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01-30-2006, 04:13 AM #16
Re: Laws of BF2
this is amazing and so are the add ons, learning to be a good piilot on the server was fun, until dark viper would join games =(
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01-30-2006, 04:36 AM #17
Re: Laws of BF2
LOL good stuff.
This explains why I can never kill santa. Or Bommando.
Originally Posted by tau neutrino
Beatnik

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01-30-2006, 04:37 AM #18
Re: Laws of BF2
That also explains why I always seem to be able to kill my squadleaders with flawless ease
Originally Posted by Beatnik

[conduct][volun][drill][sg-c1][tpf-c1]
|TG-2nd|munchkin
Nec aspera terrent.
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01-30-2006, 02:02 PM #19
Re: Laws of BF2
47 and 50 are great

True about a whole group of easy pickings to kill, you get so excited about going to have 6 kills in 10 seconds that you screw up and die.






BF2 Name: Thez(NL)
BF2142 Names:
Thierry(NL) (Sniper)
Dikkiedik(NL) (Assault)
Kittekat(NL) (Engineer)
Dimi(NL) (Support)
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01-30-2006, 03:43 PM #20
Re: Laws of BF2
Hmm... #9 makes me sad. Brings back the painful memory of me getting "run over" by a stationary buggy that was stuck against the side of a mountain as I as trying to jump OVER the front end of it.
And also, I propose an amendment to #10, wherein you will be killed by a bullet which chases you around the corner just as you get behind cover.

|TG-Irr| ThePenguineer ::: |TG-Irr| Pengie the Noob
TG-Irregulars Commanding Officer
X-Fire || Steam
Want to be more involved in TG? Think Irregulars!
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