have teamwork or learn TG.

    ___

    2. Pilots should jump out of air crafts in order to save a ticket and have some escape and evade adventures.

    Reason:
    A. Dude, the jets and gunships take a while to respawn, duh.
    B. If you do die, you can't spawn in on a CP controlled by friendlys and defend a while, you will need to spawn at a rear base, boring.
    C. With the newly formed 106th, you should be able to get a chopper pick up. Smoke out baby.
    Note: When we set-up the Air support teamspeak channel, this will be easier to do.
    D. You have a knife and a pistol, put it to good use while behind enemy lines.
    A good CO should role-play the scenerio and make an effort to rescue you. Very easy to do with a dedicated transport squad, thanks 106th!

    ___

    3. CO should designate squads to work together. Meaning.
    CO: Squad 1, you will be the spear for assaults, go heavy body armour, one med kit max; you will have close infantry support.
    CO: Squad 2, you will be the close support squad for squad 1. Follow their six with Heavy AT, A.A., ammo, meds, and support guns. Just follow squad one's move, and put your Rally Point near his/hers.

    CO: Squad 3: you will be Defense. heavy claymores and Marksmen. I'll give the word when to advance to the next secured control post.

    See, sort of like that.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

    Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
    Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
    Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html

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  17. #24

    Root's Avatar

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    Re: PR SOP Suggestions

    Rick, I'm going to formally request to Tempus that you are required to always be on the OpFor, in order that the 160th can have it's revenge on you (many, many, many, many times over).

    Pilots should definitely be baling out - there's a reason you have that parachute. Relay your need for extraction via SL > CO > Helo squad SL. Don't pop your smoke until you see the rescue bird - it doesn't last anywhere as long as officers green smoke.
    BFCL TF2 league admin

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  19. #25

    Ferris Bueller's Avatar

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    Re: PR SOP Suggestions

    Medic SOP suggestions:
    1.)Priority of medical attention: Commander (if in range), squad leader, sergeant (1st-MIP applicable only), squad members, members of other squads.
    2.)Medics are not to openly engage the enemy unless engaged by the enemy or instructed to by SL/SS.
    3.)Medics should remain within a distance of 50m of the SL or SS at all times.
    4.)If you are a designated medic, do not switch classes without orders or proper authorization from SL.
    5.)When attempting revive on downed squad member, contact downed member via VOIP/squad chat and request probable location of hostiles. Attempt to visually confirm location of hostile action and move to downed member using all available cover en route.
    Last edited by Ferris Bueller; 03-10-2007 at 03:27 PM.

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  21. #26

    Rick_the_new_guy's Avatar

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    Lightbulb Re: PR SOP Suggestions

    Quote Originally Posted by Rick_the_new_guy View Post

    3. CO should designate squads to work together. Meaning.
    CO: Squad 1, you will be the spear for assaults, go heavy body armour, one med kit max; you will have close infantry support.
    CO: Squad 2, you will be the close support squad for squad 1. Follow their six with Heavy AT, A.A., ammo, meds, and support guns. Just follow squad one's move, and put your Rally Point near his/hers.

    CO: Squad 3: you will be Defense. heavy claymores and Marksmen. I'll give the word when to advance to the next secured control post.

    See, sort of like that.
    Note: this works best when the CO presses the "enter" button and checks the names of the squads so they can work together the most.

    For example, if they see a squad named "fasattack" They should make them the assault squad or the spear of all assaults.
    ___

    O.k. new SOP

    At the end of the round tell your squad mates you may start a new squad depending upon the map layout.

    If need be, when the game loads up, lock the squad and boot everyone out, to ensure no left over squad mates are left over.

    This will prevent those

    APC
    Tank
    Jets
    Squads on infantry maps.

    Doing this will allow the squad members to know the story and not feel like the SL ditched them.

    Plus, we most likely will not switch teams at the end of the round do to the red bug.

    P.S. It is up to all squad leaders to make sure their squad name fits what they are doing. Starting a new squad takes seconds, but will allow more functional teamplay.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
    (CPO) Marcinko_R. (BF2 PR .509) Squad Leader
    (LCDR) Marcinko_R. (BF2 PR .509) Commander

    Squad Member pledge to their SL:http://www.tacticalgamer.com/battlef...ad-leader.html
    Squad Leader pledge to their team:http://www.tacticalgamer.com/battlef...r-platoon.html
    Commander pledge to their SL:http://www.tacticalgamer.com/battlef...d-leaders.html

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