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Discussion: PR:BF2 - Tactics & SOPs / Battlefield 2 Project Reality Tactics Discussion - Artillery Sqd Idea - Originally Posted by Crombo Not true, in training soldiers they are taught not only how
  1. #31

    Root's Avatar

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    Re: Artillery Sqd Idea

    Quote Originally Posted by Crombo View Post
    Not true, in training soldiers they are taught not only how to utilize the 203 from the standard shoulder position but ALSO from a kneeling with the weapon butt on the ground position. 203s have been used in real life as improvised mortars.
    I think it's great to see more real-world tactics being implemented in our gaming. Nice one Crombo.
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  3. #32

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    Re: Artillery Sqd Idea

    Quote Originally Posted by Root View Post
    I think it's great to see more real-world tactics being implemented in our gaming. Nice one Crombo.
    Not every map has artillery.

    This idea might not pan out, but I'd be interested to see it in action with people that want to see it work. Maybe just a squad of three; two assaults and a rifleman. Name the squad MORTAR.

    I think something like this is best suited for a map like Inishail. It's relatively small and there is lots of cover. I know if I were defending one of those flags and started receiving indirect fire from the other side of the map it would frustrate me to no end. If I were a typical SL defending a flag, I would send a couple of guys to try and locate the team firing on us, thus weakening the defenses on the flag itself.
    Thank you guys for the support. Let me just try and clear something up. Im not trying to ruffle any feathers or anything here. The idel situtation for this would be working in conjunction with another sqd. The arty sqd would idealy sit on an elivated position and shell the flag while the 2nd sqd (assault sqd) would move in. The arty sqd would then switch to smoke and then move in to support the assaulting sqd.
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  5. #33

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    Re: Artillery Sqd Idea

    On "Road to Kyongan Ni" once, I was a part of a makeshift mortar squad, but I forget who was at the head of it. It was a really cool idea, though; with a good CO, this could be amazingly effective.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
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  7. #34

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    Re: Artillery Sqd Idea

    Quote Originally Posted by ednos View Post
    On "Road to Kyongan Ni" once, I was a part of a makeshift mortar squad, but I forget who was at the head of it. It was a really cool idea, though; with a good CO, this could be amazingly effective.
    Different squad, but I used this on the same map last night in a desperate attempt to retake airdrop. It worked fine, but we lost another flag before we could finish the assault.
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  9. #35

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    Re: Artillery Sqd Idea

    This tactic seems like it would be most effective in really open areas, like "Helmland Province". Snipers are limited (nonexistent on the Insurgent team), so the next best defense/offense would be bombardment. also, launching them from behind those ridges is a great way to keep cover and still hit the other side of the opposing ridges. Furthermore, with destructible terrain, this could be even more fun. I'm gonna have to load up a single player map real quick and practice shooting the M203 or its equivalent.
    The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. ~ Bertrand Russell
    I have a tendency to key out three or four things and then let them battle for supremacy while I key, so there's a lot of backspacing as potential statements are slaughtered and eaten by the victors. ~ Magna Centipede
    Feel free to quote me. ~ Skylark

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  11. #36

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    Re: Artillery Sqd Idea

    thank god the 203 is being limited

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  13. #37

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    Re: Artillery Sqd Idea

    Quote Originally Posted by stickyjeans69 View Post
    thank god the 203 is being limited
    That's a narrow view to take, given that Crombo has already stated we're talking about a real-world tactic.
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  15. #38

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    Re: Artillery Sqd Idea

    Quote Originally Posted by Root View Post
    That's a narrow view to take, given that Crombo has already stated we're talking about a real-world tactic.
    agreed the balance between having the 203 kit and havng something else worthwhile has meant that even in 6 man squads you very rarely have any more the 2 203's which ios fine 6 shells isnt that much..... using a 203 squad is perfectly valid and it would be up to the defending squad to have a marksman to hit them... a good marksman can hit most of a whole squad if properly positioned... its not like cheating or nade spamming its fire and movement, its reel world suppression, watch any of the footage of allied troops moving in Iraq and you will see they have M249's firing directly where they want to go aswell as mortars a10's and anything else that ca cover a squad approaching... its real war, not play fair crap.


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  17. #39

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    Re: Artillery Sqd Idea

    that's fine never said it wasnt, but in the real world the battlefield is HUGE, i mean BIG not a square like helman, BUT FRIGGIN HUGE!. not likely to get a 203 on your head. and a SQUAD of 203's is not realistic. maybe one or 2, hence the kit limit. and again thank god, and the PR dev's

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  19. #40

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    Re: Artillery Sqd Idea

    Quote Originally Posted by stickyjeans69 View Post
    that's fine never said it wasnt, but in the real world the battlefield is HUGE, i mean BIG not a square like helman, BUT FRIGGIN HUGE!.
    That's not always true. Further, there's at least one map in 0.6 that will be 17sq km (unless the devs are having a late april fools joke).
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  21. #41

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    Re: Artillery Sqd Idea

    Quote Originally Posted by Root View Post
    That's not always true. Further, there's at least one map in 0.6 that will be 17sq km (unless the devs are having a late april fools joke).
    It'll be infantry only, no vehicles I'll bet.
    |TG-6th|Belhade
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    Re: Artillery Sqd Idea

    Quote Originally Posted by Belhade View Post
    It'll be infantry only, no vehicles I'll bet.
    Info on Kashan Desert.
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  25. #43

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    Re: Artillery Sqd Idea

    Quote Originally Posted by stickyjeans69 View Post
    that's fine never said it wasnt, but in the real world the battlefield is HUGE, i mean BIG not a square like helman, BUT FRIGGIN HUGE!. not likely to get a 203 on your head. and a SQUAD of 203's is not realistic. maybe one or 2, hence the kit limit. and again thank god, and the PR dev's
    firstly there is no limit on the kit s for 203s in the game anyone and everyone in the server can walk around with a 203.... second, no battlefields generally are not small, but target locations are, and target locations are where GL's are most effective.


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  27. #44

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    Re: Artillery Sqd Idea

    Quote Originally Posted by Coridon View Post
    a good read thanks


    The Queen
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    Atrocities such as these simply reinforce our sense of community

    TheFeniX
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  29. #45

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    Re: Artillery Sqd Idea

    Quote Originally Posted by DudeMan View Post
    firstly there is no limit on the kit s for 203s in the game anyone and everyone in the server can walk around with a 203.... second, no battlefields generally are not small, but target locations are, and target locations are where GL's are most effective.
    as of current yes everyone and anyone can, BUT in .06 everything from 203's to light AT, are getting a limit to keep the action more on a "gun to gun" basis instead of a frag fest.

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