The role of the commander can be as much or as little as you make it. I find that (especially on Tactical Gamer servers) that the response from Squad Leaders and players as a whole is really great. They are ready and willing to execute your orders and only in unusual circumstances will they question or disobey your orders. Which I suppose is semi realistic, after all, I'm back at the base nice and safe and don't see every potential problem with my orders. None the less the commander position if executed correctly should keep you far to busy to allow for any time to actually play as a soldier in any form. In fact, it's best to hide yourself somewhere safe and perhaps somewhere that gives you a good view of the battlefield while being close enough to your artilary, UAV and radar stations so that you may repair them when they are blown up.
KEY DUTIES OF THE COMMANDER
1. Organization. This is the key role of any commander and should be the first thing you do before you start ordering your Squads Leaders to take action. When I say Organization I mean figuire out what every player, Squad and Squad leader wants to do and make sure they are in the correct squad to recieve orders. People who want to be doing special forces missions should be in their own custom squad. Pilots should have their own custom squad. You should have at least 1 good front assualt squad (probobly best to have 2-3). You should make sure that each squad has medics, assault and at least 1 engineer on the squad. Snipers should create their own custom squads let the commander know where they are going to be since they are likely to know where the good spots to hide are on the field. Generally speaking, organization means organizing your team into the correct squads. It's better to find out what people want to do and them find a way for it to help the team, then trying to force people to take roles they don't want to play. Another words, lean on their strenths.
2. Make sure every squad always has up to date orders. Give them waypoints and then communicate to them via VOIP. Commanders should use VOIP liberly and no commander should ever attempt to run as commander without VOIP. Same goes for Squad Leaders. Make sure you always have something for everyone to do.
3. Support them using UAV and artilary. This may be obvious but I'm always suprised to see how little some commanders use these tools.
4. Learn the "game tactics". As much as we want
BF2 to mimic reality, it doesn't. This is still a game and you have to think of your strategy and tactics in the form of the game. I could write a whole book on this topic when it comes to
BF2 as each map offers unique tactical puzzles that when put together can make your team seem impossible to beat. Perhaps one day I will write it, but for now in suffices to say that if you don't know what I'm talking about here your not ready for command. A good start to learn tactics is to play the role of a squad leader because many of the things that work at that level also work on a larger scale.
5. Take advantage of Pilots. I can't say enough about what a difference it makes if you have one or two people on your team that know how to use Planes and Helicopters. on many maps, the team with the best pilots will win.
6. Defense, Defense Defense. To often Commanders play round robin with flag control. They send everyone on one flag, once it's taken they move to the next flag, leaving the newly captured flag exposed. Always leave people behind to defend flags and make sure they do with tanks, Mines, C4, proximity mines the whole shabang. In fact I always try to create a defense squad with 1-3 people in it who get the instruction and support from me to booby trap the hell out of an area so that taking it back is no small task for an enemy.;
7. Always send in Artilary prior to sending in your squad. A good Squad Leader can take a flag in less then 15 seconds, if coordinated correctly this approach works great. Again it comes down to communication. Let them know what the plan is and then execute. VOIP!!!!!!
8. Realize that battle in the field is hectic, people die left and right. You should be watching what you Squad Leaders are doing, if you see them dying left and right they are NOT doing their jobs. Their primary function is to make sure that their squad is together, obeys orders and the most important function of the squad leader above all else is to be a SPAWN point so that as your members in the squad die, they can get right back into the fighting. Squad leaders should hang back in safety taking easy shots when possible. Preferably they should be Snipers, Engineers or Anti-Tank. NOT MEDICS!! For the love of god... Don't let your Squad Leaders be medics. Medics are too close to the fighting, your Kit should allow you to hang back away from the hot zones. Preferably hiding behind a building, on a roof, inside a stairwell, somewhere away from sight but close to the fighting.
Squad leaders should also only enter vehicles that their whole squad can fit in. If you see your squad leaders flying attack helicopters, Jets or other one seater vehicles you should talk to him immediatly and let him know that hey, I don't have a problem with you flying a plane, just don't be squad leader.
Hopefully this will help some of you guys out there, but like I said at the begining of this post, as a Commander you should be far too busy to play the role of a soldier.