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| Battlefield 2 Project Reality Tactics Discussion Discussion forum for BF2 project reality specific strategy, tactics, and mission discussions. |
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#46 (permalink) |
![]() Join Date: May 2003
Location: london England
Age: 22
Posts: 3,258
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Re: Artillery Sqd Idea
well i see little to no need for it, considering its not a frag fest now.
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The Queen "Those who perpetrate these brutal acts against innocent people should know that they will not change our way of life," Atrocities such as these simply reinforce our sense of community TheFeniX "Guns don't kill people: effeminate men in green tunics do" |
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#47 (permalink) | |
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Join Date: Mar 2007
Location: Western Mass
Age: 28
Posts: 59
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Re: Artillery Sqd Idea
Quote:
As for light AT being used as a noob cannon, thats a bit of a problem. Still, RPGs have always been used in an anti infantry roll since they first came into the battlefield in WW2. Using a light AT to uproot a dug in squad, mg or sniper is totally reasonable. Noob tubing one guy because its easy is not(unless your insurgents). Limiting light AT to the level of a support kit would be fine, but every time you limit a kit, it gives people the ability to horde it. A better answer is to make these kits more dependent on the squad as a whole so they are useless without squad mates.
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I kill terrorist. I do good. I have top score. I a Dutch. -AKA- Snow411 |
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#48 (permalink) | |
![]() Join Date: May 2003
Location: london England
Age: 22
Posts: 3,258
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Re: Artillery Sqd Idea
Quote:
so i really dont see a problem with light AT the way it is either, they are useless against heavy armour, moderate against apc's and good against hummers and enemy light vehicles, but you only get one... and most people just dont use it unless told to anyway/. i dont know i just find when on the server that i get shot more times than naded or rocketed. so i dont see the problem that others are seeing. and i have put in a good few hours to this game now.
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The Queen "Those who perpetrate these brutal acts against innocent people should know that they will not change our way of life," Atrocities such as these simply reinforce our sense of community TheFeniX "Guns don't kill people: effeminate men in green tunics do" |
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#52 (permalink) |
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Join Date: Dec 2006
Location: Massachusetts
Posts: 3,748
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Re: Artillery Sqd Idea
If you don't enjoy their tactic, find a way around it. There's always an effective countermeasure. It might take some thinking and some practice, but next time it appears to be a "fragfest", have your squad try something new to fight back.
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