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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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How to make a BF2 handbook?
I've seen some great posts on some aspects of the game. Things like, air-strike requesting SOP, SOPs all together (respect), advanced SL guide and so on.
Suggestion: How about we make full "guide", or should I call it "boot camp", like a general all-around handbook where anyone can learn skills so they can play on a team based server? There are a lot of players who are interested in team play, but are not so willing to listen to some guy he just met on the server (even if he is a CO). If there would be a handbook, explaining the key rules of conduction in a team-based fight, it should clear things so that we can enjoy good team play (and to get rid of those who like sabotaging a good game). If someone is inexperienced, and is doing something wrong, anyone can say "hey man, there is a set of rules/guidelines and here we do things by the book - just read this url: ...", and there will be no room for any misunderstanding. What is the best way to achieve this? Making the full BF2 handbook, or boot camp, is something that takes a lot of people, a lot of time, A LOT OF PATIENCE and it needs sort of a systematic approach... So how about this: We part the whole thing into smaller sections, like: 1. team structure / team management 2. communication (with things like "air-strike request") 3. general BF2 strategies 4. CO 5. SL and squadplay (with things like "advanced SL guide") 6. infantry handbook (basic and advanced infantry training, individual and squad member skills, etc) 7. armored vehicles crewman handbook (including aiming, tactics, communication, etc) 8. pilot handbook 9. the book of all SOPs 10. ... /Of course, this is just an example of those important "parts". I suppose there are a lot of more experienced players than me, so I'll let them decide on what are the key sections of a good team (and my english is not so great, heh)./ I think it would be the most efficient if we could make a thread on every key aspect of the game (maybe even make a new forum group), and than everyone could suggest something, and after some time of discussion about it, we would agree on the first handbook for BF2. I'm sorry if you guys are working on that in some other thread, I just couldn't find it. Maybe this is not such a good idea, but don't blame me for trying to help creating a (much) better BF2 community.
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#3 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: How to make a BF2 handbook?
I think the idea is great also. You might want to start by attacking one chapter at a time, or divy up the chapters to various people and then work on merging it together.
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#4 (permalink) |
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Join Date: Aug 2005
Location: Bend, Oregon
Age: 23
Posts: 52
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Re: How to make a BF2 handbook?
Or put em in a magazine?
__________________
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert E. |
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#5 (permalink) |
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Join Date: Jul 2005
Location: England
Age: 21
Posts: 794
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Re: How to make a BF2 handbook?
so could it be compiled as like a PDF document? i think that would be a very good resource, you could always refer people to it if they need help with a FAQ, a great idea! imo
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#6 (permalink) |
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Posts: n/a
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Re: How to make a BF2 handbook?
I'm imagine that Handbook as a result of many TG forum members, not as a work of an individual. I think there are a lot of fine examples people here on TG are capable of discussing things in normal and productive way, that leads to making a pretty good SOP.
I see no reason why we shouldn't be able to agree on other things, like those chapters I stated. And if we don't agree on something (like is it ok to use TS to call air-strikes?) we can leave some room saying: it can be done in two ways, but (let's say) you have to inform your SL or CO exactly what version of SOP you use by these words: ... " and so on. It's no problem, I can make a new thread "team structure / management", but I would prefer to see that happen in a nice enviroment (sticky? new group? suggestions?). I believe the making and implementing of the Full BF2 Handbook would clear the way to excellent team matches on many public servers even... and I believe it would draft and train thousands of team players - you could say those things are happening right now, but the handbook would definately speed up things by far. |
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#7 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,717
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Re: How to make a BF2 handbook?
We already have an SOP forum so that's done. There's also a tactics forum. If there are notable articles, the moderator should create a stickied "handbook" thread to link to the articles. Topics are going to be changing a lot and new content should just be linked instead of stickied.
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#9 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: How to make a BF2 handbook?
Someone mentioned this elsewhere, but I think it applies here.
The forums are great for the discussion, but when we've nailed down the content, there is no reason not to make it into a guide of sorts. The format that is in can vary, but I do like the idea. |
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#10 (permalink) |
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Join Date: Aug 2005
Location: Yellowknife, NT
Age: 30
Posts: 986
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Re: How to make a BF2 handbook?
Yeah, I've been toying with the idea of compiling a series of silhouette and colour flashcards for rapid identification of kits and vehicles. Other ideas for a document like this include a full commander-view tutorial, with a breakdown of appropriate times to do things, what to look for when assigning offensive and defensive roles to squads, concepts like maintaining a coherent front at all times, how much is enough (better to hold 55% of the CPs in an iron grip, that mount an ineffective defense of 80% of the CPs), fluidity of battle (CPs changing hands fast and furiously requires different orders than stalwart attackers and defenders constantly butting heads over the same one or two CPs), and so on.
Alot of this information is already scattered through-out discussions in the TG (and other) forums, and likely some compilation has been done by an enterprising sort previously. So, with proper references and permissions, I think this would be a very do-able thing to put together. So much so, that I'll toss my name in as a volunteer, to help compile some chapters and such. Before we get all gung-ho and go racing off to do some half-assed work, see it not come together as we would have liked, get frustrated and leave, I'll just state that it would be super to have some over-arching goals for a compilation of this sort, perhaps with a rough TOC and chapter descriptions. Then, the work produced by various team-members has a much better chance of gelling.
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![]() ![]() [drill][medic][conduct][tg-c1][tpf-c1] [ma-c2][taw-c1] Principles of good Sandbox Etiquette:
Assume good faith - Be polite, please! - Work toward agreement. - Argue facts, not personalities. - Concede a point when you have no response to it, or admit when you disagree based on intuition or taste. - Be civil. - Be prepared to apologize. In animated discussions, we often say things we later wish we hadn't. Say so. - Forgive and forget. - Recognize your own biases and keep them in check. - Give praise when due. Treat others as you would have them treat you |
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#11 (permalink) |
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Join Date: Aug 2005
Location: Canada
Posts: 33
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Re: How to make a BF2 handbook?
The only problem is....will it get done? I've seen so many great ideas like this go to waste because no one actually does them (or people start out and then the thread dies.) I think if you make a chapter as an example of what your looking for it MIGHT help people do it (knowing the layout and stuff.)
Anyways, thats my 2 cents, Elite_Ninja |
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#12 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: How to make a BF2 handbook?
Or it can be created at www.tacticalwiki.com and updated as needed.
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#13 (permalink) |
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Join Date: Aug 2005
Location: Yellowknife, NT
Age: 30
Posts: 986
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Re: How to make a BF2 handbook?
Actually, Asch is right...tacticalwiki.com would be a great place to do this bit with what is liable to be a piecemeal effort anyway.
__________________
![]() ![]() [drill][medic][conduct][tg-c1][tpf-c1] [ma-c2][taw-c1] Principles of good Sandbox Etiquette:
Assume good faith - Be polite, please! - Work toward agreement. - Argue facts, not personalities. - Concede a point when you have no response to it, or admit when you disagree based on intuition or taste. - Be civil. - Be prepared to apologize. In animated discussions, we often say things we later wish we hadn't. Say so. - Forgive and forget. - Recognize your own biases and keep them in check. - Give praise when due. Treat others as you would have them treat you |
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