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07-17-2005, 07:15 AM #1
Rammers: Their Shadow on the Land
I very much dissaprove of pilots ramming their craft into anything intentionally. It doesn't make sense, it's not even that hard, and its almost totally unstoppable and unfair to those on the recieving end. Luckily I haven't been witness to much of this in quite some time.

What I have still been seeing is special forces running around "suicide bombing." In my mind this is basically the land equivalent to ramming; it's just one guy and with a moment of sprinting, a toss, and the press of a button, he can take out pretty well anything else on land. I have no problem with the Spec-ops class, I think they're great, I just want to see them (and their C4) used more appropriately.
C4 used as a booby trap whether on the road or at a flag is wonderfull. It is noticable to the keen observer and can tip you off that there is likely a squad waiting in ambush. Once engaged C4 is still a viable anti-vehicular option, however, I believe that one should have to *sneak* up on the vehicle, plant, and then actually get away before detonating.
Some might argue that the squad with the vehicle should have adequate covering fire to keep you off of it. To this I ask why you(the SF) only have time to get to the vehicle to plant and detonate, why isn't there time to get away if they don't have adequate cover? From what I usually see there *are* people covering but it often doesn't matter. Another (pitiful) argument is that "If you're willing to give up your life to blow that thing then you should be able to." That is just nonsense...It's a video game, we all know darn well that your precious little ground pounding life is only worth 15 seconds in the penalty box. (Ok, maybe 20 or so if a medic revives you and you get instantly mowed down again.)
The bottom line is that properly used C4 and its users get my upmost respect. That is, if you are able to plant C4 on my big mean tank and get away with it alive I love it, I'm laughing, that was great! If I see "BomberJoe is no more." right under my own death line...don't feel too proud, you're a coward and I can only pray you will one day learn the errors of your ways. If you can't get enough of a distraction to get your SF guy there and back then spawn AT like you're supposed to when you need to reach out and touch armor.
- I really can't recall seeing any TG regulars doing this so I realize that I'm probably preaching to the converted right here, I just felt like a little rant tonight. ;P
p.s. For the record I don't like people rigging up buggies with C4 and ramming them around either. =(Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place.



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07-17-2005, 10:30 AM #2
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Re: Rammers: Their Shadow on the Land
I love to hide on a roof, with my squad a little further back and below me in cover, so that as the attacking vehicle rolls in and engages, I give it a present from my high vanatage point. Then I detonate it.
I love C4.
But I agree, you'd rather detonate it and kill yourself than fail. As soon as that C4 is on, the detonator is in my hand, and if I hear so much as a bullet whip over my head: Kabloowie.
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07-17-2005, 02:50 PM #3
Re: Rammers: Their Shadow on the Land
For the most part, I agree. I can't abide people who purposefully kill themselves to take out anything. It just shows a lack of respect for the people you're fighting against. On the flip side, I've done some pretty cool and stupid things with C4. For example in Mashtuur City I took out a tank, vodnick, and hummer one right after another defending the Bus stop CP. Sometimes I get unlucky; a vehicle changes directions, I place all of my C4 without realizing it and the weapon switch + MB1 click vaporizes me and my target, what I hide behind doesn't provide cover, etc. I've even been known to fly crazily and crash into cars I'm attempting to strafe. It just goes to show that you can't get upset when you experience a suicide attack as even some well intentioned players make mistakes. However, if you see them gloating over their suicide run, you can get angry.
~~ Veritas simplex oratio est ~~
No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett
<---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.
My Rig
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07-17-2005, 03:05 PM #4
Re: Rammers: Their Shadow on the Land
I admit... I've crashed into helicopters with my jet, but not intentionally. I just suck as a pilot.
And I agree on the C4. I always, always try to get away before blowing the charge. Getting the drop on the tank, getting in, and then getting away is the truly rewarding part.
"Good, bad, I'm the guy with the gun."
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07-17-2005, 03:25 PM #5
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Re: Rammers: Their Shadow on the Land
That's the way I play too. I try to run away, but if I see that I'm taking fire, I'll blow the thing right away. Better for me to die blowing the C4 than to allow the vehicle to kill me and it live on to kill a few more of my teammates.
Originally Posted by Samoth
I also have a hard time judging the explosion damage distance. I like to watch the tanks blow up, so I'll think I'm far enough away, click, and end up being taken out too. I've taken a teammate out before too. He saw me place the C4 and backed up what seemed to be a reasonable distance, but I guess it wasn't far enough.
I always look for a fully loaded blackhawk to hover within throwing distance of me when I'm playing as spec ops though.. Let it fly off and BOOOOOM!
The car bombs are pretty dirty.. Loading a jeep with C4 then running in to a tank or group of soliders. I guess people got the idea from watching the nightly news.
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07-17-2005, 04:04 PM #6
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Re: Rammers: Their Shadow on the Land
I don't want to crash into you. I want to lock on, fire 2 missiles, pull up and getaway. But it takes 1.5 seconds to lock, the lock distance is like 800m, I'm traveling at 1200 kph... you kinda gotta keep the helicopter right in the cross hairs... I've had a bad crash into things week myself.
This brings up another thing as long as we're talking about vehicle missuse. I've seen players yell at other players for using the "vehicle" (usually an aircraft) they had planned for their use. Sometimes they've made a group called "FlyingShoot" and sometimes they haven't. On the VERY FIRST spawn, I've seen people start complaining. I've heard people say "Get out of that, we're Better than you" ... I think in the name of "team" you can have dedicated aircraft if you want, but I've also been in a squad where the gunship moved right with the squad, and that was neat to see, 4 guys with air support could do amazing things.
Should people be able to "call shotgun" on vehicles?
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07-17-2005, 04:07 PM #7
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Re: Rammers: Their Shadow on the Land
i only plant C4 on vehicles if i think i can get away with it... i.e. running up behind an unsupported tank with its turret in the other direction.
if someone does get the drop on me, however, as some people stated above, it's no biggie to go out in a blaze of glory. if i'm trying to get away and am being pelted by bullets, i don't see the shame in pushing the button ASAP.
now, people who will do this many times a game, on purpose- that's a different story.
and ceekay, i don't think anyone has the right to 'call' vehicles, or be angry at someone who gets there before them. however, i do find it extremely annoying when a whole squad is trying to pile into a chopper, or me and a squadmate are getting into a attack chopper/jet, and some random guy just hops in and refuses to move to make room for a squadmate.
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07-17-2005, 05:57 PM #8
Re: Rammers: Their Shadow on the Land
OMG, REALLY good question. That's definitely got a discussion in it!
Originally Posted by CeeKay

But PLEASE, let's make that another thread if you want to pursue it, because that would REALLY be hijacking this one.
Meanwhile, about the ramming.
Last night on Zatar Wetlands, there was a group who had a member who I personally saw (and identified as the same guy) ram one of our vehicles with a helo over and over - I'd say about 6 times.
All other discussion in this thread aside, THAT behavior is just un-TG."You live and learn. Or you don't live long."
- Lazarus Long
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07-17-2005, 06:27 PM #9
Re: Rammers: Their Shadow on the Land
Perhaps a mod of some sort could attach an extra long death timer to certain types of kills and self-kills. As a regular SF player, I would be willing to accept a penalty like that if I failed to get myself far enough away from my C4. I have also done other somewhat questionable things which could warrant a long death timer, like dropping a grenade at my feet or launching artillery right on my own head. You have to do these things sometimes!
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07-17-2005, 06:45 PM #10
Re: Rammers: Their Shadow on the Land
I just thought I would take this time to mention that the SF is a demolitions man and not an Anti-Tank. The AT kit is the primary source of vehicle killing goodness, please treat it so. When playing an AT it's kind of a pain to get a TK everytime you kill a vehicle because a well meaning SF got too close to it. There have been a couple times that even though I knew the SF was moving to the the tank and had a good chance of taking it out I TK'd him by tank explosion simply because we didn't have the time to wait for him. I've also gotten FF instances because I can see the tank but I'm too far away to see infantry. So please use your AT.
I think yes, it really does solve a lot of problems.
Originally Posted by CeeKay
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07-17-2005, 08:47 PM #11
Re: Rammers: Their Shadow on the Land
C'mon, now everybody - I'm not trying to play "Moderator", but that question is a whole can o' worms. Let's not hijack this very relevant and interesting thread with that very relevant and interesting discussion. Let's open another one if need be.
Originally Posted by Arf
"You live and learn. Or you don't live long."
- Lazarus Long
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07-17-2005, 09:33 PM #12
Re: Rammers: Their Shadow on the Land
I agree, hence only one sentence.
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07-18-2005, 12:08 AM #13
Re: Rammers: Their Shadow on the Land
Yes, I would love to see something like this. Making that suicide run cost you an extra 15 seconds(or more) spawning would go a long way towards putting Spec-ops in their place as demolitions and not AT. (Extending this to ramming in the air or any other "suicide" behavior would be nice too.)
Originally Posted by ickyp
I was considering suggesting a minimum range of detonation attached to the trigger that would completely prevent self killing with C4, but I kinda like this spawn time option better, it gives the player a choice.
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For those saying that they won't even hesitate to pull the trigger as soon as they hear any bullets flying overhead...I personally don't like this sort of behavior. Agreed, it's better than running in with the intent to blow yourself up, but it effectively amounts to the same thing.
Often in a tank or APC my squad has spotted a SF sprinting towards me but by the time I turn to that direction he is under the turret's range. Thats fine, we missed him coming in so now I've been planted, but I think that having so blatantly blown his cover to get in like that, he should have a hard time getting out to detonate...
If you can't get in, plant, *and* get back out to cover before detonating, then I think the guys covering that tank with small arms fire deserve enough respect from you to not blow the trigger so early.
The manpower and coordination required to do this should also be at least on par with that required of the class specifically designed to take out armor. AT need two guys to coordinate themselves well enough to get two well placed shots together on the armor at once in order to take it out. I believe the SF guy should have to utilize at least an equal level of force and coordination to be effective against the same threat. This means at least one other friendly making a big enough ruckus to distract the armor and his squad while the SF makes his plant and escape.
- Again I will point out my support of the suggestion quoted at the top of this post. While likely fairly tricky to implement, I think a mod like this would shut down all the things I dislike about C4 use without players having to conciously exercise forethought and respect in the heat of battle.Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place.



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07-18-2005, 03:30 AM #14
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Re: Rammers: Their Shadow on the Land
There needs to be a suicide penalty. Dumb things like this happen in all games which don't balance realism with 'infinite lives.'
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07-18-2005, 11:57 AM #15
Re: Rammers: Their Shadow on the Land
Whenever I play SpecOps, I do my best to get clear of the C4 before I blow it, and I also try to have the C4 down well before I need it to take something out. Sometimes though... well, I misjudge the blast radius.
Originally Posted by Lagomorph
Funny side story though. I was in an APC once, and an enemy engineer ran at me from behind and under my turret, placing a mine down. I thought he was a SpecOps planting C4, so I bailed the APC in anticipation of a big boom. Well, he saw the open APC and hopped in it, so I ran around behind and tried to get away. About a half second later we both died as he tried to give chase, in the process backing up right over the mine that he had just placed. The explosion took us both out, and we had a good laugh.
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