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Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Battlefield 3? - Okay, before someone chimes in that BF3 = Battlefield: Bad Company...I have this to say:
  1. #1


    Acreo Aeneas's Avatar

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    Battlefield 3?

    Okay, before someone chimes in that BF3 = Battlefield: Bad Company...I have this to say: NO. BF:BC is console only. As far as I could find through Google, BC isn't BF3, but there is "supposedly" a BF3 coming to PC based on the Frostbite engine.

    Here's my question: Does anyone have a link to this supposed knowledge that there is a BF3 for PC (based on Frostbite engine)?

    I can't seem to find one and all I keep finding is misinformation 6 months out-of-date and speculation.
    Acreo Aeneas
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    Former 9th IHS Member. Long live the mobile infantry!
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    "Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas

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  3. #2

    j.barker's Avatar

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    Cool Re: Battlefield 3?


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    UnDeaD's Avatar

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    Re: Battlefield 3?

    Maybe we'll know something in May. I'm feeling pretty confident that there is a "Battlefield 3" in the works. This excludes Heroes, and Bad Company.
    |TG-12th|Undead


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  7. #4


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    Re: Battlefield 3?

    Battlefield: Heros is the next PC installment that I am directly aware of. I guess TF2 impressed them and they decided to make a "me too". It may be great, we'll see. interestingly enough, here is the next thing we can expect from DICE EA, http://www.on-mirrors-edge.com/index...tpage&Itemid=1 and it is nothing that I ever expected to see from them. I guess going to the same well too often is not a good thing, either. I'd take a BF hiatus without much complaint. There is still so much that the current releases have to offer us in terms of mods (both current and future) that there really is no GREAT need for a new BF. DICE can always come back to the franchise after a while and implement the best comcepts of whatever comes out in the near future.

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  9. #5

    Greasy Mullet's Avatar

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    Re: Battlefield 3?

    BF3 is coming. I believe we will be hearing about it over the summer with a release late in 2008 or early 2009.

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    Acreo Aeneas's Avatar

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    Re: Battlefield 3?

    Quote Originally Posted by j.barker View Post
    Hmm, interesting link. For one reason or another, that list of "features" sounds promising, but doesn't really describe the gameplay very well.
    Acreo Aeneas
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    Former 9th IHS Member. Long live the mobile infantry!
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    "Arrrrgh! This waiting for BF3's beta is driving me up a wall!" - Acreo Aeneas

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  13. #7

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    Re: Battlefield 3?

    I saw that article several months ago and it still just seems like a bunch of rumors. I really do hope that it is real but we still have yet to hear a peep out of EA about any game like this. 40vs40 battles with destructible environments would be insane!



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    206 Wolfpack's Avatar

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    Re: Battlefield 3?

    Same thought, the entire landscape would be barren wasteland within the first hour or two of play..

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    Re: Battlefield 3?

    Still on the Frostbite engine? GD.

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    Re: Battlefield 3?

    Quote Originally Posted by Fenian420 View Post
    Same thought, the entire landscape would be barren wasteland within the first hour or two of play..
    I dont see arcade games lasting that long, it'll be 20 mins tops


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  21. #11

    Greasy Mullet's Avatar

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    Re: Battlefield 3?

    I would fully expect by the end of the round for most of the map to be a wasteland. I guess it depends on what all it will take to blow up things and how much those items are used. The scortched earth will certainly add to the game feeling.

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  23. #12

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    Re: Battlefield 3?

    Now imagine that engine, 40 players per team, with fully destructable buildings and all the support features it may have that battlefield didnt. Project Reality would be so kickass on that engine.


    Do you really want invincible bears running around raping your churches and burning your women?

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  25. #13

    Sabre_Tooth_Tigger's Avatar

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    bfbc

    This isnt bf3 but some believe it might be a similar engine so I'll post the link here


    http://battlefield.com/badcompany/

    http://forums.ea.com/mboards/thread....hreadID=351696

    http://badcompany.ea.com/media/mediaid/163219/


    Bi ming?


    Read more about the tweaks and bugs that we’ve been addressing. Jamie Keen, Multiplayer Producer walks you through some of them.

    Thanks again to all of you who’ve been helping us with the Beta – it’s been a while since we’ve been in touch, but we’ve been putting that time to good use…

    Below you’ll find a list of the issues and bugs that we’ve been addressing – there are of course many other issues that we’ve been looking at, but these are some of the main points that have been raised in the community forums.

    Bugs

    Hit detection – we took a look into this and discovered a few bugs in there – this is now significantly improved for the main game, thanks for your help in tracking this down!

    Freezes/End of round – there are many stability issues in the Beta which are now addressed for the main game

    Floating barrels and debris – now fixed for the main game, you won’t see barrels 40 ft in the air any more…

    ‘I need a medic’ sound reduced – this is playing way too much in the Beta – have fixed an issue so you’ll hear it much less frequently

    Quicksnipe bug fixed – fixed an exploit where you could fire more rapidly, thanks to all of your posts on this.

    Grenades – damage and use – there were some issues with their behaviour which are now fixed in the main game, and the damage values are tweaked slightly.

    Tweaks/systems

    Vehicle performance – altered some physics values so vehicles feel much more massive now (makes a HUGE difference)

    Squads and spawning – added some new parameters to the squad system, so you’ll spawn on better choices and closer to the action.

    Vehicle alarms – have tweaked the sound values on these so they fit much better in the mix. Incoming missile alerts now play correctly.

    TKing – finished a system for this which we didn’t have time to implement for the beta. Those who knife people in artillery, your days are numbered…

    Sprint lag – some issues with this have been addressed – won’t be an instant swap, but is much improved.

    Controls – have tweaked some of the control settings to allow a greater range of sensitivity and give more precision

    Scoring and awards – have tweaked the scoring based on the beta feedback and progression.

    Server performance – have made some large server optimisations to improve performance

    Laser designator – we’ve tweaked the laser designator so it’s not so powerful. Still a one hit kill, but tanks can now avoid more easily with the right tactics.

    Bullet and impact decals – didn’t make the Beta, no one was more disappointed than me. These are fixed and in the main game.

    Comments

    Free Downloadable content – this has probably been one of the hottest topics out there, and we need to clarify this. There will be a variety of programs that will allow you to download 5 weapons for free – more info on this to follow. The remaining weapons will be available with the gold edition of the game, but we’ve taken all possible care to ensure that they don’t impact game balance negatively.

    Prone – we won’t be implementing prone in the game, primarily as a balance issue for the recon class. We playtested extensively here, and with prone the recon class becomes invisible, which is really imbalances the game. As I’m sure you’ve noticed from the Beta, the recon class is powerful enough already…

    Parachute – again, we won’t be implementing parachutes, primarily from a balance perspective. The battle already takes place in 360 degrees, and with parachutes and the additional vertical element, it just becomes too easy for the attackers to overwhelm defenders. (Besides, the though of parachuting from a helicopter 100ft in the air certainly doesn’t appeal to me

    Rifle grenades – there’s a lot of comment on rifle grenades not being powerful enough in the game, and this is intentional. As we’ve seen in previous BF games, if you make the RG a one hit kill then very quickly the game devolves into a ‘noob-toob’ fest. The RG will however do very significant damage – if the target has taken any damage you’ll probably finish them off, and certainly you should be getting a kill assist pretty quickly after hitting someone with one.

    Squad and online play – we mentioned this in the last release, but it’s worth re-iterating. As this was a Beta and not a full release, we had to turn off a lot of the normal Xbox Live functionality, and with this the squad functionality went. For the full game, you and 3 of your friends will be able to join and play together in a squad – you’ll be able to chat over VOIP and earn special squad awards together. Believe me – a good, coordinated squad is by far the most dangerous thing you’ll meet on the Battlefield.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  27. #14


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    Re: Battlefield 3?

    This look so much like an CoD4.......

    this game gonna suck... Until a similar PR mod is implanted on it!

    But yeah... it look so beautiful!!!!
    Play Tactical Gamer Only


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  29. #15

    Googol's Avatar

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    Re: Battlefield 3?

    Quote Originally Posted by hgl_420_division View Post
    this game gonna suck... Until a similar PR mod is implanted on it!
    Well that is the formula for any online shooter.
    Googol


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