Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 9 FirstFirst 123456789 LastLast
Results 16 to 30 of 128
Discussion: Battlefield 2 / Battlefield 2 - Ranked Vanilla - Maps we'd like removed from Rotation - Songhua needs to go. I can't stand that map on either side.
  1. #16

    Rincewind's Avatar

    Join Date
    May 2005
    Location
    Casting useless spells in Oklahoma.
    Age
    31
    Posts
    3,091

    Re: Maps we'd like removed from Rotation

    Songhua needs to go. I can't stand that map on either side.
    ~~ Veritas simplex oratio est ~~
    No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett

    <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.

    My Rig

  2.  
  3. #17


    Tempus's Avatar

    Join Date
    May 2003
    Location
    Miami, FL
    Age
    41
    Posts
    8,684

    Re: Maps we'd like removed from Rotation

    The only map I really dislike right now is Clean Sweep, which is why I moved it to the end of the rotation.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

  4.  
  5. #18


    Join Date
    Aug 2004
    Age
    40
    Posts
    6,210

    Re: Maps we'd like removed from Rotation

    The only map I dislike is Kubra Dam. Never had a good game on that map: it's either death by air, or by sniper.

    Running armor all over the map doesn't sound like a strategy to me either.

  6.  

     
  7. #19

    jkat's Avatar

    Join Date
    Jun 2005
    Location
    Jamison, PA
    Age
    34
    Posts
    68

    Re: Maps we'd like removed from Rotation

    I agree with Kubra Dam, its the only map that I "cringe" when I see it loading up.

    Its cool and all, but way too much walking only to die instantly and try agian. Also, because the flags seem so far apart, all of the matches tend to just be leap froggin from flag to flag, many times back and forth between the same 2.



  8.  
  9. #20
    Syn
    Syn is offline

    Syn's Avatar

    Join Date
    Nov 2003
    Location
    London, Ontario
    Age
    33
    Posts
    492

    Re: Maps we'd like removed from Rotation

    I dislike that map with all the fog, it's annoying when I'm in a jeep, and can't see when the shallow water, turns into jeep-exploding water . Often bored on that map. I can't think of any good key areas where the fighting is fun. Even the maps previously mentioned have some key areas that make it somewhat enjoyable. The fog kills it for me.

    However, I am getting anew video card today, so maybe I'll love the fog with better image quality/frame rates... *shrug*
    |TG|Syn - [defense] :row__572:

  10.  
  11. #21

    SmokingTarpan's Avatar

    Join Date
    Jun 2005
    Posts
    2,546

    Re: Maps we'd like removed from Rotation

    For all:

    The jungle-fog-jeepkilling map is: Songhua Stalemate

  12.  

     
  13. #22


    Join Date
    Aug 2004
    Age
    40
    Posts
    6,210

    Re: Maps we'd like removed from Rotation

    Quote Originally Posted by Syn
    I dislike that map with all the fog, it's annoying when I'm in a jeep, and can't see when the shallow water, turns into jeep-exploding water . Often bored on that map. I can't think of any good key areas where the fighting is fun. Even the maps previously mentioned have some key areas that make it somewhat enjoyable. The fog kills it for me.

    However, I am getting anew video card today, so maybe I'll love the fog with better image quality/frame rates... *shrug*
    Since I'm not a jeep jockey, I have yet to experience this. The fog makes it interesting though...for snipers, such as myself, it presents a unique challenge-the map is definitely more close range.

  14.  
  15. #23

    Telorn's Avatar

    Join Date
    Jun 2005
    Location
    Georgia
    Age
    31
    Posts
    2,195

    Re: Maps we'd like removed from Rotation

    Quote Originally Posted by Lagomorph
    I really don't have enough of a problem with any of the maps to call for removal... There *are* only 12, I don't want to cut down the variety any more than I have too.

    It's really all about the people you play with, I've had good *and* bad experiences on every single map.

    The only thing I might want to have looked into is if there might be someway to better "randomize" the map's timings and/or order. It might just be my imagination, but during the weekdays when I play on a fairly regular time schedule it just feels like I'm playing the same 4 or 5 every day at the same time. =/
    This is probably due to the servers continuously crashing. DICE's code is still unstable and is causing the servers to crash. So you'll mainly see the first maps on the cycle and not the end ones.

    Last night server #1 crashed at about 10:30 PM EST.
    Telorn

  16.  
  17. #24

    icky's Avatar

    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,152

    Re: Maps we'd like removed from Rotation

    Dislike alot:
    FuShe Pass 64 & 32

    Dislike a little:
    Songhua Stalemate 64 & 32
    Clean Sweep 64
    Zatar Wetlands 64

    Like:
    Mashtuur City
    (except the NW and SE should be UCB's)
    Kubra Dam
    Dragon Valley (32 moreso than 64)
    Dalian Plant

    LOVE:
    Sharqi Peninsula
    Strike at Karkand


    The thing for me that makes some of these maps painful is that we play them for so long. If we could lower the length of time we spend playing them, it would help.

  18.  

     
  19. #25


    Join Date
    Jun 2005
    Location
    Michigan
    Age
    25
    Posts
    97

    Re: Maps we'd like removed from Rotation

    Shonghua Stalemate, fog is a bitch. As for the rest I don't care.
    When I get home people'll ask me, "Hey, why do ya do it man? Why? Just some war junkie?" Ya know what I'll say? I won't say a goddamn word. Why? They won't understand. They won't understand why we do it. They won't understand that it's about the men next to you, and that's it. That's all it is.

  20.  
  21. #26


    Join Date
    Jul 2005
    Posts
    10

    Re: Maps we'd like removed from Rotation

    I used to dislike alot of maps, but don't anymore since I learned how the ticket system really works.

    Remember flag capping is not really the way to win games. Teams lose a ticket every time someone respawns. So, the way to enjoy maps like swamp stalemate, operation cleansweep and kubra dam is to set up a nice defensive position.

    In the swamp, typically the central flags change hands many times. A good squad can have alot of fun camping out there. also, I love being the engineer here. Plenty of targets for mines, and the fog makes you immune to snipers, so you can actually stand next to your mines and warn friendly vehicles off them!

    In Kubra, try holding onto the dam base flag (the one that's right near the us base and starts the game neutral), or any northwest flag. Holding the dam base flag gives you lots of cover from aircraft and snipers, and makes for some really intense short ranged firefights, as you can only cap the flag from a few feet away from it. Plus it's fun to drop grenades down the ladder hole at people trying to climb it.

    In operation cleansweep, just try holding a position and taking out anything that moves. I just like it cause it reminds me of Morrowind

  22.  
  23. #27
    Syn
    Syn is offline

    Syn's Avatar

    Join Date
    Nov 2003
    Location
    London, Ontario
    Age
    33
    Posts
    492

    Re: Maps we'd like removed from Rotation

    I think, in all fairness each map is supposed to provide a unique, different style of play. I think the distaste for certain maps comes down to the fact that most people recycle the same tactics, map after map, expecting them to work.

    Me, I think that Dam map is great for vehicle combat. I think that's the reason why the flags are so far apart, and the terrain isn't infantry-friendly. It's designed to be vehicle-intensive with columns of armor. But we, as players, want to play in our tried-and-true comfort zones instead of adapting to the various senarios DICE has provided.

    Whats annoying too, is a Commander sending troops from one end of the map to the other. This is easy on Oman, but that foggy map is annoying as hell - the terrain doesn't grant you this sort of flexibility. Once the in-game decision makers realize there's more to just attacking/defending flag points (like choke points between flags, bridges, etc...) I believe the true entertaining potential of these lesser-liked maps can be realized.
    |TG|Syn - [defense] :row__572:

  24.  

     
  25. #28

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: Maps we'd like removed from Rotation

    To be honest, I really enjoy all of the maps. I think each offers a unique piece to the strategy of the overall map and the COs, SLs & grunts need to learn how to attack / defend on each one.

    There are a couple 64 player maps that require all CPs for ticket bleed which is unreal, especially when there are 10 CPs. That I think could be fixed by using the 32 player map.

  26.  
  27. #29

    StrikeFear's Avatar

    Join Date
    May 2003
    Location
    Austin, TX
    Age
    42
    Posts
    1,878

    Re: Maps we'd like removed from Rotation

    Quote Originally Posted by Lagomorph
    I really don't have enough of a problem with any of the maps to call for removal... There *are* only 12, I don't want to cut down the variety any more than I have too.

    It's really all about the people you play with, I've had good *and* bad experiences on every single map.

    The only thing I might want to have looked into is if there might be someway to better "randomize" the map's timings and/or order. It might just be my imagination, but during the weekdays when I play on a fairly regular time schedule it just feels like I'm playing the same 4 or 5 every day at the same time. =/
    Absolutely, totally agree!
    And the reason we hit the same maps over and over is because:
    Quote Originally Posted by Telorn
    This is probably due to the servers continuously crashing. DICE's code is still unstable and is causing the servers to crash. So you'll mainly see the first maps on the cycle and not the end ones.

    Last night server #1 crashed at about 10:30 PM EST.
    ... which is why this sucks:
    Quote Originally Posted by Tempus
    The only map I really dislike right now is Clean Sweep, which is why I moved it to the end of the rotation.
    because that is the ONLY map which offers a bomber at 32 players! And one of the best air force maps in the game.
    Learn to appreciate the air war, not ignore it. It can be a TREMENDOUS asset to your team if you all would read my thread about how you can help the air force.

    Kubra Dam is another map with a great air war - with an important balance in that the MEC can have their air force taken away. It gives the whole map a very strategic focus on the airstrip CP.
    Quote Originally Posted by jkat
    I agree with Kubra Dam, its the only map that I "cringe" when I see it loading up.

    Its cool and all, but way too much walking only to die instantly and try agian.
    Well... someone is doing all the killing then. From his perspective, it's a fun map!

    Quote Originally Posted by saik0
    A possible solution would be to use the 32 player version of some maps on the 64 player server.
    Do that, and you remove the jets from all the maps except Clean Sweep. You may think that's cool, but I assure you, the jet-jockeys do not, FWIW.
    "You live and learn. Or you don't live long."
    - Lazarus Long

  28.  
  29. #30

    StrikeFear's Avatar

    Join Date
    May 2003
    Location
    Austin, TX
    Age
    42
    Posts
    1,878

    Re: Maps we'd like removed from Rotation

    Quote Originally Posted by Syn
    I think, in all fairness each map is supposed to provide a unique, different style of play. I think the distaste for certain maps comes down to the fact that most people recycle the same tactics, map after map, expecting them to work.

    Me, I think that Dam map is great for vehicle combat. I think that's the reason why the flags are so far apart, and the terrain isn't infantry-friendly. It's designed to be vehicle-intensive with columns of armor. But we, as players, want to play in our tried-and-true comfort zones instead of adapting to the various senarios DICE has provided.

    Whats annoying too, is a Commander sending troops from one end of the map to the other. This is easy on Oman, but that foggy map is annoying as hell - the terrain doesn't grant you this sort of flexibility. Once the in-game decision makers realize there's more to just attacking/defending flag points (like choke points between flags, bridges, etc...) I believe the true entertaining potential of these lesser-liked maps can be realized.
    VERY well said! Your experience of the map is largely related to your expectations. Expecting Kubra Dam to give you the same gameplay experience and allow you the same tactics as Karkand is ... well .... your mistake.
    "You live and learn. Or you don't live long."
    - Lazarus Long

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top