-
04-15-2007, 12:17 PM #31
-
04-16-2007, 10:46 AM #32
Re: Artillery Sqd Idea
Thank you guys for the support. Let me just try and clear something up. Im not trying to ruffle any feathers or anything here. The idel situtation for this would be working in conjunction with another sqd. The arty sqd would idealy sit on an elivated position and shell the flag while the 2nd sqd (assault sqd) would move in. The arty sqd would then switch to smoke and then move in to support the assaulting sqd.Not every map has artillery.
This idea might not pan out, but I'd be interested to see it in action with people that want to see it work. Maybe just a squad of three; two assaults and a rifleman. Name the squad MORTAR.
I think something like this is best suited for a map like Inishail. It's relatively small and there is lots of cover. I know if I were defending one of those flags and started receiving indirect fire from the other side of the map it would frustrate me to no end. If I were a typical SL defending a flag, I would send a couple of guys to try and locate the team firing on us, thus weakening the defenses on the flag itself.
__________________
-
04-16-2007, 03:16 PM #33
Re: Artillery Sqd Idea
On "Road to Kyongan Ni" once, I was a part of a makeshift mortar squad, but I forget who was at the head of it. It was a really cool idea, though; with a good CO, this could be amazingly effective.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
-
04-16-2007, 03:17 PM #34
-
04-16-2007, 03:30 PM #35
Re: Artillery Sqd Idea
This tactic seems like it would be most effective in really open areas, like "Helmland Province". Snipers are limited (nonexistent on the Insurgent team), so the next best defense/offense would be bombardment. also, launching them from behind those ridges is a great way to keep cover and still hit the other side of the opposing ridges. Furthermore, with destructible terrain, this could be even more fun. I'm gonna have to load up a single player map real quick and practice shooting the M203 or its equivalent.
The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
Feel free to quote me. ~ Skylark
-
04-16-2007, 07:52 PM #36
Re: Artillery Sqd Idea
thank god the 203 is being limited
-
04-16-2007, 07:53 PM #37
-
04-16-2007, 09:19 PM #38
Re: Artillery Sqd Idea
agreed the balance between having the 203 kit and havng something else worthwhile has meant that even in 6 man squads you very rarely have any more the 2 203's which ios fine 6 shells isnt that much..... using a 203 squad is perfectly valid and it would be up to the defending squad to have a marksman to hit them... a good marksman can hit most of a whole squad if properly positioned... its not like cheating or nade spamming its fire and movement, its reel world suppression, watch any of the footage of allied troops moving in Iraq and you will see they have M249's firing directly where they want to go aswell as mortars a10's and anything else that ca cover a squad approaching... its real war, not play fair crap.
The Queen
"Those who perpetrate these brutal acts against innocent people should know that they will not change our way of life,"
Atrocities such as these simply reinforce our sense of community
TheFeniX
"Guns don't kill people: effeminate men in green tunics do"
-
04-17-2007, 01:49 AM #39
Re: Artillery Sqd Idea
that's fine never said it wasnt, but in the real world the battlefield is HUGE, i mean BIG not a square like helman, BUT FRIGGIN HUGE!. not likely to get a 203 on your head. and a SQUAD of 203's is not realistic. maybe one or 2, hence the kit limit. and again thank god, and the PR dev's
-
04-17-2007, 03:20 AM #40
-
04-17-2007, 04:26 AM #41
-
04-17-2007, 07:06 AM #42
Re: Artillery Sqd Idea
|TG-1stMIP|Coridon

-
04-17-2007, 11:31 AM #43
Re: Artillery Sqd Idea
The Queen
"Those who perpetrate these brutal acts against innocent people should know that they will not change our way of life,"
Atrocities such as these simply reinforce our sense of community
TheFeniX
"Guns don't kill people: effeminate men in green tunics do"
-
04-17-2007, 11:38 AM #44
The Queen
"Those who perpetrate these brutal acts against innocent people should know that they will not change our way of life,"
Atrocities such as these simply reinforce our sense of community
TheFeniX
"Guns don't kill people: effeminate men in green tunics do"
-
04-17-2007, 06:38 PM #45
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)





Reply With Quote
|TG-6th|Belhade








Bookmarks