Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 36
Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Is it Bad to Talk too Much? - Originally Posted by Maranhao Thanks for the comments, everyone. SmokingTarpan, thanks first of all for
  1. #16

    Telorn's Avatar

    Join Date
    Jun 2005
    Location
    Georgia
    Age
    31
    Posts
    2,195

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by Maranhao
    Thanks for the comments, everyone.

    SmokingTarpan, thanks first of all for the comment. =p I'll look into fixing that mic problem somehow. My mic is a really good, so sometimes it comes out loud. Was it you who asked me to turn it down yesterday? Whoever it was, I had to literally twist it and put it behind the back of my head, and everyone could STILL hear me fine! =o
    I think I recall asking you as well. Just turn down the voice input option under the audio section. You can't tell me you have that near 10% and still that loud Or try turning the boost mic off.
    Telorn

  2.  
  3. #17


    Join Date
    May 2005
    Location
    Guildford, UK
    Age
    32
    Posts
    4,257

    Re: Is it Bad to Talk too Much?

    On the squad nets, call signs are more difficult. Using numbers may work, but the squads will have to work on it to get it right. Weapons systems or kits might work as well. Something to consider as calling by name can be onerous given some of the creative ones that are out there.
    Like Bommando I just use the first 1 or 2 syllables of everyone's name. By kit can be cumbersome if you have changed kits / multiple people in 1 kit. Numbers can be awkward from a memory point of view. Fireteams are possible if you play with them.

  4.  
  5. #18

    icky's Avatar

    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,152

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by John CANavar
    Can he/she can speak to squads separately?
    Yes, but you have to mute and unmute squads manually from the comms. It is possible if you really want to make the effort. I've found as SL that I prefer hearing everything from the CO, as long as they are clearly identifying squads every time they speak. It gives you a good feel for what action is happening and if you feel your squad can help out with something, you can suggest it to the CO.

    A CO should also make a point of telling squads when they are all clear. After you take a base, it really stinks to find out that there was one enemy in hiding, waiting for you to leave so he can put an AT round into the back of your Hummer and take the flag back. As an SL, I will always request this info if it isn't provided.

    I like lots of talking as long as it contains real information.

  6.  

     
  7. #19

    SmokingTarpan's Avatar

    Join Date
    Jun 2005
    Posts
    2,546

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by ickyp
    Yes, but you have to mute and unmute squads manually from the comms. It is possible if you really want to make the effort.
    Coming from a SL standpoint, this is annoying as hell. Many times I've been repeatedly asking the CO for orders or support, and after my squad gets wiped out I look up and see that the CO has turned off voicecomm. I understand the desire to cut down on the chaos of chatter, but it's pretty irresponsible to kill off communication that might be life-saving.

  8.  
  9. #20

    =Sarc='s Avatar

    Join Date
    May 2003
    Location
    Ottawa, Canada
    Posts
    4,862

    Re: Is it Bad to Talk too Much?

    Yeah, it really should have been done so that the commander can easily speak to individual squads without all the clicking. It would make sense that since you select a squad to give it an order that it would also isolate voice transmissions to that squad. The commander should always receive transmissions but having the ability to transmit to a specific squad is what BF2 really needs.

    I've only been an SL a few times and never really had much communication with the commander. Most of the time I don't even notice if the commander is speaking. I think we really have to push the communication protocol. "Squad X, this is the commander..."
    JO Guides & Tutorials
    Team Element - It's who you game with.

  10.  
  11. #21

    TG_Rizzo's Avatar

    Join Date
    Jun 2005
    Location
    Rhode Island, USA
    Posts
    401

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by Sabre_Six_4/64
    I find myself wondering who said what often as I don't know their voice yet, was too preoccupied to notice the name in the lower right, or the name didn't appear at all.
    Same here. ANd the problem compounds with more people talking... Which is why I really like BF2's squadchat system so you only ever have to worry about 6 guys (+1 CO if you're the SL) chatting rather than your whole team or a crowded TS channel.

  12.  

     
  13. #22

    TG_Rizzo's Avatar

    Join Date
    Jun 2005
    Location
    Rhode Island, USA
    Posts
    401

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by Wulfyn
    Like Bommando I just use the first 1 or 2 syllables of everyone's name. By kit can be cumbersome if you have changed kits / multiple people in 1 kit. Numbers can be awkward from a memory point of view. Fireteams are possible if you play with them.
    For me, I think fireteams will be the answer. I have a terrible time keeping track of individual names. I haven't had much time to test it out due to two back-to-back mini-vacations but I hope to give fireteams a try ASAP.

  14.  
  15. #23

    John CANavar's Avatar

    Join Date
    Jul 2005
    Age
    35
    Posts
    3,577
    Blog Entries
    3

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by ickyp
    Yes, but you have to mute and unmute squads manually from the comms.
    thanks, I didnt know that...

    then we might solve this (I will give it a shot tonight) by requesting:

    "Commander, this is squad 2, request muting of commander channel for 5 minutes until squad is organized"

    and then we can assign fire teams, types, soldier classes, give brief squad SOP and then hope that commander remembers to unmute the channel

  16.  
  17. #24

    John CANavar's Avatar

    Join Date
    Jul 2005
    Age
    35
    Posts
    3,577
    Blog Entries
    3

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by TG_Rizzo
    For me, I think fireteams will be the answer. I have a terrible time keeping track of individual names. I haven't had much time to test it out due to two back-to-back mini-vacations but I hope to give fireteams a try ASAP.
    Fire team concept is simply great ! We have been using it for a while and I highly recommend it to other SLs...

  18.  

     
  19. #25

    StrikeFear's Avatar

    Join Date
    May 2003
    Location
    Austin, TX
    Age
    42
    Posts
    1,878

    Re: Is it Bad to Talk too Much?

    ALL comms should be kept to an absolute minimum.

    However, "absolute minimum" is an oft-miscalculated value. In some cases, it's a LOT of talking, and in others it's near-silence.

    Let's explore it.

    First, the game offers LOTS of comm tools you can use without using VOIP. Most of these have these advantages over VOIP:
    1. They integrate with your HUD
    2. They don't drown each other out (you can hear/understand/assimilate multiple messages simultaneously)
    3. They are more easily and quickly performed in-game than speaking

    With those tools, you don't actually have to speak often.

    As a Commander, your primary limitation is that you don't know who else you're stomping on. Use all the outstanding commander tools you have, and speak as rarely as possible. Be concise and quick, and if possible, get the SL's attention first so he can tell his squad to stfu for a sec :
    CO: "Commander to Squad 6, over."
    SL: "Squad, clear comms." "Go, Commander"
    CO: "blah, blah, and also, blah."
    SL: "Uh.... roger blah, Commander. Out" "Squad, open comms."

    As a squad leader, you should have control of comms. You know when your commander is talking, and you know when your squaddies are talking. As such, here are your general rules of thumb:

    1. DO NOT _just_ be an "order-pipe" for the Commander. Think of the CO as telling you "what," and the SL as telling you "how."
    The SL role is EVER-SO-MUCH-MORE important than passing on the COs orders. To give the "how" you need VOIP.

    2. DO give the squad explicit tactical orders. You have much more to tell the squad than "Go here. Attack there.". It's all about making the squad an effective unit. How well you make the squad work together is the measure of your success as an SL. To do that, you should use VOIP for specific orders for each squad member (or fire-team) that the in-game tools can't help you with.

    3. DO NOT chit-chat. The squad members, during a lull in the fighting, may occasionally make a remark or cut up with something funny that they saw. This is cool, and this is a game. But you set the example, and the squaddies will deviate a bit from that. So if you set it loose, they will regard it as "really loose," and you will have comm-hell. Keep YOUR chat tight, and theirs will be just loose enough to be fun and relaxed.

    4. DO talk. For Pete's sake, give your squaddies purpose and unity and make sure they're all focused on ONE job at a time. To do that, your use of VOIP will include making sure everyone is on the same page, working together.

    5. DO NOT leave your squad in a tactical-vacuum. Keep them informed of what the squad is doing, why, and how it fits into the big picture. You must use VOIP to do this.

    6. DO NOT flood the comms with your talk. Period. Say only what is necessary. That will amount to enough by itself, if you count all the above items as necessary (you should).

    As a squad member, follow the same rule-of-thumb. Use in-game tools as much as possible. For everything else you MUST use VOIP. And, you should use VOIP as much as you need to. And no more. Some examples:
    - (You died w/out being able to "spot" an enemy) "Enemy squad to Northwest"
    - I'm going to man the AA gun.
    - Medic down.
    - They're flanking us to the south.
    - They're taking back the flag we JUST left.
    Last edited by StrikeFear; 07-18-2005 at 07:02 PM.
    "You live and learn. Or you don't live long."
    - Lazarus Long

  20.  
  21. #26

    MileHighAko's Avatar

    Join Date
    Jun 2005
    Location
    Colorado, USA
    Age
    38
    Posts
    170

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by SmokingTarpan
    Coming from a SL standpoint, this is annoying as hell. Many times I've been repeatedly asking the CO for orders or support, and after my squad gets wiped out I look up and see that the CO has turned off voicecomm. I understand the desire to cut down on the chaos of chatter, but it's pretty irresponsible to kill off communication that might be life-saving.
    I HATE playing with a CO or SL that is not on comms. I mean no offense to you that play without a headset, but I ask you WHY? Unless you have a seriously valid reason for not being speach enabled, you realy should consider not taking on SL or CO roles.

    I have personally left many squads because the SL either was not on comms, or was simply a poor communicator. I can usually deal with a CO that isn't on comms if he is good at using the map, even though I really hate it. But I can't deal with a SL that isn't on comms.
    |TG|MileHighAko
    |TG-7th|Ako


    Commander's Log: http://www.tacticalblog.com/MileHighAko

  22.  
  23. #27

    Pokerface's Avatar

    Join Date
    May 2003
    Location
    MD, USA
    Age
    33
    Posts
    5,914

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by MileHighAko
    I HATE playing with a CO or SL that is not on comms. I mean no offense to you that play without a headset, but I ask you WHY? Unless you have a seriously valid reason for not being speach enabled, you realy should consider not taking on SL or CO roles.

    I have personally left many squads because the SL either was not on comms, or was simply a poor communicator. I can usually deal with a CO that isn't on comms if he is good at using the map, even though I really hate it. But I can't deal with a SL that isn't on comms.
    I've commed without voice before; so long as your team is watching the chat and you make extensive use of the map, you're usually pretty well off. COs deal in broad enough strokes that voice isn't as key as it is on the ground. It's the SLs that really need it to convey the specifics of a situation, both to their team and their CO.

    NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
    Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
    <anmuzi> it is not permitted to have privacy or anonymity
    <LazyEye> yeah when I play on TG the server digs though my trash

    Arm yourself with knowledge: TG NS TF2 BF2

  24.  

     
  25. #28

    TG_Rizzo's Avatar

    Join Date
    Jun 2005
    Location
    Rhode Island, USA
    Posts
    401

    Re: Is it Bad to Talk too Much?

    StrikeFear, that's good stuff.

    I would add (to the giving of movement orders part) that SL's should use short waypoints in conjunction with VOIP orders to move out. This is particularly critical if an "Attack here" order is received from the CO and accepted and suddenly that long yellow waypoint is automagically added to everybody's map. Sometimes people start following that line *very* literally which can lead them to Bad Places (tm)....

    So, for instance, if I get an order to attack an outpost I will accept it and immediately put down a waypoint as a rally point and say "ok, we have new orders, rally on this point and we'll move out".

    I would also say use waypoints ALWAYS. Always have one on the map and then VOICE any specifics.
    Last edited by TG_Rizzo; 07-18-2005 at 04:49 PM. Reason: Typos, typos everywhere!

  26.  
  27. #29

    John CANavar's Avatar

    Join Date
    Jul 2005
    Age
    35
    Posts
    3,577
    Blog Entries
    3

    Re: Is it Bad to Talk too Much?

    very good points folks ! special thanks to StrikeFear for the list he compiled

  28.  
  29. #30

    StrikeFear's Avatar

    Join Date
    May 2003
    Location
    Austin, TX
    Age
    42
    Posts
    1,878

    Re: Is it Bad to Talk too Much?

    Quote Originally Posted by TG_Rizzo
    So, for instance, if I get an order to attack an outpost I will accept it and immediately put down a waypoint as a rally point and say "ok, we have new orders, rally on this point and we'll move out".
    Fully agree!
    I'll usually say something like this:

    "Squad - see that attack marker? That's our order from the CO - but that's not the route we're taking. Watch your mini-map for new orders for our actual approach. We're going to try to hit them from the other side."

    ... for example. In fact, it's usually even more complicated.
    "You live and learn. Or you don't live long."
    - Lazarus Long

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top