Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 16 to 19 of 19
Discussion: PR:BF2 - Tactics & SOPs / Battlefield 2 Project Reality Tactics Discussion - Basic guide to getting stuff built as CO (PR v0.6) - Another AA gun and bunker this time the USMC are protecting the courtyard entrances in
  1. #16

    Sabre_Tooth_Tigger's Avatar

    Join Date
    Mar 2007
    Location
    eurasia
    Posts
    3,588
    Blog Entries
    2

    Re: Basic guide to getting stuff built as CO (PR v0.6)

    Another AA gun and bunker this time the USMC are protecting the courtyard entrances in the Mosque with a dillion minigun



    If you find yourself in a fair fight, then you have obviously failed to plan properly.

  2.  
  3. #17

    Basic1's Avatar

    Join Date
    May 2007
    Location
    England
    Age
    21
    Posts
    872

    Post Re: Basic guide to getting stuff built as CO (PR v0.6)

    jump in on the sir server, decent guys i know em..... since when did i say you could name the guide after me

    nah... later


  4.  
  5. #18

    Ghost Dog's Avatar

    Join Date
    Mar 2007
    Location
    Belgium
    Age
    29
    Posts
    1,851

    Re: Basic guide to getting stuff built as CO (PR v0.6)

    More info on assets (wiki is being updated by devs):

    Quote Originally Posted by [R-DEV]eggman
    We've made some improvements for release to fix them sticking out of the ground so much and stuff.

    As far as the general concept goes, the open beta has been fantastic for sorting out issues. We'll continue to look at balancing them through the tix "economy".

    One very critical thing to keep in midn with them is that they generate tickets for your team, so enemy assets should be destroyed with impunity. Setting up 2 x bunkers at your main will generate a ticket revenue that will be difficult to overcome, so those should be sought out and destroyed.

    And as with all new features introduced into PR, we'll be evolving them over time. Certainly TOWs and MGs would be cool, but it's not quite as simple as it looks to get it all working. The AAA was the most flexible weapon we could implement that met the technical criterion.

    I'd also really like to see the AAA not floating so often, but we haven't solved that as yet.

    And we're working on some stuff for a future release that will build on this to make for what we hope is a really cool, unique experience in the BF franchise in terms of game play styles.
    Quote Originally Posted by [R-DEV]eggman
    re: AAA platform, yeah we need to look at that, but it's a bit more involved than it looks hehe.

    re: spawn problems, I think we have these all fixed for release

    re: cmdr assets and tix.... yes... commander assets generate a "positive bleed". This is newly introduced during the beta. The CMDR assets are part of a larger design idea we are working on. That larger design idea included the tix revenue generation. For the v0.6 implementation we left that out for simplicity. But when implemented in the beta, their ticket cost was outweighing their benefits.

    I don't want them to be free because I want to take some learning from the "resource economics" associated with the CMDR assets. So we added the ticket revenue generation. Every 10 minutes bunkers and firebases generate 50% of their ticket cost. So after 20 minutes, you would break even on a particular asset.. after 30 minutes you will be up by 50%, after 40 minuts up by 100% etc.

    The "metaphor" the CMDR tix revenue is intended to represent is a more robust logistics network for your team, hence the ticket generation. There are other aspects to that design (which we are still working on) and I am not sure how it's going to work out, we'll play it by ear a bit.

  6.  

     
  7. #19

    BigGaayAl's Avatar

    Join Date
    Jul 2005
    Location
    gent, belgium
    Posts
    2,684
    Blog Entries
    2

    Re: Basic guide to getting stuff built as CO (PR v0.6)

    Short recap of the new build.

    1 Get officer kit.
    2 Build command post (at your base! don't get caught building it in the field, the enemy will destroy it). Also do NOT forget to wrench it, or it will slowly use health, and I will have to send a poor squadmate to the other side of the map to fix it .
    3 Spawn CO truck.

    4 Build bunker or firebase.
    You can set only 1 firebase at a time, away from a flag (100m)
    You can set as many bunkers as you have flags, within 100m of a flag.

    -Note: most people put one bunker on a flag, then move to the next. An alternative can be to group the bunkers on one flag, so you don't have to defend them at flags the enemy can' cap. Remember, once you have a bunker up 10 min, you have regained the cost of it, and it starts generating tickets. Leaving your bunkers undefended will give the opfor easy tickets.

    5 Build sandbags and barbed wire. Think about which you will place first. I find it easier to place sandbags first (gives shovelers something to do immediatly) because I find it easier to place wire second, unless I want to do wire-bags-wire-bags. I that case I will build in the order just described.

    6 Build AA-artillery. I often try to shield it a bit with sandbags, to protect the gunner from sniping a bit. Build this a good distance away from the bunker. AA draws LOTS of fire.

    General remarks.

    -Do not build on a hill, unless you think there is a special reason it might work. Build in a ditch / trench so that the enemy can not see it from far away. If not, tanks and H-AT will obliterate your bunker from the other side of the map, and get dozens of kills doing it. Instead, you may want to build the sandbags on the hill. They do give the position of your base away, but they are good cover.

    When you can't build in a depression, consider where enemy tanks (or H-at) will come in from most of the time, then build on the side of a building (or other cover) that covers your bunker. Tanks = "all your bunker are belong to us". They are your worst enemy.

    -If the enemy is down to his last flag, play Hannibal and take the big elephant to their last flag, with your co-squad on it, while honking the horn in a furious taunt. That is the ONLY way to worthily end such a victory!

    Will update with some screens of what I considered good bases.




    This firebase on Kashan Desert is covered by the large bunker on my left side, which is where the enemies (and their tanks) were mostly coming from. In the distance you see the flag bunker. The sandbags provide decent cover. We were able to hold out quite long here, and I believe we seized the flag in view.


    This bunker on Al Kuffrah was hidden between the buildings as best as possible.
    Last edited by BigGaayAl; 07-06-2007 at 10:20 PM.
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
    "Nationalism is an infantile disease. It is the measles of mankind."
    (Einstein, both)

    ***I will be in India 14 dec till end of januari***

  8.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top